Player Matchup

Ymir
Ymir
Bekketh
Ymir
Level 127
God Stats
12W - 8L
1,453 SR
Queue Stats
459W - 459L
1,471 Elo+
Party 1
Pele
Pele
Foxes2
Pele
Level 105
God Stats
3W - 5L
1,382 SR
Queue Stats
284W - 277L
1,459 Elo+
Party 1
Surtr
Surtr
IrokezzZz
Surtr
Level 122
God Stats
7W - 7L
1,310 SR
Queue Stats
309W - 307L
1,489 Elo+
Party 1
Olorun
Olorun
Браавос
Olorun
Level 110
God Stats
4W - 2L
1,170 SR
Queue Stats
381W - 358L
1,456 Elo+
Party 1
Kukulkan
Kukulkan
Шиповничек
Kukulkan
Level 119
God Stats
10W - 8L
1,449 SR
Queue Stats
479W - 480L
1,472 Elo+
Party 1
Team Averages
Level 117
1,353 SR
1,469 Elo+

VS

Team Averages
Level 132
1,444 SR
1,458 Elo+
Merlin
Merlin
 
Merlin
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Alfazmrdelnik
Fenrir
Level 48
God Stats
0W - 2L
1,262 SR
Queue Stats
6W - 6L
1,436 Elo+
Party 2
Xbalanque
Xbalanque
Hashes
Xbalanque
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
263W - 260L
1,479 Elo+
Solo
Tyr
Tyr
Tobsy Kretts
Tyr
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 47L
1,445 Elo+
Solo
Shiva
Shiva
Šprcgumítek
Shiva
Level 129
God Stats
2W - 4L
1,456 SR
Queue Stats
348W - 359L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bekketh
Ymir
16
4 / 1 / 19
9,905
900
5,663
15,166
14,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
Foxes2
Pele
14
5 / 0 / 13
8,807
801
4,097
5,573
2,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
IrokezzZz
Surtr
16
3 / 0 / 20
9,349
850
8,164
12,473
12,801
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

15
4 / 2 / 13
8,918
811
9,281
7,985
4,237
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
8 / 2 / 13
9,802
891
15,619
7,775
4,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 3 / 0
9,623
875
15,597
5,700
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 6 / 2
6,239
567
3,725
11,337
11,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
Hashes
Xbalanque
13
1 / 5 / 3
7,373
670
9,106
8,153
3,465
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 5 / 2
6,616
601
4,915
10,047
11,878
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 5 / 3
6,744
613
6,422
10,081
7,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
15
24
Kills
5
5
Deaths
24
78
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
3
0
1.33
L
0
6
2
0.17
W
Ymir
Bekketh
Ymir
4
1
19
13.5
W
Pele
Foxes2
Pele
5
0
13
11.5
L
Xbalanque
Hashes
Xbalanque
1
5
3
0.5
W
Surtr
IrokezzZz
Surtr
3
0
20
13
L
0
5
2
0.2
L
0
5
3
0.3
W
4
2
13
5.25
W
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,824
Damage
39,765
48,972
Taken
45,318
38,701
Mitigated
37,292
25,308
Healing
5,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
15,597
857
302
1,006
5,700
2,679
0
3,726
1,974
42,970
0
L
3,725
637
0
785
11,337
11,390
0
8,951
2,386
0
4,127
W
Ymir
Bekketh
Ymir
5,663
1,063
2,562
3,353
15,166
14,861
435
4,556
10,610
7,992
0
W
Pele
Foxes2
Pele
4,097
1,115
1,002
1,011
5,573
2,776
1,206
1,371
4,202
0
7,371
L
Xbalanque
Hashes
Xbalanque
9,106
3,717
259
966
8,153
3,465
0
4,037
4,116
0
18,734
W
Surtr
IrokezzZz
Surtr
8,164
1,999
3,988
4,483
12,473
12,801
441
5,144
7,329
330
20,275
L
4,915
412
441
832
10,047
11,878
0
6,589
3,458
0
6,765
L
6,422
452
626
504
10,081
7,880
0
7,441
2,640
0
11,188
W
9,281
3,899
5,709
1,855
7,985
4,237
1,528
2,247
5,738
23,421
0
W
15,619
2,133
380
965
7,775
4,026
726
2,279
5,496
34,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,781
Gold Earned
36,595
123
Minions Killed
110
0
Camps Cleared
0
1,098,853
Distance Traveled
808,767
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,623
875
80
7
0
189,749
0
L
Fenrir
6,239
567
1
0
0
133,979
0
W
Ymir
9,905
900
6
1
0
213,840
0
W
Pele
8,807
801
6
1
0
188,458
0
L
Xbalanque
7,373
670
20
2
0
164,368
0
W
Surtr
9,349
850
31
3
0
258,127
0
L
Tyr
6,616
601
0
0
0
161,060
0
L
Shiva
6,744
613
9
1
0
159,611
0
W
Olorun
8,918
811
31
3
0
200,883
0
W
Kukulkan
9,802
891
49
4
0
237,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role