Player Matchup

He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
ScarletRipples
Ne Zha
Level 168
God Stats
4W - 1L
1,747 SR
Queue Stats
56W - 46L
1,773 Elo+
Party 1
Charybdis
Charybdis
Yuкidаmа
Charybdis
Level 86
God Stats
1W - 0L
1,685 SR
Queue Stats
13W - 7L
1,913 Elo+
Party 1
Team Averages
Level 137
1,644 SR
1,729 Elo+

VS

Team Averages
Level 114
1,533 SR
1,581 Elo+
Rama
Rama
Acrro
Rama
Level 158
God Stats
3W - 3L
1,514 SR
Queue Stats
284W - 279L
1,612 Elo+
Solo
Achilles
Achilles
Hillhop
Achilles
Level 158
God Stats
4W - 3L
1,295 SR
Queue Stats
174W - 98L
1,601 Elo+
Party 2
Baron Samedi
Baron Samedi
Symsalabymbo
Baron Samedi
Level 26
God Stats
1W - 3L
1,789 SR
Queue Stats
14W - 11L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
7 / 2 / 2
9,626
875
15,085
7,460
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 8
8,098
736
9,388
11,150
4,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Yuкidаmа
Charybdis
13
1 / 1 / 8
8,005
728
6,825
6,712
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Acrro
Rama
12
2 / 3 / 4
7,821
711
3,714
11,708
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Hillhop
Achilles
13
4 / 3 / 3
8,264
751
7,514
14,256
14,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Symsalabymbo
Baron Samedi
13
1 / 3 / 3
7,684
699
5,497
10,271
4,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
9
Kills
7
7
Deaths
9
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
2
2
4
L
Rama
Acrro
Rama
2
3
4
1.33
L
Achilles
Hillhop
Achilles
4
3
3
1.83
W
1
4
8
1.25
L
Baron Samedi
Symsalabymbo
Baron Samedi
1
3
3
0.83
W
Charybdis
Yuкidаmа
Charybdis
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,298
Damage
16,725
25,322
Taken
36,235
10,480
Mitigated
22,822
5,543
Healing
6,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
15,085
1,323
0
500
7,460
2,671
1,007
1,496
5,648
48,294
0
L
Rama
Acrro
Rama
3,714
2,677
0
1,938
11,708
3,784
563
3,772
7,936
0
24,656
L
Achilles
Hillhop
Achilles
7,514
613
0
2,037
14,256
14,282
0
5,613
8,643
0
16,496
W
9,388
1,161
429
2,683
11,150
4,944
568
1,817
8,984
0
32,261
L
Baron Samedi
Symsalabymbo
Baron Samedi
5,497
272
149
2,200
10,271
4,756
0
5,738
4,533
31,012
0
W
Charybdis
Yuкidаmа
Charybdis
6,825
4,313
0
1,931
6,712
2,865
1,820
2,260
4,416
0
25,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,729
Gold Earned
23,769
140
Minions Killed
128
0
Camps Cleared
0
633,403
Distance Traveled
576,389
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,626
875
70
6
0
205,100
0
L
Rama
7,821
711
56
5
0
173,075
0
L
Achilles
8,264
751
19
2
0
214,785
0
W
Ne Zha
8,098
736
29
3
0
222,720
0
L
Baron Samedi
7,684
699
53
5
0
188,529
0
W
Charybdis
8,005
728
41
4
0
205,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role