Player Matchup

Ymir
Ymir
Furie93FR
Ymir
Level 54
God Stats
0W - 2L
1,308 SR
Queue Stats
63W - 96L
1,243 Elo+
Party 2
Kukulkan
Kukulkan
Kogane160
Kukulkan
Level 18
God Stats
3W - 15L
1,239 SR
Queue Stats
23W - 65L
1,056 Elo+
Party 2
Neith
Neith
sstelion
Neith
Level 4
God Stats
1W - 2L
1,465 SR
Queue Stats
1W - 5L
1,372 Elo+
Party 2
Team Averages
Level 25
1,338 SR
1,224 Elo+

VS

Team Averages
Level 29
1,734 SR
1,659 Elo+
Scylla
Scylla
CowboyFua
Scylla
Level 22
God Stats
7W - 10L
1,594 SR
Queue Stats
16W - 17L
1,652 Elo+
Party 1
Danzaburou
Danzaburou
DookiLuki
Danzaburou
Level 51
God Stats
27W - 10L
1,782 SR
Queue Stats
106W - 99L
1,698 Elo+
Party 1
Kuzenbo
Kuzenbo
ZaccDaSnacc
Kuzenbo
Level 14
God Stats
4W - 2L
1,825 SR
Queue Stats
10W - 7L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 5 / 0
6,652
739
4,148
12,434
9,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Kogane160
Kukulkan
10
0 / 3 / 1
6,010
668
3,921
5,151
2,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
sstelion
Neith
11
0 / 5 / 1
5,787
643
2,941
8,741
3,913
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CowboyFua
Scylla
13
4 / 1 / 5
7,672
852
5,918
5,852
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
DookiLuki
Danzaburou
14
9 / 0 / 4
9,590
1,066
13,818
5,157
2,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Kuzenbo
ZaccDaSnacc
Kuzenbo
11
0 / 0 / 10
7,520
836
3,194
7,495
8,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
13
13
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
CowboyFua
Scylla
4
1
5
6.5
W
Danzaburou
DookiLuki
Danzaburou
9
0
4
11
L
Ymir
1
5
0
0.2
L
Kukulkan
Kogane160
Kukulkan
0
3
1
0.17
W
Kuzenbo
ZaccDaSnacc
Kuzenbo
0
0
10
5
L
Neith
sstelion
Neith
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,010
Damage
22,930
26,326
Taken
18,504
15,871
Mitigated
13,491
2,753
Healing
6,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
CowboyFua
Scylla
5,918
416
0
684
5,852
2,540
867
3,437
2,415
30,708
0
W
Danzaburou
DookiLuki
Danzaburou
13,818
8,329
0
2,687
5,157
2,638
1,878
1,349
3,808
0
55,502
L
Ymir
4,148
106
1,018
1,170
12,434
9,622
0
4,637
7,797
23,621
0
L
Kukulkan
Kogane160
Kukulkan
3,921
369
163
29
5,151
2,336
0
1,663
3,488
19,093
0
W
Kuzenbo
ZaccDaSnacc
Kuzenbo
3,194
1,481
1,299
1,855
7,495
8,313
40
3,497
3,998
6,779
0
L
Neith
sstelion
Neith
2,941
1,115
0
373
8,741
3,913
0
2,836
5,905
0
13,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,449
Gold Earned
24,782
112
Minions Killed
136
0
Camps Cleared
0
406,100
Distance Traveled
502,344
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,672
852
42
5
0
168,190
0
W
Danzaburou
9,590
1,066
84
9
0
164,390
0
L
Ymir
6,652
739
42
5
0
130,919
2
L
Kukulkan
6,010
668
42
5
0
135,403
0
W
Kuzenbo
7,520
836
10
1
0
169,764
0
L
Neith
5,787
643
28
3
0
139,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role