Player Matchup

Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
FtD snipa bro 2
Hun Batz
Level 121
God Stats
3W - 5L
1,191 SR
Queue Stats
238W - 232L
1,502 Elo+
Solo
Chiron
Chiron
RiskyCassC
Chiron
Level 112
God Stats
6W - 5L
1,500 SR
Queue Stats
704W - 716L
1,450 Elo+
Solo
Tiamat
Tiamat
SeventhKnight
Tiamat
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
372W - 197L
1,613 Elo+
Solo
Cu Chulainn
Cu Chulainn
St1ffy1189
Cu Chulainn
Level 115
God Stats
8W - 6L
1,499 SR
Queue Stats
245W - 237L
1,482 Elo+
Solo
Team Averages
Level 127
1,438 SR
1,510 Elo+

VS

Team Averages
Level 91
1,568 SR
1,451 Elo+
Athena
Athena
Fernando137
Athena
Level 79
God Stats
0W - 2L
1,476 SR
Queue Stats
54W - 54L
1,505 Elo+
Solo
Chaac
Chaac
JustNoLifeGhost
Chaac
Level 28
God Stats
0W - 1L
1,654 SR
Queue Stats
14W - 25L
1,426 Elo+
Solo
Mercury
Mercury
MrWolfey2920
Mercury
Level 114
God Stats
3W - 6L
1,826 SR
Queue Stats
202W - 213L
1,436 Elo+
Solo
He Bo
He Bo
slashinclown86
He Bo
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
149W - 149L
1,482 Elo+
Solo
Heimdallr
Heimdallr
spacefiddle
Heimdallr
Level 128
God Stats
1W - 2L
1,384 SR
Queue Stats
26W - 49L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
7 / 2 / 18
9,520
952
13,066
8,023
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
15
5 / 4 / 19
9,264
926
11,077
11,273
8,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
RiskyCassC
Chiron
15
7 / 1 / 20
9,503
950
12,773
7,567
4,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 1 / 21
9,400
940
13,736
7,912
7,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
St1ffy1189
Cu Chulainn
16
4 / 4 / 17
8,923
892
7,292
14,917
16,225
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
2 / 6 / 6
7,312
731
6,059
15,149
20,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 5 / 6
7,806
781
9,708
15,052
19,677
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Mercury
MrWolfey2920
Mercury
14
3 / 6 / 4
8,193
819
5,894
11,625
5,468
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
2 / 6 / 7
7,603
760
7,268
10,356
3,531
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
spacefiddle
Heimdallr
14
3 / 7 / 3
7,727
773
8,879
13,393
6,516
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
37
30
Kills
11
12
Deaths
30
95
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
2
18
8
L
Athena
2
6
6
0.83
W
Hun Batz
5
4
19
3.63
L
1
5
6
0.8
L
Mercury
MrWolfey2920
Mercury
3
6
4
0.83
W
Chiron
RiskyCassC
Chiron
7
1
20
17
W
7
1
21
17.5
W
Cu Chulainn
St1ffy1189
Cu Chulainn
4
4
17
3.13
L
2
6
7
0.92
L
Heimdallr
spacefiddle
Heimdallr
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,944
Damage
37,808
49,692
Taken
65,575
40,630
Mitigated
56,027
20,598
Healing
11,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,066
5,178
813
1,924
8,023
4,066
3,189
2,253
5,612
0
24,090
L
Athena
6,059
647
761
878
15,149
20,835
26
3,730
11,153
9,030
0
W
Hun Batz
11,077
2,504
572
1,458
11,273
8,745
1,173
3,996
6,930
0
21,092
L
9,708
895
145
3,032
15,052
19,677
34
4,030
10,729
1,312
14,670
L
Mercury
MrWolfey2920
Mercury
5,894
2,823
1,527
1,787
11,625
5,468
1,222
2,375
9,015
0
12,669
W
Chiron
RiskyCassC
Chiron
12,773
3,662
3,225
2,043
7,567
4,103
1,818
2,443
5,088
0
26,526
W
13,736
1,200
2,683
3,876
7,912
7,491
1,187
1,671
6,120
23,300
0
W
Cu Chulainn
St1ffy1189
Cu Chulainn
7,292
1,357
811
3,193
14,917
16,225
380
2,948
11,617
0
16,011
L
7,268
744
492
1,130
10,356
3,531
50
1,914
8,442
12,935
0
L
Heimdallr
spacefiddle
Heimdallr
8,879
5,559
197
1,974
13,393
6,516
608
1,687
11,537
0
18,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,610
Gold Earned
38,641
106
Minions Killed
74
0
Camps Cleared
0
988,313
Distance Traveled
813,422
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,520
952
24
2
0
182,171
0
L
Athena
7,312
731
4
0
0
164,314
0
W
Hun Batz
9,264
926
21
2
0
201,730
0
L
Chaac
7,806
781
10
1
0
158,134
0
L
Mercury
8,193
819
16
2
0
177,943
0
W
Chiron
9,503
950
24
2
0
186,365
0
W
Tiamat
9,400
940
20
2
0
194,556
0
W
Cu Chulainn
8,923
892
17
2
0
223,491
0
L
He Bo
7,603
760
17
2
0
164,392
0
L
Heimdallr
7,727
773
27
3
0
148,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role