Player Matchup

He Bo
He Bo
 
He Bo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
LightningLotus
Sobek
Level 118
God Stats
2W - 0L
1,714 SR
Queue Stats
11W - 9L
1,455 Elo+
Party 1
Awilix
Awilix
Trak3r
Awilix
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,517 Elo+
Party 1
Team Averages
Level 138
1,571 SR
1,491 Elo+

VS

Team Averages
Level 82
1,622 SR
1,452 Elo+
Sol
Sol
 
Sol
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
DGC1908
Tsukuyomi
Level 109
God Stats
1W - 3L
1,829 SR
Queue Stats
105W - 135L
1,424 Elo+
Solo
Gilgamesh
Gilgamesh
OperatorBeagles
Gilgamesh
Level 39
God Stats
0W - 1L
1,536 SR
Queue Stats
90W - 92L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
1 / 1 / 2
8,155
741
6,126
6,277
2,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 3 / 3
7,955
723
2,733
12,219
13,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
Trak3r
Awilix
14
2 / 2 / 1
8,342
758
5,804
7,717
3,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 1 / 0
8,865
806
11,159
7,448
2,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
DGC1908
Tsukuyomi
3
0 / 0 / 0
5,556
505
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
OperatorBeagles
Gilgamesh
14
0 / 2 / 3
7,192
654
4,814
10,492
6,396
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
3
Kills
6
6
Deaths
3
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
1
2
2
L
Sol
 
Sol
6
1
0
6
L
Tsukuyomi
DGC1908
Tsukuyomi
0
0
0
0
W
0
3
3
0.5
L
Gilgamesh
OperatorBeagles
Gilgamesh
0
2
3
0.75
W
Awilix
Trak3r
Awilix
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,663
Damage
15,973
26,213
Taken
17,940
19,856
Mitigated
9,010
6,086
Healing
2,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
6,126
212
0
796
6,277
2,708
1,184
3,103
3,174
42,143
0
L
Sol
 
Sol
11,159
2,912
0
1,981
7,448
2,614
0
3,133
4,219
39,588
0
L
Tsukuyomi
DGC1908
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
W
2,733
263
1,647
2,643
12,219
13,375
321
5,164
7,055
10,519
0
L
Gilgamesh
OperatorBeagles
Gilgamesh
4,814
1,281
0
303
10,492
6,396
0
5,455
4,834
0
17,225
W
Awilix
Trak3r
Awilix
5,804
1,988
0
1,000
7,717
3,773
132
2,940
4,777
0
35,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,452
Gold Earned
21,613
151
Minions Killed
97
0
Camps Cleared
0
664,771
Distance Traveled
384,280
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,155
741
99
9
0
205,898
0
L
Sol
8,865
806
66
6
0
199,740
1
L
Tsukuyomi
5,556
505
0
0
0
0
0
W
Sobek
7,955
723
6
1
0
213,124
2
L
Gilgamesh
7,192
654
31
3
0
184,540
2
W
Awilix
8,342
758
46
4
0
245,749
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role