Player Matchup

He Bo
He Bo
Adamaniak
He Bo
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,333 Elo+
Party 2
Danzaburou
Danzaburou
Slivoo
Danzaburou
Level 46
God Stats
0W - 2L
1,283 SR
Queue Stats
2W - 8L
1,259 Elo+
Party 2
Xing Tian
Xing Tian
Spitzspas
Xing Tian
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,286 Elo+
Party 2
Team Averages
Level 55
1,428 SR
1,293 Elo+

VS

Team Averages
Level 86
1,593 SR
1,515 Elo+
Heimdallr
Heimdallr
KumaTheTyrant
Heimdallr
Level 126
God Stats
3W - 5L
1,500 SR
Queue Stats
262W - 190L
1,754 Elo+
Solo
Achilles
Achilles
Phantom_Surge
Achilles
Level 46
God Stats
7W - 2L
1,547 SR
Queue Stats
67W - 39L
1,394 Elo+
Party 1
Baron Samedi
Baron Samedi
Vesnokka
Baron Samedi
Level 87
God Stats
11W - 3L
1,733 SR
Queue Stats
70W - 38L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Adamaniak
He Bo
15
4 / 5 / 2
9,250
712
9,137
12,279
5,374
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Slivoo
Danzaburou
14
1 / 6 / 4
8,772
675
7,631
14,954
6,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
Spitzspas
Xing Tian
12
1 / 5 / 4
8,364
643
3,887
15,782
16,410
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
KumaTheTyrant
Heimdallr
16
7 / 2 / 7
10,664
820
16,634
10,772
5,411
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Phantom_Surge
Achilles
15
7 / 1 / 7
10,508
808
8,142
11,620
16,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Vesnokka
Baron Samedi
15
2 / 3 / 12
10,367
797
11,292
10,070
6,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
6
Kills
16
16
Deaths
6
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
He Bo
Adamaniak
He Bo
4
5
2
1
W
Heimdallr
KumaTheTyrant
Heimdallr
7
2
7
5.25
W
Achilles
Phantom_Surge
Achilles
7
1
7
10.5
L
Danzaburou
Slivoo
Danzaburou
1
6
4
0.5
L
Xing Tian
Spitzspas
Xing Tian
1
5
4
0.6
W
Baron Samedi
Vesnokka
Baron Samedi
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,655
Damage
36,068
43,015
Taken
32,462
28,363
Mitigated
27,932
6,293
Healing
10,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Adamaniak
He Bo
9,137
896
0
1,589
12,279
5,374
0
3,678
8,386
32,883
0
W
Heimdallr
KumaTheTyrant
Heimdallr
16,634
8,956
0
2,579
10,772
5,411
2,630
5,551
5,221
0
58,600
W
Achilles
Phantom_Surge
Achilles
8,142
1,298
0
2,236
11,620
16,360
223
3,740
7,880
0
19,074
L
Danzaburou
Slivoo
Danzaburou
7,631
3,549
0
2,404
14,954
6,579
0
4,113
10,700
0
38,456
L
Xing Tian
Spitzspas
Xing Tian
3,887
486
193
2,107
15,782
16,410
0
3,531
11,772
14,890
0
W
Baron Samedi
Vesnokka
Baron Samedi
11,292
1,091
1,931
3,327
10,070
6,161
691
3,796
6,274
40,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,386
Gold Earned
31,539
118
Minions Killed
165
0
Camps Cleared
0
766,755
Distance Traveled
728,299
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,250
712
45
3
0
237,242
1
W
Heimdallr
10,664
820
86
7
0
238,595
0
W
Achilles
10,508
808
33
3
0
259,665
0
L
Danzaburou
8,772
675
57
4
0
269,554
0
L
Xing Tian
8,364
643
16
1
0
259,959
0
W
Baron Samedi
10,367
797
46
4
0
230,039
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role