Player Matchup

Jormungandr
Jormungandr
Silver I
Mostly Whiffing
Jormungandr
Silver I
Level 128
God Stats
11W - 12L
1,669 SR
Queue Stats
82W - 110L
1,379 MMR
Party 1
Odin
Odin
Silver I
SB RoSSwELL
Odin
Silver I
Level 126
God Stats
43W - 41L
1,617 SR
Queue Stats
81W - 111L
1,363 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
ThE HaM nApKiN
Ah Muzen Cab
Silver I
Level 128
God Stats
4W - 5L
1,593 SR
Queue Stats
81W - 109L
1,379 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,626 SR
1,373 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,464 SR
1,132 MMR
Ne Zha
Ne Zha
Silver I
Bangaloos
Ne Zha
Silver I
Level 96
God Stats
4W - 4L
1,307 SR
Queue Stats
68W - 94L
1,300 MMR
Solo
Ah Puch
Ah Puch
Silver II
ODthaOG
Ah Puch
Silver II
Level 134
God Stats
6W - 2L
1,703 SR
Queue Stats
40W - 58L
1,092 MMR
Solo
King Arthur
King Arthur
Silver II
lucastaxx
King Arthur
Silver II
Level 124
God Stats
7W - 11L
1,383 SR
Queue Stats
81W - 120L
1,004 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Mostly Whiffing
Jormungandr
19
2 / 5 / 8
14,106
705
22,810
26,517
31,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
3 / 7 / 6
13,562
678
14,434
19,507
17,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
ThE HaM nApKiN
Ah Muzen Cab
19
6 / 5 / 4
13,547
677
18,120
22,248
8,456
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaBaba YagaKhepriMartichorasKuzenbo

VS

Bans
TerraAchillesKukulkanSurtrRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bangaloos
Ne Zha
20
9 / 5 / 5
15,375
769
24,354
26,262
15,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
ODthaOG
Ah Puch
20
5 / 2 / 9
14,890
745
23,619
16,539
9,792
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
lucastaxx
King Arthur
19
3 / 4 / 7
12,930
647
13,163
25,673
34,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
11
Kills
17
17
Deaths
11
18
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Bangaloos
Ne Zha
9
5
5
2.3
L
Jormungandr
Mostly Whiffing
Jormungandr
2
5
8
1.2
W
Ah Puch
ODthaOG
Ah Puch
5
2
9
4.75
L
3
7
6
0.86
L
Ah Muzen Cab
ThE HaM nApKiN
Ah Muzen Cab
6
5
4
1.6
W
King Arthur
lucastaxx
King Arthur
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,364
Damage
61,136
68,272
Taken
68,474
57,563
Mitigated
59,774
7,641
Healing
24,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Bangaloos
Ne Zha
24,354
6,041
0
11,676
26,262
15,629
1,766
7,560
18,201
0
100,535
L
Jormungandr
Mostly Whiffing
Jormungandr
22,810
5,782
361
5,546
26,517
31,646
133
9,847
16,670
56,572
0
W
Ah Puch
ODthaOG
Ah Puch
23,619
726
175
7,659
16,539
9,792
676
6,348
9,840
71,684
0
L
14,434
3,563
0
424
19,507
17,461
0
6,158
13,349
0
46,685
L
Ah Muzen Cab
ThE HaM nApKiN
Ah Muzen Cab
18,120
8,062
0
1,310
22,248
8,456
210
7,665
14,583
0
67,481
W
King Arthur
lucastaxx
King Arthur
13,163
936
367
4,488
25,673
34,353
402
8,070
17,119
0
45,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,215
Gold Earned
43,195
263
Minions Killed
279
0
Camps Cleared
0
1,002,315
Distance Traveled
1,049,641
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
15,375
769
105
5
0
363,784
0
L
Jormungandr
14,106
705
87
4
0
304,642
0
W
Ah Puch
14,890
745
126
6
0
345,612
0
L
Odin
13,562
678
59
3
0
343,459
0
L
Ah Muzen Cab
13,547
677
117
6
0
354,214
0
W
King Arthur
12,930
647
48
2
0
340,245
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role