Player Matchup

Danzaburou
Danzaburou
GunsAndBeer99
Danzaburou
Level 83
God Stats
26W - 8L
1,668 SR
Queue Stats
51W - 35L
1,412 Elo+
Party 2
Bacchus
Bacchus
elfinwarrior
Bacchus
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 30L
1,410 Elo+
Party 2
Chang'e
Chang'e
mommyhuntressOwO
Chang'e
Level 54
God Stats
8W - 9L
1,480 SR
Queue Stats
31W - 33L
1,367 Elo+
Solo
Team Averages
Level 62
1,549 SR
1,396 Elo+

VS

Team Averages
Level 46
1,455 SR
1,357 Elo+
Bacchus
Bacchus
Biozmic
Bacchus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,392 Elo+
Party 1
Heimdallr
Heimdallr
Niccolo1192
Heimdallr
Level 27
God Stats
0W - 5L
1,304 SR
Queue Stats
7W - 17L
1,325 Elo+
Party 1
Merlin
Merlin
m00nan8le
Merlin
Level 64
God Stats
15W - 27L
1,560 SR
Queue Stats
470W - 511L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GunsAndBeer99
Danzaburou
15
3 / 2 / 8
10,232
731
15,288
13,893
6,263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
elfinwarrior
Bacchus
16
1 / 1 / 9
10,530
752
8,261
16,408
17,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 1 / 2
10,441
746
11,790
9,638
4,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Biozmic
Bacchus
14
1 / 1 / 2
9,520
680
8,053
15,669
23,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heimdallr
Niccolo1192
Heimdallr
12
0 / 7 / 3
8,297
593
10,369
14,953
6,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
m00nan8le
Merlin
15
3 / 3 / 1
10,189
728
12,030
10,962
6,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
11
Kills
4
4
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Biozmic
Bacchus
1
1
2
2
W
Danzaburou
GunsAndBeer99
Danzaburou
3
2
8
3.5
L
Heimdallr
Niccolo1192
Heimdallr
0
7
3
0.21
W
Bacchus
elfinwarrior
Bacchus
1
1
9
5.5
L
Merlin
m00nan8le
Merlin
3
3
1
1.17
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,339
Damage
30,452
39,939
Taken
41,584
28,107
Mitigated
36,790
19,766
Healing
7,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Biozmic
Bacchus
8,053
1,317
285
2,603
15,669
23,487
0
7,580
8,089
17,030
0
W
Danzaburou
GunsAndBeer99
Danzaburou
15,288
8,719
0
3,266
13,893
6,263
2,277
7,858
6,035
0
39,173
L
Heimdallr
Niccolo1192
Heimdallr
10,369
5,045
337
1,343
14,953
6,762
400
8,562
6,391
0
29,364
W
Bacchus
elfinwarrior
Bacchus
8,261
569
518
6,097
16,408
17,338
33
6,465
9,943
28,127
0
L
Merlin
m00nan8le
Merlin
12,030
1,195
119
3,255
10,962
6,541
0
3,985
6,977
53,201
0
W
11,790
1,241
4,256
5,629
9,638
4,506
614
5,817
3,821
38,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,203
Gold Earned
28,006
151
Minions Killed
145
0
Camps Cleared
0
844,182
Distance Traveled
697,780
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,520
680
23
2
0
285,250
0
W
Danzaburou
10,232
731
50
4
0
233,457
1
L
Heimdallr
8,297
593
39
3
0
198,083
0
W
Bacchus
10,530
752
30
2
0
333,735
2
L
Merlin
10,189
728
83
6
0
214,447
0
W
Chang'e
10,441
746
71
5
0
276,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role