Player Matchup

Fenrir
Fenrir
JoeyStax_
Fenrir
Level 150
God Stats
2W - 3L
1,223 SR
Queue Stats
445W - 412L
1,495 Elo+
Solo
Cupid
Cupid
PYRO BEATB0X
Cupid
Level 148
God Stats
2W - 9L
1,416 SR
Queue Stats
193W - 165L
1,517 Elo+
Solo
Anubis
Anubis
TypeExotic
Anubis
Level 138
God Stats
6W - 6L
1,440 SR
Queue Stats
528W - 522L
1,404 Elo+
Solo
Hera
Hera
WhiteOsa
Hera
Level 86
God Stats
13W - 11L
1,425 SR
Queue Stats
46W - 36L
1,486 Elo+
Solo
Ao Kuang
Ao Kuang
YungExtendos
Ao Kuang
Level 154
God Stats
115W - 108L
1,564 SR
Queue Stats
498W - 493L
1,537 Elo+
Solo
Team Averages
Level 135
1,414 SR
1,488 Elo+

VS

Team Averages
Level 92
1,567 SR
1,466 Elo+
Tyr
Tyr
 
Tyr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AirMR G 1973
Hel
Level 122
God Stats
6W - 1L
1,816 SR
Queue Stats
331W - 302L
1,474 Elo+
Solo
Skadi
Skadi
SakuraWRX
Skadi
Level 38
God Stats
1W - 1L
1,255 SR
Queue Stats
21W - 24L
1,414 Elo+
Solo
Horus
Horus
emiliorojas32
Horus
Level 76
God Stats
17W - 13L
1,516 SR
Queue Stats
314W - 299L
1,457 Elo+
Party 1
Arachne
Arachne
pedrosierrab
Arachne
Level 102
God Stats
4W - 0L
1,747 SR
Queue Stats
312W - 305L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JoeyStax_
Fenrir
12
0 / 0 / 3
6,899
531
4,192
9,422
8,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 0 / 1
7,278
560
5,645
5,248
2,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
TypeExotic
Anubis
10
1 / 1 / 1
6,958
535
7,074
6,771
3,121
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
9
0 / 4 / 1
5,861
451
4,266
7,183
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
YungExtendos
Ao Kuang
13
4 / 1 / 0
7,608
585
6,858
11,942
4,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 2 / 0
7,132
549
4,398
9,449
6,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 0 / 3
8,091
622
7,375
8,443
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
SakuraWRX
Skadi
11
0 / 2 / 0
6,578
506
3,934
6,611
2,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 1 / 0
6,418
494
2,019
9,383
6,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
pedrosierrab
Arachne
12
2 / 2 / 1
7,464
574
5,285
9,856
3,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
7
Kills
6
6
Deaths
7
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
2
0
0.5
W
3
0
3
4.5
L
Fenrir
JoeyStax_
Fenrir
0
0
3
1.5
L
2
0
1
2.5
W
Skadi
SakuraWRX
Skadi
0
2
0
0
L
Anubis
TypeExotic
Anubis
1
1
1
1.5
L
Hera
0
4
1
0.13
L
Ao Kuang
YungExtendos
Ao Kuang
4
1
0
4
W
0
1
0
0
W
Arachne
pedrosierrab
Arachne
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,035
Damage
23,011
40,566
Taken
43,742
20,807
Mitigated
22,195
14,328
Healing
16,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,398
487
0
3,107
9,449
6,667
626
5,657
3,792
0
48,758
W
7,375
868
1,971
5,322
8,443
3,194
1,146
5,526
2,705
58,113
0
L
Fenrir
JoeyStax_
Fenrir
4,192
1,576
0
4,241
9,422
8,082
0
383
8,993
0
24,738
L
5,645
3,256
916
3,148
5,248
2,111
0
0
5,248
0
63,355
W
Skadi
SakuraWRX
Skadi
3,934
1,631
0
789
6,611
2,151
155
1,567
5,044
0
50,878
L
Anubis
TypeExotic
Anubis
7,074
519
0
4,159
6,771
3,121
386
782
5,967
51,805
0
L
Hera
4,266
1,293
0
566
7,183
2,559
0
4,270
2,537
33,351
0
L
Ao Kuang
YungExtendos
Ao Kuang
6,858
2,011
0
1,298
11,942
4,934
0
1,344
10,446
58,166
0
W
2,019
869
304
2,550
9,383
6,669
154
777
8,606
0
15,988
W
Arachne
pedrosierrab
Arachne
5,285
3,716
0
2,636
9,856
3,514
0
5,198
4,620
0
52,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,604
Gold Earned
35,683
400
Minions Killed
372
0
Camps Cleared
0
1,145,718
Distance Traveled
1,320,120
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,132
549
76
6
0
280,095
0
W
Hel
8,091
622
106
8
0
270,486
0
L
Fenrir
6,899
531
34
3
0
262,377
2
L
Cupid
7,278
560
116
9
0
229,588
4
W
Skadi
6,578
506
84
6
0
220,929
1
L
Anubis
6,958
535
95
7
0
194,422
1
L
Hera
5,861
451
66
5
0
164,353
1
L
Ao Kuang
7,608
585
89
7
0
294,978
0
W
Horus
6,418
494
24
2
0
233,093
3
W
Arachne
7,464
574
82
6
0
315,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role