Player Matchup

Izanami
Izanami
Bronze III
SwitchPlayer03
Izanami
Bronze III
Level 60
God Stats
1W - 1L
1,739 SR
Queue Stats
8W - 5L
1,496 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
Tay765
Aphrodite
Bronze III
Level 158
God Stats
0W - 2L
1,613 SR
Queue Stats
2W - 8L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
muchmike15
Chaac
Bronze III
Level 83
God Stats
2W - 1L
1,731 SR
Queue Stats
8W - 5L
1,430 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 100
1,695 SR
1,475 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,555 SR
1,455 MMR
Tiamat
Tiamat
Bronze V
AA TMXWUKONG
Tiamat
Bronze V
Level 126
God Stats
2W - 1L
1,630 SR
Queue Stats
13W - 8L
1,400 MMR
Solo
Hou Yi
Hou Yi
Gold I
KeepUp650
Hou Yi
Gold I
Level 183
God Stats
3W - 3L
1,500 SR
Queue Stats
87W - 92L
1,712 MMR
Solo
Guan Yu
Guan Yu
Silver I
Wyattherbb
Guan Yu
Silver I
Level 128
God Stats
8W - 12L
1,535 SR
Queue Stats
302W - 376L
1,254 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 0
9,395
723
15,100
11,349
5,280
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Tay765
Aphrodite
11
0 / 6 / 3
8,377
644
2,794
14,216
10,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chaac
13
0 / 6 / 4
8,203
631
6,932
15,291
14,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bans
AnubisAchillesFenrirNe ZhaChang'e

VS

Bans
AtlasMartichorasGaneshaHorusGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
10 / 0 / 6
11,143
857
16,753
8,846
5,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
KeepUp650
Hou Yi
16
4 / 2 / 10
10,670
821
15,019
12,141
5,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Wyattherbb
Guan Yu
15
2 / 2 / 7
9,144
703
4,774
13,468
16,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
4
Kills
16
16
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tiamat
10
0
6
13
W
Hou Yi
KeepUp650
Hou Yi
4
2
10
4.5
L
4
4
0
1
L
Aphrodite
Tay765
Aphrodite
0
6
3
0.25
W
Guan Yu
Wyattherbb
Guan Yu
2
2
7
2.75
L
Chaac
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,826
Damage
36,546
40,856
Taken
34,455
30,943
Mitigated
28,471
10,402
Healing
9,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
16,753
354
90
2,087
8,846
5,977
73
794
8,052
50,552
0
W
Hou Yi
KeepUp650
Hou Yi
15,019
7,677
0
2,491
12,141
5,628
2,437
233
11,908
0
60,061
L
15,100
11,101
0
1,546
11,349
5,280
0
4,342
6,642
0
47,824
L
Aphrodite
Tay765
Aphrodite
2,794
241
2,396
4,416
14,216
10,817
0
5,458
8,193
13,953
0
W
Guan Yu
Wyattherbb
Guan Yu
4,774
424
712
3,775
13,468
16,866
217
1,825
11,643
11
20,228
L
Chaac
6,932
772
243
1,801
15,291
14,846
0
5,611
8,991
0
26,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,975
Gold Earned
30,957
131
Minions Killed
179
0
Camps Cleared
0
681,472
Distance Traveled
787,191
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,143
857
67
5
0
265,638
0
W
Hou Yi
10,670
821
87
7
0
250,283
5
L
Izanami
9,395
723
76
6
0
224,792
1
L
Aphrodite
8,377
644
26
2
0
210,102
3
W
Guan Yu
9,144
703
25
2
0
271,270
0
L
Chaac
8,203
631
29
2
0
246,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role