Player Matchup

Rama
Rama
BDOGG345
Rama
Level 101
God Stats
1W - 1L
1,383 SR
Queue Stats
47W - 39L
1,647 Elo+
Party 2
Zhong Kui
Zhong Kui
Boodm
Zhong Kui
Level 157
God Stats
7W - 2L
1,379 SR
Queue Stats
160W - 144L
1,575 Elo+
Party 1
Geb
Geb
Deadpoolmcgee
Geb
Level 126
God Stats
4W - 2L
1,312 SR
Queue Stats
187W - 166L
1,581 Elo+
Party 1
Nike
Nike
FakeLuckyPickle
Nike
Level 35
God Stats
1W - 0L
1,704 SR
Queue Stats
18W - 15L
1,688 Elo+
Party 2
Eset
Eset
Yoshi2222
Eset
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,638 Elo+
Solo
Team Averages
Level 112
1,456 SR
1,626 Elo+

VS

Team Averages
Level 109
1,500 SR
1,501 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
FutureShocki
Set
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 58L
1,480 Elo+
Solo
Cthulhu
Cthulhu
KingPotato4141
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Atlas
Atlas
boundedwings
Atlas
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,472 Elo+
Solo
Jing Wei
Jing Wei
ktfowns
Jing Wei
Level 77
God Stats
4W - 2L
1,500 SR
Queue Stats
85W - 75L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
7 / 2 / 9
9,089
909
13,587
8,551
5,534
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Boodm
Zhong Kui
14
4 / 3 / 10
8,526
853
15,155
10,065
8,865
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 11
7,507
751
8,772
12,744
15,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 2 / 14
8,179
818
6,682
8,611
9,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
17
6 / 1 / 8
9,431
943
13,906
6,922
4,280
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
1 / 4 / 4
6,895
690
7,403
10,558
5,619
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 3 / 5
8,356
836
7,860
9,808
6,693
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 4 / 5
7,648
765
7,349
14,239
17,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 3
7,037
704
5,382
16,457
16,302
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
ktfowns
Jing Wei
14
2 / 3 / 6
7,787
779
9,985
11,234
6,312
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
32
18
Kills
9
11
Deaths
18
52
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
1
4
4
0.75
W
Rama
7
2
9
5.75
W
Zhong Kui
Boodm
Zhong Kui
4
3
10
3
W
0
3
11
1.83
W
1
2
14
4
L
4
3
5
2.17
L
1
4
5
0.88
W
Eset
6
1
8
10
L
1
4
3
0.63
L
Jing Wei
ktfowns
Jing Wei
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,102
Damage
37,979
46,893
Taken
62,296
43,486
Mitigated
52,618
15,302
Healing
16,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
7,403
2,174
628
1,125
10,558
5,619
0
7,366
3,115
0
14,102
W
Rama
13,587
11,385
801
2,443
8,551
5,534
3,194
2,399
6,152
0
26,218
W
Zhong Kui
Boodm
Zhong Kui
15,155
569
402
3,375
10,065
8,865
1,041
1,590
8,475
22,598
0
W
8,772
607
1,699
1,641
12,744
15,537
182
3,634
9,110
17,124
0
W
6,682
440
21
1,188
8,611
9,270
65
2,514
6,097
0
13,523
L
7,860
3,274
2,284
2,631
9,808
6,693
0
5,642
3,900
0
17,432
L
7,349
350
774
842
14,239
17,692
0
7,866
6,090
19,067
0
W
Eset
13,906
703
2,259
1,473
6,922
4,280
189
2,594
4,328
26,195
0
L
5,382
1,590
2,061
2,356
16,457
16,302
0
8,083
8,117
10,211
0
L
Jing Wei
ktfowns
Jing Wei
9,985
7,619
2,419
1,801
11,234
6,312
0
7,904
3,241
0
22,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,732
Gold Earned
37,723
118
Minions Killed
103
0
Camps Cleared
0
993,524
Distance Traveled
925,583
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,895
690
22
2
0
167,504
3
W
Rama
9,089
909
37
4
0
177,231
0
W
Zhong Kui
8,526
853
30
3
0
179,516
0
W
Geb
7,507
751
4
0
0
208,109
0
W
Nike
8,179
818
14
1
0
202,684
0
L
Set
8,356
836
31
3
0
215,417
0
L
Cthulhu
7,648
765
18
2
0
189,737
0
W
Eset
9,431
943
33
3
0
225,984
0
L
Atlas
7,037
704
4
0
0
178,781
0
L
Jing Wei
7,787
779
28
3
0
174,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role