Player Matchup

Hades
Hades
DTMC2
Hades
Level 124
God Stats
26W - 11L
1,943 SR
Queue Stats
65W - 43L
1,650 Elo+
Party 1
Anubis
Anubis
HECTOR17261
Anubis
Level 146
God Stats
5W - 6L
1,502 SR
Queue Stats
70W - 62L
1,548 Elo+
Solo
Ishtar
Ishtar
ZanahooriaI
Ishtar
Level 155
God Stats
4W - 3L
1,628 SR
Queue Stats
117W - 99L
1,584 Elo+
Party 1
Atlas
Atlas
badSheep101
Atlas
Level 128
God Stats
1W - 1L
1,289 SR
Queue Stats
168W - 144L
1,548 Elo+
Solo
Pele
Pele
iinoisy
Pele
Level 79
God Stats
2W - 0L
1,254 SR
Queue Stats
39W - 32L
1,530 Elo+
Solo
Team Averages
Level 126
1,523 SR
1,572 Elo+

VS

Team Averages
Level 98
1,759 SR
1,578 Elo+
He Bo
He Bo
BenjaminsDLuffy
He Bo
Level 100
God Stats
11W - 9L
1,835 SR
Queue Stats
251W - 228L
1,539 Elo+
Solo
Xbalanque
Xbalanque
DirtyRice93
Xbalanque
Level 145
God Stats
3W - 2L
1,761 SR
Queue Stats
286W - 200L
1,608 Elo+
Solo
Awilix
Awilix
Taejak
Awilix
Level 89
God Stats
6W - 6L
1,524 SR
Queue Stats
129W - 104L
1,587 Elo+
Solo
Ao Kuang
Ao Kuang
bigman7305
Ao Kuang
Level 88
God Stats
9W - 7L
1,698 SR
Queue Stats
473W - 409L
1,548 Elo+
Solo
Bacchus
Bacchus
drtenor
Bacchus
Level 69
God Stats
2W - 1L
1,974 SR
Queue Stats
206W - 170L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DTMC2
Hades
16
3 / 2 / 2
10,374
610
11,194
14,092
9,015
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
16
8 / 6 / 4
10,711
630
13,730
13,446
7,355
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
17
4 / 5 / 4
10,639
626
11,707
15,197
7,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 4 / 10
8,380
493
7,302
16,230
13,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
iinoisy
Pele
15
7 / 5 / 5
9,764
574
12,358
15,362
5,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 5 / 2
9,833
578
14,644
13,972
4,033
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
DirtyRice93
Xbalanque
16
6 / 6 / 0
9,818
578
11,582
16,577
8,066
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
Taejak
Awilix
15
6 / 4 / 6
9,323
548
9,601
15,208
5,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
bigman7305
Ao Kuang
15
1 / 5 / 2
8,565
504
10,774
18,748
10,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
drtenor
Bacchus
12
1 / 4 / 8
7,895
464
6,942
17,349
18,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
40
23
Kills
22
22
Deaths
24
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
8
5
2
1.8
W
Hades
DTMC2
Hades
3
2
2
2
L
Xbalanque
DirtyRice93
Xbalanque
6
6
0
1
W
Anubis
8
6
4
1.67
L
Awilix
Taejak
Awilix
6
4
6
2.25
W
Ishtar
4
5
4
1.2
W
1
4
10
1.5
L
Ao Kuang
bigman7305
Ao Kuang
1
5
2
0.4
L
Bacchus
drtenor
Bacchus
1
4
8
1.25
W
Pele
iinoisy
Pele
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,291
Damage
53,543
74,327
Taken
81,854
43,518
Mitigated
46,307
23,087
Healing
22,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,644
520
0
4,187
13,972
4,033
0
10,038
3,934
76,273
0
W
Hades
DTMC2
Hades
11,194
1,837
80
8,132
14,092
9,015
1,560
8,699
5,393
88,198
0
L
Xbalanque
DirtyRice93
Xbalanque
11,582
4,675
0
5,552
16,577
8,066
555
874
15,703
0
80,769
W
Anubis
13,730
488
0
4,836
13,446
7,355
128
8,350
5,096
78,615
0
L
Awilix
Taejak
Awilix
9,601
3,884
0
396
15,208
5,410
0
3,868
11,340
0
67,002
W
Ishtar
11,707
8,119
0
6,088
15,197
7,387
2,936
2,476
12,721
0
94,464
W
7,302
2,721
0
1,190
16,230
13,801
0
6,562
9,668
22,191
0
L
Ao Kuang
bigman7305
Ao Kuang
10,774
2,446
0
8,821
18,748
10,167
0
10,518
8,230
73,876
0
L
Bacchus
drtenor
Bacchus
6,942
1,232
0
3,893
17,349
18,631
0
7,740
9,609
25,998
0
W
Pele
iinoisy
Pele
12,358
3,338
0
2,761
15,362
5,960
76
6,273
9,089
0
60,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,868
Gold Earned
45,434
530
Minions Killed
448
0
Camps Cleared
0
1,694,145
Distance Traveled
1,718,967
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,833
578
111
7
0
339,961
0
W
Hades
10,374
610
146
9
0
306,199
0
L
Xbalanque
9,818
578
124
7
0
324,392
2
W
Anubis
10,711
630
119
7
0
321,272
2
L
Awilix
9,323
548
82
5
0
380,254
0
W
Ishtar
10,639
626
153
9
0
303,628
0
W
Atlas
8,380
493
39
2
0
377,481
5
L
Ao Kuang
8,565
504
107
6
0
336,728
0
L
Bacchus
7,895
464
24
1
0
337,632
4
W
Pele
9,764
574
73
4
0
385,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role