Player Matchup

Serqet
Serqet
 
Serqet
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Fresh_Plays_GGs
Tsukuyomi
Level 28
God Stats
2W - 1L
1,424 SR
Queue Stats
39W - 37L
1,466 Elo+
Party 2
Zhong Kui
Zhong Kui
TJFLEISCHERTV
Zhong Kui
Level 104
God Stats
3W - 0L
1,716 SR
Queue Stats
61W - 56L
1,479 Elo+
Party 2
Ra
Ra
TheMegaDario
Ra
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,402 Elo+
Solo
Jormungandr
Jormungandr
Undurwurld
Jormungandr
Level 79
God Stats
34W - 8L
1,909 SR
Queue Stats
699W - 669L
1,459 Elo+
Solo
Team Averages
Level 80
1,610 SR
1,461 Elo+

VS

Team Averages
Level 53
1,452 SR
1,415 Elo+
Apollo
Apollo
 
Apollo
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
C0ZyFarT
Kali
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,374 Elo+
Party 1
Odin
Odin
Intensebug
Odin
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 55L
1,469 Elo+
Party 1
Lancelot
Lancelot
Netsua101
Lancelot
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 82L
1,317 Elo+
Solo
Chang'e
Chang'e
sudden_zigzag11
Chang'e
Level 26
God Stats
2W - 9L
1,261 SR
Queue Stats
311W - 320L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
1 / 2 / 3
7,700
856
1,432
8,032
9,182
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
Fresh_Plays_GGs
Tsukuyomi
15
1 / 4 / 10
8,265
918
7,224
9,334
4,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Zhong Kui
TJFLEISCHERTV
Zhong Kui
15
3 / 3 / 8
8,100
900
14,035
10,760
7,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
4 / 1 / 7
9,042
1,005
5,667
4,935
2,591
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Undurwurld
Jormungandr
15
3 / 3 / 9
8,127
903
9,636
11,334
14,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
2 / 3 / 7
7,882
876
7,215
8,142
3,710
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kali
1
0 / 0 / 0
2,372
264
0
0
0
14
0 / 3 / 7
7,089
788
5,551
11,216
11,361
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
Netsua101
Lancelot
12
2 / 5 / 4
6,999
778
7,774
12,965
7,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
9 / 1 / 1
8,921
991
12,475
10,068
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
32
12
Kills
13
13
Deaths
12
37
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
2
3
1.25
L
Apollo
 
Apollo
2
3
7
1.83
L
Kali
0
0
0
0
W
Tsukuyomi
Fresh_Plays_GGs
Tsukuyomi
1
4
10
1.5
L
0
3
7
1.17
L
Lancelot
Netsua101
Lancelot
2
5
4
0.8
W
Zhong Kui
TJFLEISCHERTV
Zhong Kui
3
3
8
2.33
W
4
1
7
7.5
W
Jormungandr
Undurwurld
Jormungandr
3
3
9
2.5
L
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,994
Damage
33,015
44,395
Taken
42,391
37,854
Mitigated
26,532
15,924
Healing
17,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,432
225
186
1,612
8,032
9,182
93
2,529
5,503
0
1,821
L
Apollo
 
Apollo
7,215
2,147
1,198
977
8,142
3,710
0
5,336
2,535
0
16,055
L
Kali
0
0
0
0
0
0
0
0
0
0
0
W
Tsukuyomi
Fresh_Plays_GGs
Tsukuyomi
7,224
2,126
270
1,071
9,334
4,353
0
1,888
7,446
0
12,195
L
5,551
867
626
2,031
11,216
11,361
0
7,928
2,628
3,460
9,436
L
Lancelot
Netsua101
Lancelot
7,774
822
758
1,127
12,965
7,220
0
8,796
3,820
0
14,274
W
Zhong Kui
TJFLEISCHERTV
Zhong Kui
14,035
1,265
970
4,232
10,760
7,610
889
4,481
6,279
23,485
0
W
5,667
673
3,270
1,293
4,935
2,591
480
1,298
3,637
25,782
0
W
Jormungandr
Undurwurld
Jormungandr
9,636
2,300
921
2,099
11,334
14,118
168
5,104
6,230
18,043
383
L
12,475
1,863
4,969
5,731
10,068
4,241
0
5,626
3,945
26,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,234
Gold Earned
33,263
112
Minions Killed
90
0
Camps Cleared
0
891,555
Distance Traveled
700,242
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,700
856
4
0
0
119,999
1
L
Apollo
7,882
876
25
3
0
146,234
0
L
Kali
2,372
264
0
0
0
0
0
W
Tsukuyomi
8,265
918
9
1
0
196,400
0
L
Odin
7,089
788
23
3
0
168,301
0
L
Lancelot
6,999
778
4
0
0
207,446
0
W
Zhong Kui
8,100
900
25
3
0
183,781
0
W
Ra
9,042
1,005
54
6
0
202,067
0
W
Jormungandr
8,127
903
20
2
0
189,308
0
L
Chang'e
8,921
991
38
4
0
178,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role