Player Matchup

Discordia
Discordia
Fir5t_Br0th3r_31
Discordia
Level 125
God Stats
5W - 2L
1,735 SR
Queue Stats
33W - 39L
1,367 Elo+
Party 1
Ishtar
Ishtar
KevBreak1337
Ishtar
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 36L
1,228 Elo+
Party 1
Bacchus
Bacchus
le spartiate 18
Bacchus
Level 127
God Stats
21W - 14L
1,623 SR
Queue Stats
94W - 100L
1,427 Elo+
Solo
Team Averages
Level 120
1,619 SR
1,341 Elo+

VS

Team Averages
Level 83
1,619 SR
1,505 Elo+
Anubis
Anubis
A7OOH__
Anubis
Level 108
God Stats
21W - 11L
1,620 SR
Queue Stats
70W - 64L
1,527 Elo+
Solo
Chaac
Chaac
APL_taro_VaPeR
Chaac
Level 127
God Stats
1W - 1L
1,735 SR
Queue Stats
12W - 9L
1,489 Elo+
Party 2
Izanami
Izanami
Xx_By_ale-_-Xx
Izanami
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
13
3 / 1 / 4
7,504
834
6,307
6,376
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
12
3 / 1 / 5
7,170
797
6,332
6,278
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 1 / 5
7,431
826
3,280
7,125
6,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
A7OOH__
Anubis
4
0 / 1 / 0
5,019
558
875
1,345
581
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 2 / 1
6,830
759
6,392
10,178
9,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 5 / 1
5,983
665
2,242
7,555
3,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
8
Kills
2
3
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
A7OOH__
Anubis
0
1
0
0
L
2
2
1
1.25
W
Discordia
3
1
4
5
W
Ishtar
3
1
5
5.5
L
0
5
1
0.1
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,919
Damage
9,509
19,779
Taken
19,078
11,597
Mitigated
12,711
5,702
Healing
2,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
A7OOH__
Anubis
875
42
0
438
1,345
581
0
276
1,069
4,212
0
L
6,392
1,053
0
1,998
10,178
9,098
0
5,345
4,833
0
28,072
W
Discordia
6,307
438
0
1,823
6,376
2,288
527
191
6,028
33,579
0
W
Ishtar
6,332
4,608
0
1,665
6,278
2,547
1,216
533
5,573
0
25,561
L
2,242
1,468
0
0
7,555
3,032
0
3,987
3,568
0
9,665
W
3,280
695
431
1,783
7,125
6,762
476
228
6,582
9,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,105
Gold Earned
17,832
120
Minions Killed
79
0
Camps Cleared
0
444,748
Distance Traveled
309,179
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,019
558
7
1
0
30,313
0
L
Chaac
6,830
759
43
5
0
167,159
0
W
Discordia
7,504
834
55
6
0
162,399
0
W
Ishtar
7,170
797
59
7
0
138,271
1
L
Izanami
5,983
665
29
3
0
111,707
0
W
Bacchus
7,431
826
6
1
0
144,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role