Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
CreatureOfDeity
Fafnir
Level 65
God Stats
3W - 1L
1,461 SR
Queue Stats
49W - 57L
1,430 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Nebular_Nex
Tsukuyomi
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 53L
1,459 Elo+
Party 3
Baron Samedi
Baron Samedi
danielson2346
Baron Samedi
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 34L
1,640 Elo+
Solo
Awilix
Awilix
deminion
Awilix
Level 121
God Stats
8W - 9L
1,696 SR
Queue Stats
341W - 340L
1,502 Elo+
Solo
Team Averages
Level 112
1,531 SR
1,506 Elo+

VS

Team Averages
Level 65
1,543 SR
1,484 Elo+
Sobek
Sobek
 
Sobek
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
 
Hachiman
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Lambo6493
Heimdallr
Level 31
God Stats
1W - 1L
1,714 SR
Queue Stats
12W - 23L
1,349 Elo+
Solo
Amaterasu
Amaterasu
Park-a-Ray
Amaterasu
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,584 Elo+
Party 1
Shiva
Shiva
SplatTimHeDoeslt
Shiva
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 1 / 32
9,221
1,025
12,317
13,647
16,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
12 / 1 / 19
10,233
1,137
14,769
9,789
10,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Nebular_Nex
Tsukuyomi
16
15 / 2 / 17
10,486
1,165
21,878
10,407
4,883
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
danielson2346
Baron Samedi
15
3 / 2 / 26
8,891
988
13,264
10,185
6,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
deminion
Awilix
15
6 / 0 / 20
9,285
1,032
12,138
8,112
3,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 7 / 5
6,817
757
6,225
24,135
15,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
 
Hachiman
12
0 / 7 / 4
6,598
733
10,186
12,654
4,360
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heimdallr
Lambo6493
Heimdallr
14
3 / 6 / 1
7,546
838
9,539
12,694
4,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Park-a-Ray
Amaterasu
14
1 / 9 / 3
7,588
843
6,889
18,398
16,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 7 / 4
6,303
700
5,360
13,311
10,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
22
36
Kills
5
6
Deaths
36
114
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
32
16
L
Sobek
 
Sobek
1
7
5
0.5
L
Hachiman
 
Hachiman
0
7
4
0.29
W
12
1
19
21.5
L
Heimdallr
Lambo6493
Heimdallr
3
6
1
0.58
W
Tsukuyomi
Nebular_Nex
Tsukuyomi
15
2
17
11.75
L
Amaterasu
Park-a-Ray
Amaterasu
1
9
3
0.28
L
0
7
4
0.29
W
Baron Samedi
danielson2346
Baron Samedi
3
2
26
8
W
Awilix
deminion
Awilix
6
0
20
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,366
Damage
38,199
52,140
Taken
81,192
41,578
Mitigated
51,658
26,664
Healing
12,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
12,317
378
2,002
4,562
13,647
16,730
551
1,276
12,121
21,095
0
L
Sobek
 
Sobek
6,225
288
306
5,549
24,135
15,973
0
11,669
12,193
9,798
0
L
Hachiman
 
Hachiman
10,186
6,147
464
1,619
12,654
4,360
318
5,125
7,316
0
18,873
W
14,769
5,375
946
2,132
9,789
10,005
1,330
577
9,164
25,245
0
L
Heimdallr
Lambo6493
Heimdallr
9,539
4,359
0
878
12,694
4,921
471
6,829
5,680
0
20,362
W
Tsukuyomi
Nebular_Nex
Tsukuyomi
21,878
5,533
1,004
940
10,407
4,883
2,238
1,601
8,614
0
33,386
L
Amaterasu
Park-a-Ray
Amaterasu
6,889
1,440
361
1,250
18,398
16,330
0
7,994
10,214
0
10,955
L
5,360
1,239
1,048
1,424
13,311
10,074
70
7,773
5,439
0
11,990
W
Baron Samedi
danielson2346
Baron Samedi
13,264
2,033
5,359
3,913
10,185
6,105
1,638
1,443
8,567
25,584
0
W
Awilix
deminion
Awilix
12,138
3,681
3,247
2,559
8,112
3,855
1,731
1,328
6,620
0
23,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,116
Gold Earned
34,852
112
Minions Killed
72
0
Camps Cleared
0
1,081,083
Distance Traveled
787,187
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,221
1,025
0
0
0
259,181
0
L
Sobek
6,817
757
2
0
0
166,913
0
L
Hachiman
6,598
733
20
2
0
157,041
0
W
Fafnir
10,233
1,137
16
2
0
182,932
0
L
Heimdallr
7,546
838
28
3
0
129,060
0
W
Tsukuyomi
10,486
1,165
25
3
0
214,199
0
L
Amaterasu
7,588
843
9
1
0
159,230
0
L
Shiva
6,303
700
13
1
0
174,943
0
W
Baron Samedi
8,891
988
37
4
0
167,814
0
W
Awilix
9,285
1,032
34
4
0
256,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role