Player Matchup

Achilles
Achilles
BeeboUNSC
Achilles
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,456 Elo+
Party 1
Arachne
Arachne
Drixh21
Arachne
Level 146
God Stats
3W - 1L
1,824 SR
Queue Stats
45W - 35L
1,619 Elo+
Party 1
Heimdallr
Heimdallr
Frank10_Stien
Heimdallr
Level 112
God Stats
24W - 12L
1,622 SR
Queue Stats
353W - 310L
1,528 Elo+
Solo
Scylla
Scylla
pikachusfaded25
Scylla
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
274W - 261L
1,528 Elo+
Solo
Atlas
Atlas
skullface889
Atlas
Level 159
God Stats
10W - 5L
1,800 SR
Queue Stats
283W - 221L
1,700 Elo+
Solo
Team Averages
Level 122
1,649 SR
1,566 Elo+

VS

Team Averages
Level 123
1,704 SR
1,541 Elo+
Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
ImKingKoleTTV
Mercury
Level 124
God Stats
5W - 1L
1,755 SR
Queue Stats
32W - 27L
1,533 Elo+
Party 2
Jing Wei
Jing Wei
ItzBedard
Jing Wei
Level 127
God Stats
6W - 4L
1,885 SR
Queue Stats
256W - 222L
1,527 Elo+
Party 2
Ra
Ra
JoyBoy98
Ra
Level 170
God Stats
3W - 7L
1,475 SR
Queue Stats
236W - 231L
1,609 Elo+
Solo
Horus
Horus
KinggGinger
Horus
Level 89
God Stats
9W - 3L
1,903 SR
Queue Stats
102W - 82L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BeeboUNSC
Achilles
9
0 / 3 / 0
5,265
439
2,614
8,860
8,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Drixh21
Arachne
12
3 / 1 / 0
7,053
588
3,776
10,898
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
Frank10_Stien
Heimdallr
9
0 / 6 / 1
5,520
460
7,271
10,164
4,536
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 0
5,326
444
5,126
6,149
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 0 / 3
6,374
531
3,571
10,602
9,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 0 / 2
7,298
608
8,412
8,632
8,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mercury
12
1 / 1 / 5
7,211
601
2,938
9,525
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
ItzBedard
Jing Wei
13
7 / 0 / 0
8,216
685
11,870
8,923
3,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 1
7,727
644
6,600
5,696
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 3
6,008
501
1,738
7,586
5,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
11
11
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
2
3
L
Achilles
BeeboUNSC
Achilles
0
3
0
0
L
Arachne
Drixh21
Arachne
3
1
0
3
L
Heimdallr
Frank10_Stien
Heimdallr
0
6
1
0.08
W
Mercury
1
1
5
3.5
W
Jing Wei
ItzBedard
Jing Wei
7
0
0
7
W
1
2
1
0.75
W
0
1
3
1.5
L
0
1
0
0
L
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,358
Damage
31,558
46,673
Taken
40,362
28,477
Mitigated
23,767
8,724
Healing
18,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,412
1,595
0
5,161
8,632
8,600
0
1,399
6,731
0
51,617
L
Achilles
BeeboUNSC
Achilles
2,614
1,251
0
618
8,860
8,465
72
0
8,021
0
16,619
L
Arachne
Drixh21
Arachne
3,776
2,122
0
3,623
10,898
4,661
0
1,628
9,057
0
57,695
L
Heimdallr
Frank10_Stien
Heimdallr
7,271
4,954
0
1,534
10,164
4,536
0
685
9,479
0
38,206
W
Mercury
2,938
1,262
0
1,213
9,525
3,560
0
1,533
7,866
0
59,648
W
Jing Wei
ItzBedard
Jing Wei
11,870
9,155
0
4,848
8,923
3,816
0
2,073
6,750
0
61,408
W
6,600
740
199
1,982
5,696
2,246
198
1,877
3,727
71,842
0
W
1,738
768
2,336
3,051
7,586
5,545
0
2,840
4,614
0
9,503
L
5,126
382
0
970
6,149
1,751
0
2,476
3,568
31,836
0
L
3,571
1,052
0
1,979
10,602
9,064
0
1,587
8,825
20,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,538
Gold Earned
36,460
275
Minions Killed
425
0
Camps Cleared
0
1,259,075
Distance Traveled
1,330,911
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,298
608
72
6
0
211,597
1
L
Achilles
5,265
439
30
3
0
244,277
0
L
Arachne
7,053
588
86
7
0
291,776
0
L
Heimdallr
5,520
460
68
6
0
213,507
1
W
Mercury
7,211
601
97
8
0
331,222
0
W
Jing Wei
8,216
685
105
9
0
238,913
2
W
Ra
7,727
644
134
11
0
272,518
2
W
Horus
6,008
501
17
1
0
276,661
4
L
Scylla
5,326
444
60
5
0
246,002
3
L
Atlas
6,374
531
31
3
0
263,513
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role