Player Matchup

Tyr
Tyr
BG Nacho28
Tyr
Level 126
God Stats
22W - 22L
1,482 SR
Queue Stats
127W - 119L
1,500 Elo+
Solo
Neith
Neith
Leonardo_lcl
Neith
Level 20
God Stats
0W - 3L
1,286 SR
Queue Stats
2W - 8L
1,295 Elo+
Solo
Tiamat
Tiamat
Littoosss
Tiamat
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 42L
1,493 Elo+
Party 1
Arachne
Arachne
ReMiX_SeNpAi
Arachne
Level 67
God Stats
3W - 2L
1,764 SR
Queue Stats
84W - 85L
1,465 Elo+
Solo
Anubis
Anubis
orangecanhang
Anubis
Level 171
God Stats
19W - 18L
1,675 SR
Queue Stats
281W - 263L
1,576 Elo+
Party 1
Team Averages
Level 103
1,542 SR
1,466 Elo+

VS

Team Averages
Level 148
1,590 SR
1,484 Elo+
Pele
Pele
DaBigBadassBoss
Pele
Level 143
God Stats
3W - 5L
1,475 SR
Queue Stats
103W - 129L
1,395 Elo+
Solo
Guan Yu
Guan Yu
Hefty Lady Boy
Guan Yu
Level 124
God Stats
4W - 2L
1,790 SR
Queue Stats
108W - 104L
1,583 Elo+
Solo
Cthulhu
Cthulhu
MBQ MAYHEM
Cthulhu
Level 223
God Stats
27W - 18L
1,663 SR
Queue Stats
630W - 612L
1,483 Elo+
Solo
Neith
Neith
SteeredHoney4MX
Neith
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 66L
1,500 Elo+
Solo
Scylla
Scylla
velociraptor x1
Scylla
Level 146
God Stats
18W - 11L
1,519 SR
Queue Stats
145W - 129L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
7,339
815
5,108
10,260
9,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 0 / 0
4,046
450
0
0
0
Tiamat
Littoosss
Tiamat
13
0 / 4 / 4
6,584
732
4,116
9,130
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
ReMiX_SeNpAi
Arachne
13
3 / 3 / 3
7,034
782
7,503
9,291
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 3 / 5
7,779
864
11,131
8,629
4,330
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
6,905
767
4,837
12,810
4,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

14
4 / 1 / 6
7,440
827
5,112
8,420
8,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
MBQ MAYHEM
Cthulhu
14
3 / 1 / 7
7,695
855
7,192
7,764
6,629
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 7
6,966
774
3,870
4,391
1,347
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 0 / 7
8,236
915
9,893
4,136
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
9
Kills
13
13
Deaths
9
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
W
1
6
3
0.42
W
4
1
6
7
L
0
0
0
0
L
Tiamat
Littoosss
Tiamat
0
4
4
0.5
W
Cthulhu
MBQ MAYHEM
Cthulhu
3
1
7
6.5
L
Arachne
ReMiX_SeNpAi
Arachne
3
3
3
1.5
W
1
1
7
4.5
L
3
3
5
1.83
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,858
Damage
30,904
37,310
Taken
37,521
23,305
Mitigated
22,260
5,239
Healing
7,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,108
194
0
1,274
10,260
9,895
0
3,603
6,276
0
20,204
W
4,837
1,190
0
1,056
12,810
4,254
711
4,714
7,914
0
20,489
W
5,112
331
1,119
2,672
8,420
8,391
99
4,139
4,158
0
17,420
L
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
Littoosss
Tiamat
4,116
721
0
754
9,130
5,074
0
3,756
5,045
17,576
0
W
Cthulhu
MBQ MAYHEM
Cthulhu
7,192
150
466
1,017
7,764
6,629
84
2,984
4,647
21,356
528
L
Arachne
ReMiX_SeNpAi
Arachne
7,503
4,965
0
1,655
9,291
4,006
0
3,921
5,010
0
13,963
W
3,870
873
0
799
4,391
1,347
445
2,049
2,342
0
15,751
L
11,131
705
0
1,556
8,629
4,330
0
4,825
3,760
37,434
0
W
9,893
298
0
814
4,136
1,639
697
1,361
2,638
30,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,782
Gold Earned
37,242
161
Minions Killed
205
0
Camps Cleared
0
753,944
Distance Traveled
1,002,769
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,339
815
49
5
0
202,805
0
W
Pele
6,905
767
37
4
0
183,601
0
W
Guan Yu
7,440
827
29
3
0
198,406
0
L
Neith
4,046
450
0
0
0
0
0
L
Tiamat
6,584
732
36
4
0
160,801
1
W
Cthulhu
7,695
855
25
3
0
203,015
0
L
Arachne
7,034
782
17
2
0
226,047
0
W
Neith
6,966
774
37
4
0
232,684
0
L
Anubis
7,779
864
59
7
0
164,291
6
W
Scylla
8,236
915
77
9
0
185,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role