Player Matchup

Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
Freaky_IO
Ullr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 152L
1,463 Elo+
Party 2
Amaterasu
Amaterasu
Kumi_Kumaren
Amaterasu
Level 85
God Stats
5W - 1L
1,908 SR
Queue Stats
192W - 165L
1,419 Elo+
Party 2
Fenrir
Fenrir
Maitre_Poplete
Fenrir
Level 156
God Stats
0W - 1L
1,164 SR
Queue Stats
75W - 88L
1,418 Elo+
Party 3
Cu Chulainn
Cu Chulainn
moirecus
Cu Chulainn
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Team Averages
Level 76
1,514 SR
1,460 Elo+

VS

Team Averages
Level 122
1,433 SR
1,474 Elo+
Chang'e
Chang'e
KMA_KSK
Chang'e
Level 97
God Stats
35W - 29L
1,560 SR
Queue Stats
608W - 586L
1,489 Elo+
Party 1
Mercury
Mercury
WISTOW96
Mercury
Level 118
God Stats
7W - 4L
1,449 SR
Queue Stats
144W - 129L
1,447 Elo+
Solo
Rama
Rama
Yxsamato
Rama
Level 86
God Stats
14W - 10L
1,403 SR
Queue Stats
153W - 136L
1,479 Elo+
Solo
Cabrakan
Cabrakan
dye4pizza
Cabrakan
Level 157
God Stats
8W - 6L
1,308 SR
Queue Stats
343W - 337L
1,442 Elo+
Solo
Chaac
Chaac
swat3
Chaac
Level 152
God Stats
10W - 7L
1,443 SR
Queue Stats
295W - 276L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 2 / 0
9,483
558
10,563
13,122
5,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
12
0 / 10 / 1
7,616
448
8,214
17,154
6,719
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Kumi_Kumaren
Amaterasu
12
1 / 6 / 1
7,441
438
5,922
18,544
9,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 6 / 4
8,246
485
9,588
17,388
8,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
moirecus
Cu Chulainn
11
2 / 5 / 1
7,511
442
5,298
17,141
20,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KMA_KSK
Chang'e
15
3 / 3 / 2
9,722
572
8,885
13,525
5,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
WISTOW96
Mercury
16
5 / 2 / 5
10,353
609
10,653
14,580
5,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rama
17
12 / 0 / 5
11,266
663
17,450
13,260
6,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
dye4pizza
Cabrakan
15
2 / 3 / 8
9,761
574
5,703
14,522
14,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
swat3
Chaac
16
7 / 4 / 1
10,926
643
15,163
16,167
18,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
11
Kills
29
29
Deaths
12
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
2
0
3
L
Ullr
0
10
1
0.05
W
Chang'e
KMA_KSK
Chang'e
3
3
2
1.33
L
Amaterasu
Kumi_Kumaren
Amaterasu
1
6
1
0.25
L
2
6
4
0.67
W
Mercury
WISTOW96
Mercury
5
2
5
3.75
W
Rama
12
0
5
14.5
W
Cabrakan
dye4pizza
Cabrakan
2
3
8
2
L
Cu Chulainn
moirecus
Cu Chulainn
2
5
1
0.5
W
Chaac
swat3
Chaac
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,585
Damage
57,854
83,349
Taken
72,054
50,617
Mitigated
51,035
16,164
Healing
25,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,563
2,975
0
6,243
13,122
5,293
0
6,429
6,693
75,607
0
L
Ullr
8,214
4,972
244
2,899
17,154
6,719
0
2,952
14,202
0
49,717
W
Chang'e
KMA_KSK
Chang'e
8,885
668
1,394
6,433
13,525
5,774
989
5,578
7,947
81,565
0
L
Amaterasu
Kumi_Kumaren
Amaterasu
5,922
2,353
125
5,147
18,544
9,902
0
2,119
16,425
0
46,683
L
9,588
2,399
0
1,184
17,388
8,418
0
3,088
14,300
0
58,406
W
Mercury
WISTOW96
Mercury
10,653
7,078
0
786
14,580
5,617
0
1,442
13,138
0
109,315
W
Rama
17,450
15,925
0
6,889
13,260
6,609
781
40
13,220
0
90,621
W
Cabrakan
dye4pizza
Cabrakan
5,703
966
0
2,959
14,522
14,452
0
3,367
11,155
25,029
0
L
Cu Chulainn
moirecus
Cu Chulainn
5,298
1,517
0
322
17,141
20,285
0
0
17,141
4,441
26,540
W
Chaac
swat3
Chaac
15,163
4,438
0
6,603
16,167
18,583
1,417
1,220
14,947
0
88,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,297
Gold Earned
52,028
378
Minions Killed
537
0
Camps Cleared
0
1,606,187
Distance Traveled
1,714,362
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,483
558
119
7
0
302,560
0
L
Ullr
7,616
448
73
4
0
281,643
2
W
Chang'e
9,722
572
134
8
0
328,042
0
L
Amaterasu
7,441
438
62
4
0
353,226
1
L
Fenrir
8,246
485
89
5
0
344,272
0
W
Mercury
10,353
609
132
8
0
424,309
2
W
Rama
11,266
663
124
7
0
313,833
0
W
Cabrakan
9,761
574
34
2
0
325,428
6
L
Cu Chulainn
7,511
442
35
2
0
324,486
0
W
Chaac
10,926
643
113
7
0
322,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role