Player Matchup

Izanami
Izanami
Silver II
Bad-Panda85
Izanami
Silver II
Level 145
God Stats
71W - 60L
1,588 SR
Queue Stats
486W - 497L
943 MMR
Solo
Serqet
Serqet
Silver II
Javier836
Serqet
Silver II
Level 120
God Stats
7W - 10L
1,416 SR
Queue Stats
90W - 94L
1,166 MMR
Solo
Agni
Agni
Silver V
Spazzout_Dtm
Agni
Silver V
Level 126
God Stats
1W - 1L
1,460 SR
Queue Stats
19W - 32L
1,119 MMR
Solo
Cerberus
Cerberus
Silver II
Unforsaken_King_
Cerberus
Silver II
Level 152
God Stats
4W - 7L
1,363 SR
Queue Stats
392W - 406L
1,033 MMR
Solo
Cabrakan
Cabrakan
Silver III
xxraid_mambaxx
Cabrakan
Silver III
Level 125
God Stats
4W - 2L
1,779 SR
Queue Stats
85W - 115L
964 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 134
1,521 SR
1,045 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,413 SR
1,127 MMR
Hachiman
Hachiman
Silver II
 
Hachiman
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver II
I Ieroin
Chronos
Silver II
Level 127
God Stats
1W - 7L
1,414 SR
Queue Stats
285W - 298L
1,152 MMR
Solo
King Arthur
King Arthur
Silver III
Wispie1
King Arthur
Silver III
Level 87
God Stats
0W - 2L
1,243 SR
Queue Stats
81W - 97L
1,002 MMR
Solo
Yemoja
Yemoja
Silver II
Zedd21
Yemoja
Silver II
Level 252
God Stats
16W - 23L
1,524 SR
Queue Stats
366W - 380L
1,068 MMR
Solo
Thanatos
Thanatos
Silver III
mr-rager7
Thanatos
Silver III
Level 109
God Stats
23W - 31L
1,383 SR
Queue Stats
372W - 382L
913 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bad-Panda85
Izanami
17
1 / 1 / 4
10,176
565
4,215
7,281
2,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Javier836
Serqet
15
7 / 1 / 5
10,038
558
10,526
14,851
7,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 1 / 4
10,484
582
11,383
7,601
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
2 / 1 / 5
10,172
565
11,941
17,312
16,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
14
0 / 1 / 11
8,320
462
5,081
10,941
9,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
FreyaAwilixAo KuangBakasuraMercury

VS

Bans
MauiAnubisHelSurtrGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
2 / 1 / 1
7,985
444
7,365
10,783
3,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
I Ieroin
Chronos
13
0 / 5 / 1
8,198
455
3,106
14,967
4,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Wispie1
King Arthur
13
1 / 3 / 0
8,408
467
9,656
15,773
12,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Zedd21
Yemoja
12
0 / 2 / 1
7,903
439
3,005
13,383
7,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
mr-rager7
Thanatos
14
2 / 6 / 0
8,457
470
5,902
15,513
5,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
17
Kills
5
5
Deaths
17
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
1
1
2.5
W
Izanami
Bad-Panda85
Izanami
1
1
4
3
L
Chronos
I Ieroin
Chronos
0
5
1
0.1
W
Serqet
Javier836
Serqet
7
1
5
9.5
W
7
1
4
9
W
2
1
5
4.5
L
King Arthur
Wispie1
King Arthur
1
3
0
0.33
L
Yemoja
Zedd21
Yemoja
0
2
1
0.25
L
Thanatos
mr-rager7
Thanatos
2
6
0
0.33
W
Cabrakan
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,146
Damage
29,034
57,986
Taken
70,419
39,113
Mitigated
34,624
19,926
Healing
23,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
7,365
3,255
0
3,497
10,783
3,811
0
3,860
6,761
0
60,002
W
Izanami
Bad-Panda85
Izanami
4,215
3,307
0
3,483
7,281
2,965
3,228
776
6,505
0
118,382
L
Chronos
I Ieroin
Chronos
3,106
385
0
3,119
14,967
4,993
0
8,000
6,604
58,819
0
W
Serqet
Javier836
Serqet
10,526
3,242
0
7,219
14,851
7,148
0
804
14,047
0
73,913
W
11,383
475
0
1,533
7,601
2,947
248
1,802
5,799
77,206
0
W
11,941
226
0
5,995
17,312
16,364
0
1,350
15,962
89,407
26
L
King Arthur
Wispie1
King Arthur
9,656
1,322
0
2,674
15,773
12,165
0
9,461
5,678
0
63,368
L
Yemoja
Zedd21
Yemoja
3,005
1,095
2,630
3,815
13,383
7,955
0
4,476
8,725
27,316
0
L
Thanatos
mr-rager7
Thanatos
5,902
2,050
0
7,903
15,513
5,700
0
2,935
12,204
0
66,217
W
Cabrakan
5,081
877
0
1,696
10,941
9,689
0
1,379
9,562
30,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,190
Gold Earned
40,951
637
Minions Killed
436
0
Camps Cleared
0
1,796,987
Distance Traveled
1,586,384
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,985
444
92
5
0
303,903
2
W
Izanami
10,176
565
204
11
0
350,024
4
L
Chronos
8,198
455
122
7
0
352,321
4
W
Serqet
10,038
558
103
6
0
432,948
2
W
Agni
10,484
582
126
7
0
382,208
4
W
Cerberus
10,172
565
178
10
0
329,272
0
L
King Arthur
8,408
467
101
6
0
274,904
0
L
Yemoja
7,903
439
30
2
0
289,021
8
L
Thanatos
8,457
470
91
5
0
366,235
3
W
Cabrakan
8,320
462
26
1
0
302,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role