Player Matchup

Ao Kuang
Ao Kuang
CDCMason
Ao Kuang
Level 27
God Stats
13W - 11L
1,341 SR
Queue Stats
49W - 63L
1,298 Elo+
Party 1
Jormungandr
Jormungandr
JJCannon123
Jormungandr
Level 43
God Stats
68W - 38L
1,577 SR
Queue Stats
125W - 135L
1,410 Elo+
Party 1
Cernunnos
Cernunnos
MikeNolezy0
Cernunnos
Level 25
God Stats
7W - 14L
1,356 SR
Queue Stats
14W - 26L
1,313 Elo+
Party 1
Team Averages
Level 32
1,425 SR
1,340 Elo+

VS

Team Averages
Level 59
1,450 SR
1,414 Elo+
Anubis
Anubis
Pharao909
Anubis
Level 35
God Stats
2W - 3L
1,514 SR
Queue Stats
68W - 70L
1,468 Elo+
Solo
Ishtar
Ishtar
sen-c-
Ishtar
Level 102
God Stats
1W - 2L
1,335 SR
Queue Stats
19W - 21L
1,395 Elo+
Solo
Chaac
Chaac
yunta04_
Chaac
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CDCMason
Ao Kuang
19
6 / 4 / 4
12,808
801
9,625
16,245
8,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
JJCannon123
Jormungandr
18
1 / 2 / 8
11,385
712
15,992
13,646
12,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
MikeNolezy0
Cernunnos
16
3 / 4 / 5
11,334
708
9,333
15,100
7,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Pharao909
Anubis
17
3 / 4 / 6
11,076
692
17,018
15,694
8,951
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
sen-c-
Ishtar
17
4 / 3 / 5
11,261
704
8,255
11,845
5,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
yunta04_
Chaac
16
3 / 3 / 5
11,160
698
9,747
14,720
17,783
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
26
10
Kills
10
10
Deaths
10
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
CDCMason
Ao Kuang
6
4
4
2
W
Jormungandr
JJCannon123
Jormungandr
1
2
8
2.5
W
Cernunnos
MikeNolezy0
Cernunnos
3
4
5
1.38
L
Anubis
Pharao909
Anubis
3
4
6
1.5
L
Ishtar
sen-c-
Ishtar
4
3
5
2.17
L
Chaac
yunta04_
Chaac
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,950
Damage
35,020
44,991
Taken
42,259
29,098
Mitigated
32,528
12,095
Healing
10,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
CDCMason
Ao Kuang
9,625
1,458
105
5,754
16,245
8,569
955
8,366
7,643
47,827
0
W
Jormungandr
JJCannon123
Jormungandr
15,992
1,020
280
3,093
13,646
12,886
462
5,921
7,403
52,007
551
W
Cernunnos
MikeNolezy0
Cernunnos
9,333
3,770
0
2,863
15,100
7,643
2,043
2,795
12,090
0
53,588
L
Anubis
Pharao909
Anubis
17,018
1,906
0
4,437
15,694
8,951
602
9,405
5,660
54,484
0
L
Ishtar
sen-c-
Ishtar
8,255
4,169
0
1,506
11,845
5,794
1,112
6,896
4,151
0
38,585
L
Chaac
yunta04_
Chaac
9,747
1,262
0
4,924
14,720
17,783
122
6,723
7,321
0
38,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,527
Gold Earned
33,497
210
Minions Killed
191
0
Camps Cleared
0
860,460
Distance Traveled
879,078
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,808
801
80
5
0
282,055
0
W
Jormungandr
11,385
712
66
4
0
305,396
0
W
Cernunnos
11,334
708
64
4
0
273,009
0
L
Anubis
11,076
692
69
4
0
265,794
0
L
Ishtar
11,261
704
65
4
0
276,473
0
L
Chaac
11,160
698
57
4
0
336,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role