Player Matchup

Khepri
Khepri
ENj0y1st
Khepri
Level 153
God Stats
2W - 6L
1,324 SR
Queue Stats
267W - 276L
1,453 Elo+
Solo
Heimdallr
Heimdallr
Sakura3566
Heimdallr
Level 27
God Stats
2W - 0L
1,754 SR
Queue Stats
51W - 82L
1,362 Elo+
Party 1
Anubis
Anubis
TEPKA3566
Anubis
Level 87
God Stats
4W - 2L
1,534 SR
Queue Stats
77W - 78L
1,395 Elo+
Party 1
Tiamat
Tiamat
jwz99
Tiamat
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,438 Elo+
Solo
Chang'e
Chang'e
ЕгоркаHD
Chang'e
Level 84
God Stats
2W - 0L
1,433 SR
Queue Stats
114W - 100L
1,576 Elo+
Party 1
Team Averages
Level 84
1,509 SR
1,445 Elo+

VS

Team Averages
Level 119
1,445 SR
1,466 Elo+
Ra
Ra
 
Ra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Bukottlovag
Sol
Level 103
God Stats
4W - 4L
1,411 SR
Queue Stats
127W - 147L
1,493 Elo+
Party 2
Hera
Hera
EconomiconHUN
Hera
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 67L
1,425 Elo+
Party 2
King Arthur
King Arthur
Lunatheya
King Arthur
Level 136
God Stats
0W - 2L
1,312 SR
Queue Stats
69W - 63L
1,468 Elo+
Solo
Nox
Nox
Misterfoofoo
Nox
Level 154
God Stats
2W - 4L
1,500 SR
Queue Stats
237W - 235L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ENj0y1st
Khepri
14
1 / 2 / 14
7,940
794
5,629
14,424
16,272
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heimdallr
Sakura3566
Heimdallr
13
2 / 3 / 10
7,992
799
5,479
10,271
7,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
TEPKA3566
Anubis
18
10 / 1 / 9
10,425
1,043
18,468
10,208
7,697
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
jwz99
Tiamat
16
3 / 1 / 13
8,551
855
8,877
5,856
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 3 / 11
7,703
770
7,754
10,103
5,589
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 5 / 7
8,317
832
12,048
10,942
3,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 5
8,181
818
13,904
9,157
3,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 4 / 9
7,202
720
8,674
8,489
2,879
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Lunatheya
King Arthur
11
1 / 6 / 5
6,677
668
5,639
14,009
13,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 2 / 5
7,587
759
7,171
7,314
6,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
41
19
Kills
10
10
Deaths
19
57
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
5
7
1.3
L
4
2
5
3.25
W
Khepri
ENj0y1st
Khepri
1
2
14
4
L
0
4
9
1.13
L
King Arthur
Lunatheya
King Arthur
1
6
5
0.58
L
2
2
5
2.25
W
Heimdallr
Sakura3566
Heimdallr
2
3
10
2.33
W
Anubis
TEPKA3566
Anubis
10
1
9
14.5
W
Tiamat
jwz99
Tiamat
3
1
13
9.5
W
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,207
Damage
47,436
50,862
Taken
49,911
40,649
Mitigated
30,511
25,566
Healing
15,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
12,048
551
2,805
2,880
10,942
3,883
0
10,196
746
18,443
0
L
13,904
3,918
1,149
2,290
9,157
3,664
0
7,710
1,447
23,269
1,165
W
Khepri
ENj0y1st
Khepri
5,629
140
855
3,616
14,424
16,272
0
10,715
3,278
12,787
0
L
8,674
1,971
1,027
831
8,489
2,879
0
7,867
622
17,206
0
L
King Arthur
Lunatheya
King Arthur
5,639
886
1,028
676
14,009
13,721
0
9,666
4,343
0
8,937
L
7,171
152
1,647
1,426
7,314
6,364
0
5,289
2,025
17,781
0
W
Heimdallr
Sakura3566
Heimdallr
5,479
1,363
494
1,439
10,271
7,047
0
8,815
1,118
0
13,661
W
Anubis
TEPKA3566
Anubis
18,468
328
1,185
5,692
10,208
7,697
1,214
8,400
1,632
41,356
0
W
Tiamat
jwz99
Tiamat
8,877
649
520
1,614
5,856
4,044
853
5,000
640
18,741
0
W
7,754
363
6,762
3,389
10,103
5,589
0
6,823
3,074
13,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,611
Gold Earned
37,964
118
Minions Killed
103
0
Camps Cleared
0
994,925
Distance Traveled
905,364
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,317
832
26
3
0
183,313
0
L
Sol
8,181
818
27
3
0
185,612
0
W
Khepri
7,940
794
13
1
0
210,531
0
L
Hera
7,202
720
20
2
0
186,036
0
L
King Arthur
6,677
668
3
0
0
171,305
0
L
Nox
7,587
759
27
3
0
179,098
0
W
Heimdallr
7,992
799
16
2
0
180,013
0
W
Anubis
10,425
1,043
53
5
0
203,034
0
W
Tiamat
8,551
855
20
2
0
192,601
0
W
Chang'e
7,703
770
16
2
0
208,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role