Player Matchup

Ra
Ra
RizzerMeTimbers
Ra
Level 49
God Stats
4W - 3L
1,602 SR
Queue Stats
28W - 45L
1,387 Elo+
Party 1
Baron Samedi
Baron Samedi
RizzosaurusRex
Baron Samedi
Level 37
God Stats
2W - 1L
1,581 SR
Queue Stats
35W - 24L
1,585 Elo+
Party 1
Fenrir
Fenrir
SaltyNip
Fenrir
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 32L
1,319 Elo+
Solo
Team Averages
Level 50
1,561 SR
1,430 Elo+

VS

Team Averages
Level 116
1,618 SR
1,512 Elo+
He Bo
He Bo
 
He Bo
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Celui
Cupid
Level 108
God Stats
4W - 4L
1,646 SR
Queue Stats
413W - 404L
1,520 Elo+
Solo
Guan Yu
Guan Yu
MrExecutor
Guan Yu
Level 139
God Stats
0W - 2L
1,707 SR
Queue Stats
27W - 17L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 7
8,368
930
6,745
2,044
786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
RizzosaurusRex
Baron Samedi
12
3 / 1 / 10
7,671
852
8,855
8,706
6,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
SaltyNip
Fenrir
12
4 / 2 / 7
7,639
849
5,652
6,928
2,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 4 / 2
6,320
702
1,888
7,485
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
Celui
Cupid
10
1 / 5 / 2
6,220
691
3,651
8,450
3,198
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
MrExecutor
Guan Yu
11
1 / 4 / 0
6,171
686
5,009
9,058
8,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
13
Kills
3
3
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
4
2
0.5
L
Cupid
Celui
Cupid
1
5
2
0.4
L
Guan Yu
MrExecutor
Guan Yu
1
4
0
0.25
W
6
0
7
9.5
W
Baron Samedi
RizzosaurusRex
Baron Samedi
3
1
10
8
W
Fenrir
SaltyNip
Fenrir
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,252
Damage
10,548
17,678
Taken
24,993
10,387
Mitigated
14,894
8,045
Healing
3,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,888
54
0
474
7,485
2,925
0
4,707
2,689
17,413
0
L
Cupid
Celui
Cupid
3,651
1,098
78
682
8,450
3,198
0
4,978
3,364
0
19,437
L
Guan Yu
MrExecutor
Guan Yu
5,009
270
519
2,007
9,058
8,771
0
5,764
3,238
0
20,432
W
6,745
839
1,746
1,228
2,044
786
801
82
1,915
32,579
0
W
Baron Samedi
RizzosaurusRex
Baron Samedi
8,855
962
1,007
2,659
8,706
6,669
297
1,088
7,326
19,224
0
W
Fenrir
SaltyNip
Fenrir
5,652
815
0
1,405
6,928
2,932
1,376
815
5,936
0
26,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,678
Gold Earned
18,711
113
Minions Killed
95
0
Camps Cleared
0
541,215
Distance Traveled
514,336
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,320
702
32
4
0
164,619
0
L
Cupid
6,220
691
32
4
0
157,966
0
L
Guan Yu
6,171
686
31
3
0
191,751
0
W
Ra
8,368
930
60
7
0
179,117
0
W
Baron Samedi
7,671
852
15
2
0
159,231
1
W
Fenrir
7,639
849
38
4
0
202,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role