Player Matchup

Baron Samedi
Baron Samedi
Adoakyy
Baron Samedi
Level 26
God Stats
0W - 5L
1,500 SR
Queue Stats
1W - 11L
1,500 Elo+
Party 2
Janus
Janus
FoxSinner
Janus
Level 125
God Stats
5W - 6L
1,481 SR
Queue Stats
149W - 148L
1,567 Elo+
Solo
Neith
Neith
Gery1237
Neith
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 11L
1,500 Elo+
Party 2
Fenrir
Fenrir
gimlidadwarf
Fenrir
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,530 Elo+
Solo
Odin
Odin
smansour911
Odin
Level 152
God Stats
0W - 1L
1,828 SR
Queue Stats
47W - 37L
1,502 Elo+
Solo
Team Averages
Level 95
1,562 SR
1,520 Elo+

VS

Team Averages
Level 142
1,514 SR
1,493 Elo+
Bacchus
Bacchus
 
Bacchus
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
DUZLAAA
Nike
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 36L
1,495 Elo+
Solo
Izanami
Izanami
PromMountain
Izanami
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,401 Elo+
Solo
Anubis
Anubis
SOL705
Anubis
Level 157
God Stats
26W - 12L
1,606 SR
Queue Stats
295W - 288L
1,467 Elo+
Party 1
Ravana
Ravana
TheSecondSin
Ravana
Level 163
God Stats
3W - 3L
1,463 SR
Queue Stats
120W - 101L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Adoakyy
Baron Samedi
12
1 / 4 / 4
6,480
463
5,412
9,280
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Janus
FoxSinner
Janus
12
1 / 4 / 1
6,936
495
5,170
9,037
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Gery1237
Neith
11
4 / 3 / 2
7,008
501
5,613
9,864
3,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fenrir
14
2 / 4 / 1
8,019
573
5,324
15,398
6,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
4 / 5 / 0
7,876
563
7,653
14,227
12,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 3 / 11
7,698
550
6,243
12,339
14,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nike
DUZLAAA
Nike
14
2 / 3 / 4
8,587
613
8,062
15,943
18,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
PromMountain
Izanami
13
3 / 4 / 4
7,856
561
7,378
10,402
4,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
SOL705
Anubis
16
1 / 0 / 3
9,008
643
4,861
7,185
3,545
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
15
12 / 2 / 2
10,028
716
13,036
7,394
4,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
12
Kills
20
20
Deaths
12
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
3
11
2.5
L
Baron Samedi
Adoakyy
Baron Samedi
1
4
4
0.75
W
Nike
DUZLAAA
Nike
2
3
4
1.33
L
Janus
FoxSinner
Janus
1
4
1
0.38
L
Neith
Gery1237
Neith
4
3
2
1.67
W
Izanami
PromMountain
Izanami
3
4
4
1.25
W
Anubis
SOL705
Anubis
1
0
3
2.5
W
Ravana
12
2
2
6.5
L
Fenrir
2
4
1
0.63
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,172
Damage
39,580
57,806
Taken
53,263
27,840
Mitigated
44,435
13,958
Healing
16,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,243
1,072
0
2,671
12,339
14,439
30
1,964
10,356
16,548
0
L
Baron Samedi
Adoakyy
Baron Samedi
5,412
928
478
1,840
9,280
3,713
168
2,236
7,044
28,080
0
W
Nike
DUZLAAA
Nike
8,062
1,105
0
3,097
15,943
18,016
0
0
15,943
2,285
63,578
L
Janus
FoxSinner
Janus
5,170
210
0
763
9,037
2,660
0
3,334
5,703
51,337
0
L
Neith
Gery1237
Neith
5,613
1,632
0
2,584
9,864
3,036
0
1,761
8,103
0
35,012
W
Izanami
PromMountain
Izanami
7,378
4,297
0
2,962
10,402
4,369
1,076
5,155
5,226
0
59,329
W
Anubis
SOL705
Anubis
4,861
647
0
5,086
7,185
3,545
240
2,167
5,018
95,403
0
W
Ravana
13,036
4,152
0
2,979
7,394
4,066
335
1,653
5,738
0
76,017
L
Fenrir
5,324
1,528
0
6,181
15,398
6,119
0
3,611
11,787
0
55,908
L
7,653
1,653
0
2,112
14,227
12,312
0
1,043
13,184
0
55,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,319
Gold Earned
43,177
384
Minions Killed
478
0
Camps Cleared
0
1,344,461
Distance Traveled
1,374,658
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,698
550
28
2
0
291,763
4
L
Baron Samedi
6,480
463
38
3
0
252,609
4
W
Nike
8,587
613
95
7
0
236,483
2
L
Janus
6,936
495
87
6
0
261,428
3
L
Neith
7,008
501
75
5
0
252,868
0
W
Izanami
7,856
561
98
7
0
246,923
4
W
Anubis
9,008
643
145
10
0
281,890
2
W
Ravana
10,028
716
112
8
0
317,599
2
L
Fenrir
8,019
573
97
7
0
296,779
3
L
Odin
7,876
563
87
6
0
280,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role