Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
BananenEisLP
Fafnir
Level 17
God Stats
0W - 1L
1,784 SR
Queue Stats
2W - 2L
1,582 Elo+
Party 2
Janus
Janus
Blaze1x
Janus
Level 29
God Stats
4W - 3L
1,567 SR
Queue Stats
29W - 24L
1,518 Elo+
Party 2
Rama
Rama
Fl0hki
Rama
Level 100
God Stats
8W - 4L
1,570 SR
Queue Stats
23W - 13L
1,560 Elo+
Party 2
Hades
Hades
JNeeezyy
Hades
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,160 Elo+
Party 2
Team Averages
Level 48
1,584 SR
1,464 Elo+

VS

Team Averages
Level 68
1,525 SR
1,467 Elo+
Rama
Rama
ANG3I
Rama
Level 24
God Stats
3W - 2L
1,720 SR
Queue Stats
30W - 31L
1,430 Elo+
Party 1
Athena
Athena
CeeMox
Athena
Level 125
God Stats
43W - 35L
1,780 SR
Queue Stats
151W - 139L
1,510 Elo+
Party 1
Kali
Kali
Odot
Kali
Level 85
God Stats
14W - 10L
1,488 SR
Queue Stats
127W - 100L
1,464 Elo+
Party 1
Ra
Ra
Salty_Badger_
Ra
Level 58
God Stats
4W - 9L
1,248 SR
Queue Stats
96W - 78L
1,411 Elo+
Party 1
Nike
Nike
choquitoo
Nike
Level 47
God Stats
2W - 4L
1,388 SR
Queue Stats
67W - 69L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 5 / 1
6,134
472
7,452
12,016
5,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
9
0 / 3 / 0
6,122
471
2,524
8,800
8,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Blaze1x
Janus
11
0 / 3 / 1
6,303
485
2,759
6,208
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
Fl0hki
Rama
10
0 / 2 / 0
6,042
465
4,619
6,969
2,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
JNeeezyy
Hades
10
0 / 5 / 0
6,183
476
3,470
10,276
4,662
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
ANG3I
Rama
13
4 / 0 / 3
7,847
604
6,608
7,173
3,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
CeeMox
Athena
12
4 / 0 / 8
7,686
591
5,446
11,515
11,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
Odot
Kali
14
4 / 1 / 9
8,216
632
8,493
12,693
6,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 2
6,961
535
1,109
5,886
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nike
13
5 / 0 / 4
8,472
652
7,690
10,052
7,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
44
1
Kills
18
18
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
5
1
0.3
W
Rama
ANG3I
Rama
4
0
3
5.5
L
Fafnir
0
3
0
0
L
Janus
Blaze1x
Janus
0
3
1
0.17
W
Athena
CeeMox
Athena
4
0
8
8
L
Rama
Fl0hki
Rama
0
2
0
0
L
Hades
JNeeezyy
Hades
0
5
0
0
W
Kali
Odot
Kali
4
1
9
8.5
W
1
1
2
2
W
Nike
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,824
Damage
29,346
44,269
Taken
47,319
22,647
Mitigated
29,798
10,407
Healing
16,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
7,452
1,426
0
1,840
12,016
5,245
0
1,833
10,183
0
45,585
W
Rama
ANG3I
Rama
6,608
5,537
0
3,674
7,173
3,067
430
988
6,185
0
64,467
L
Fafnir
2,524
627
0
1,665
8,800
8,481
156
1,643
7,157
10,372
0
L
Janus
Blaze1x
Janus
2,759
187
0
1,055
6,208
1,870
0
1,411
4,797
43,975
0
W
Athena
CeeMox
Athena
5,446
1,731
0
3,071
11,515
11,028
167
2,251
9,264
23,460
0
L
Rama
Fl0hki
Rama
4,619
3,906
0
2,848
6,969
2,389
986
1,236
5,733
0
52,609
L
Hades
JNeeezyy
Hades
3,470
643
0
2,999
10,276
4,662
0
432
9,844
31,829
0
W
Kali
Odot
Kali
8,493
5,039
0
4,557
12,693
6,336
758
1,894
10,799
0
73,062
W
1,109
0
679
1,898
5,886
2,016
50
1,398
4,488
48,746
0
W
Nike
7,690
479
0
2,647
10,052
7,351
105
2,222
7,830
0
57,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,784
Gold Earned
39,182
328
Minions Killed
443
0
Camps Cleared
0
1,124,090
Distance Traveled
1,316,758
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,134
472
75
6
0
229,517
0
W
Rama
7,847
604
122
9
0
248,765
1
L
Fafnir
6,122
471
13
1
0
233,403
0
L
Janus
6,303
485
86
7
0
245,766
4
W
Athena
7,686
591
24
2
0
276,734
2
L
Rama
6,042
465
90
7
0
229,546
5
L
Hades
6,183
476
64
5
0
185,858
0
W
Kali
8,216
632
109
8
0
301,769
4
W
Ra
6,961
535
98
8
0
261,070
3
W
Nike
8,472
652
90
7
0
228,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role