Player Matchup

Nemesis
Nemesis
BBWsimp
Nemesis
Level 152
God Stats
3W - 4L
1,166 SR
Queue Stats
339W - 329L
1,573 Elo+
Party 1
Ymir
Ymir
Hello
Ymir
Level 155
God Stats
2W - 0L
1,710 SR
Queue Stats
3W - 0L
1,809 Elo+
Solo
Anhur
Anhur
John24u
Anhur
Level 142
God Stats
3W - 2L
1,747 SR
Queue Stats
169W - 161L
1,568 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Squirrely126
Morgan Le Fay
Level 146
God Stats
5W - 7L
1,448 SR
Queue Stats
52W - 53L
1,481 Elo+
Solo
King Arthur
King Arthur
Λnkh
King Arthur
Level 164
God Stats
10W - 15L
1,351 SR
Queue Stats
282W - 327L
1,543 Elo+
Party 1
Team Averages
Level 152
1,484 SR
1,595 Elo+

VS

Team Averages
Level 116
1,602 SR
1,545 Elo+
Raijin
Raijin
 
Raijin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
IndieRanch
Mulan
Level 68
God Stats
70W - 40L
1,614 SR
Queue Stats
329W - 300L
1,561 Elo+
Solo
Heimdallr
Heimdallr
cordlesshutr
Heimdallr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 34L
1,590 Elo+
Party 2
Sobek
Sobek
zarmønger
Sobek
Level 144
God Stats
3W - 2L
1,898 SR
Queue Stats
110W - 93L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BBWsimp
Nemesis
11
5 / 1 / 4
6,310
631
4,189
6,328
2,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Hello
Ymir
9
3 / 1 / 1
5,693
569
2,245
6,146
3,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
John24u
Anhur
10
1 / 0 / 2
5,785
579
4,130
5,395
1,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Morgan Le Fay
Squirrely126
Morgan Le Fay
11
3 / 2 / 2
6,350
635
6,385
6,205
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Λnkh
King Arthur
10
1 / 0 / 2
5,768
577
4,874
7,033
5,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
3 / 5 / 1
6,500
650
4,007
6,947
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
 
Thanatos
9
1 / 2 / 2
5,423
542
2,948
7,243
2,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mulan
8
0 / 3 / 0
4,905
491
3,590
8,116
6,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
cordlesshutr
Heimdallr
9
0 / 2 / 0
4,969
497
3,329
5,092
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sobek
9
0 / 2 / 3
5,422
542
2,745
6,707
4,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
13
Kills
4
4
Deaths
14
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
5
1
0.7
L
Thanatos
 
Thanatos
1
2
2
1
W
Nemesis
BBWsimp
Nemesis
5
1
4
7
W
Ymir
Hello
Ymir
3
1
1
3.5
L
Mulan
0
3
0
0
W
Anhur
John24u
Anhur
1
0
2
2
W
Morgan Le Fay
Squirrely126
Morgan Le Fay
3
2
2
2
L
Heimdallr
cordlesshutr
Heimdallr
0
2
0
0
L
Sobek
0
2
3
0.75
W
King Arthur
Λnkh
King Arthur
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,823
Damage
16,619
31,107
Taken
34,105
15,910
Mitigated
17,741
7,129
Healing
10,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,007
588
0
480
6,947
2,521
0
4,247
2,700
51,281
0
L
Thanatos
 
Thanatos
2,948
1,690
0
4,170
7,243
2,389
0
2,040
5,203
0
29,563
W
Nemesis
BBWsimp
Nemesis
4,189
2,009
0
261
6,328
2,168
0
617
5,711
0
40,961
W
Ymir
Hello
Ymir
2,245
595
426
2,075
6,146
3,914
0
2,136
4,010
17,595
0
L
Mulan
3,590
964
0
2,320
8,116
6,438
0
208
7,908
2,734
25,105
W
Anhur
John24u
Anhur
4,130
1,858
0
2,068
5,395
1,772
60
646
4,749
0
45,695
W
Morgan Le Fay
Squirrely126
Morgan Le Fay
6,385
575
0
1,156
6,205
2,114
0
3,491
2,714
49,818
0
L
Heimdallr
cordlesshutr
Heimdallr
3,329
1,538
0
943
5,092
1,773
0
604
4,488
0
35,546
L
Sobek
2,745
413
0
3,016
6,707
4,620
0
1,531
5,176
13,731
0
W
King Arthur
Λnkh
King Arthur
4,874
741
0
1,143
7,033
5,942
0
590
6,443
0
42,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,906
Gold Earned
27,219
315
Minions Killed
292
0
Camps Cleared
0
1,022,060
Distance Traveled
926,760
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,500
650
101
10
0
179,557
2
L
Thanatos
5,423
542
47
5
0
188,306
0
W
Nemesis
6,310
631
69
7
0
229,877
0
W
Ymir
5,693
569
28
3
0
201,184
4
L
Mulan
4,905
491
48
5
0
151,607
0
W
Anhur
5,785
579
75
8
0
186,358
0
W
Morgan Le Fay
6,350
635
79
8
0
189,119
2
L
Heimdallr
4,969
497
84
8
0
188,324
0
L
Sobek
5,422
542
12
1
0
218,966
3
W
King Arthur
5,768
577
64
6
0
215,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role