Player Matchup

Lancelot
Lancelot
DonKing70
Lancelot
Level 137
God Stats
18W - 8L
1,779 SR
Queue Stats
103W - 89L
1,553 Elo+
Solo
Sol
Sol
LucyKing117
Sol
Level 137
God Stats
3W - 7L
1,480 SR
Queue Stats
220W - 224L
1,509 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Shiftings
Morgan Le Fay
Level 68
God Stats
1W - 1L
1,768 SR
Queue Stats
102W - 91L
1,541 Elo+
Solo
Surtr
Surtr
Upcastlion
Surtr
Level 86
God Stats
0W - 4L
1,799 SR
Queue Stats
179W - 167L
1,550 Elo+
Party 2
Atlas
Atlas
warbatinc
Atlas
Level 30
God Stats
2W - 3L
1,500 SR
Queue Stats
220W - 208L
1,528 Elo+
Party 2
Team Averages
Level 92
1,665 SR
1,536 Elo+

VS

Team Averages
Level 119
1,406 SR
1,519 Elo+
Shiva
Shiva
PartyFurra
Shiva
Level 107
God Stats
1W - 5L
1,207 SR
Queue Stats
22W - 19L
1,551 Elo+
Solo
Baron Samedi
Baron Samedi
The88Man
Baron Samedi
Level 193
God Stats
2W - 3L
1,445 SR
Queue Stats
405W - 426L
1,461 Elo+
Solo
Scylla
Scylla
TheOnlyYZX
Scylla
Level 105
God Stats
4W - 1L
1,623 SR
Queue Stats
84W - 89L
1,415 Elo+
Party 1
Anubis
Anubis
Tuca Mote6153
Anubis
Level 165
God Stats
3W - 4L
1,254 SR
Queue Stats
107W - 98L
1,464 Elo+
Solo
Danzaburou
Danzaburou
lxLOTUSxl
Danzaburou
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DonKing70
Lancelot
13
5 / 1 / 1
8,062
537
11,868
12,426
5,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 3
7,308
487
8,570
9,563
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Morgan Le Fay
Shiftings
Morgan Le Fay
14
1 / 2 / 1
7,970
531
5,583
8,821
2,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
12
0 / 4 / 0
7,044
470
5,451
14,782
14,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Atlas
warbatinc
Atlas
9
0 / 5 / 2
6,320
421
3,948
13,646
14,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
12
3 / 1 / 2
8,282
552
7,623
16,352
12,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
The88Man
Baron Samedi
15
4 / 1 / 1
9,900
660
11,294
14,149
7,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Scylla
TheOnlyYZX
Scylla
12
1 / 2 / 0
7,130
475
2,674
7,846
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 2 / 0
9,887
659
7,585
11,196
5,160
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
lxLOTUSxl
Danzaburou
14
3 / 1 / 3
9,341
623
9,808
10,174
5,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
6
Kills
13
13
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Lancelot
DonKing70
Lancelot
5
1
1
5.5
L
0
1
3
1.5
W
Shiva
3
1
2
4
L
Morgan Le Fay
Shiftings
Morgan Le Fay
1
2
1
0.75
W
Baron Samedi
The88Man
Baron Samedi
4
1
1
4.5
W
Scylla
TheOnlyYZX
Scylla
1
2
0
0.5
W
2
2
0
1
L
Surtr
0
4
0
0
W
Danzaburou
lxLOTUSxl
Danzaburou
3
1
3
4.5
L
Atlas
warbatinc
Atlas
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,420
Damage
38,984
59,238
Taken
59,717
40,815
Mitigated
32,233
10,218
Healing
21,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
DonKing70
Lancelot
11,868
3,060
0
1,157
12,426
5,155
0
4,914
7,512
0
50,635
L
8,570
1,815
0
4,143
9,563
3,518
0
918
8,645
63,235
0
W
Shiva
7,623
1,386
1,624
3,427
16,352
12,621
165
7,693
8,659
0
32,056
L
Morgan Le Fay
Shiftings
Morgan Le Fay
5,583
587
0
2,040
8,821
2,692
0
6,268
2,553
63,848
0
W
Baron Samedi
The88Man
Baron Samedi
11,294
927
0
6,347
14,149
7,084
471
165
13,984
80,853
0
W
Scylla
TheOnlyYZX
Scylla
2,674
60
0
0
7,846
2,160
0
558
7,288
46,402
0
W
7,585
80
0
5,799
11,196
5,160
679
5,219
5,977
93,933
0
L
Surtr
5,451
2,164
0
949
14,782
14,559
0
9,091
5,691
298
41,095
W
Danzaburou
lxLOTUSxl
Danzaburou
9,808
4,476
0
4,336
10,174
5,208
690
5,331
4,843
0
81,461
L
Atlas
warbatinc
Atlas
3,948
1,437
19
1,910
13,646
14,891
0
362
13,284
17,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,704
Gold Earned
44,540
386
Minions Killed
536
0
Camps Cleared
0
1,512,949
Distance Traveled
1,434,208
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,062
537
63
4
0
351,400
0
L
Sol
7,308
487
124
8
0
302,002
0
W
Shiva
8,282
552
31
2
0
312,712
0
L
Morgan Le Fay
7,970
531
109
7
0
274,213
6
W
Baron Samedi
9,900
660
153
10
0
248,947
1
W
Scylla
7,130
475
71
5
0
320,061
1
W
Anubis
9,887
659
158
11
0
286,152
4
L
Surtr
7,044
470
71
5
0
309,294
0
W
Danzaburou
9,341
623
123
8
0
266,336
0
L
Atlas
6,320
421
19
1
0
276,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role