Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
FactorForm
Tiamat
Level 145
God Stats
15W - 14L
1,516 SR
Queue Stats
555W - 515L
1,499 Elo+
Solo
Bacchus
Bacchus
StealthElf91
Bacchus
Level 118
God Stats
13W - 12L
1,653 SR
Queue Stats
54W - 54L
1,506 Elo+
Party 3
Serqet
Serqet
Unseason
Serqet
Level 67
God Stats
1W - 1L
1,315 SR
Queue Stats
5W - 8L
1,348 Elo+
Party 1
Amaterasu
Amaterasu
VoltVisioNZz
Amaterasu
Level 84
God Stats
4W - 0L
1,714 SR
Queue Stats
71W - 49L
1,513 Elo+
Party 3
Team Averages
Level 100
1,539 SR
1,473 Elo+

VS

Team Averages
Level 69
1,477 SR
1,337 Elo+
Bakasura
Bakasura
Albinoss184
Bakasura
Level 25
God Stats
0W - 2L
1,284 SR
Queue Stats
0W - 6L
1,065 Elo+
Party 2
Bacchus
Bacchus
Ghost_Dk18
Bacchus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,065 Elo+
Party 2
Sol
Sol
ShadowTalion1
Sol
Level 103
God Stats
2W - 6L
1,603 SR
Queue Stats
172W - 161L
1,463 Elo+
Solo
Merlin
Merlin
iDopey
Merlin
Level 93
God Stats
0W - 3L
1,500 SR
Queue Stats
151W - 138L
1,524 Elo+
Solo
Hades
Hades
player8529465
Hades
Level 63
God Stats
5W - 4L
1,500 SR
Queue Stats
110W - 115L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
9 / 0 / 1
6,992
699
8,480
4,043
1,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
FactorForm
Tiamat
13
3 / 0 / 0
7,045
705
2,807
3,168
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
StealthElf91
Bacchus
10
1 / 0 / 8
6,513
651
3,177
6,216
4,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
Unseason
Serqet
11
2 / 1 / 3
5,986
599
3,506
7,503
2,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
VoltVisioNZz
Amaterasu
11
3 / 1 / 2
6,128
613
3,792
6,910
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Albinoss184
Bakasura
7
0 / 3 / 0
4,880
488
917
8,435
2,974
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Ghost_Dk18
Bacchus
7
0 / 5 / 0
4,818
482
1,477
9,090
7,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 3 / 0
5,093
509
3,095
4,696
1,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
iDopey
Merlin
10
1 / 4 / 0
5,868
587
1,659
6,852
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 4 / 0
5,779
578
4,065
7,384
3,809
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
18
Kills
2
2
Deaths
19
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
0
1
9.5
L
Bakasura
Albinoss184
Bakasura
0
3
0
0
W
Tiamat
FactorForm
Tiamat
3
0
0
3
L
Bacchus
Ghost_Dk18
Bacchus
0
5
0
0
L
0
3
0
0
W
Bacchus
StealthElf91
Bacchus
1
0
8
5
W
Serqet
Unseason
Serqet
2
1
3
3.5
W
Amaterasu
VoltVisioNZz
Amaterasu
3
1
2
4
L
Merlin
iDopey
Merlin
1
4
0
0.25
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,762
Damage
11,213
27,840
Taken
36,457
14,653
Mitigated
17,263
11,171
Healing
8,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,480
3,727
0
2,110
4,043
1,442
592
1,322
2,721
0
47,887
L
Bakasura
Albinoss184
Bakasura
917
624
0
2,938
8,435
2,974
245
790
7,511
0
16,766
W
Tiamat
FactorForm
Tiamat
2,807
122
0
739
3,168
2,442
0
1,371
1,797
45,573
0
L
Bacchus
Ghost_Dk18
Bacchus
1,477
236
0
1,337
9,090
7,065
0
1,602
7,488
12,226
0
L
3,095
1,014
0
1,043
4,696
1,270
0
851
3,819
35,949
0
W
Bacchus
StealthElf91
Bacchus
3,177
296
127
2,513
6,216
4,658
120
2,786
3,430
16,493
0
W
Serqet
Unseason
Serqet
3,506
884
0
3,505
7,503
2,741
0
1,394
6,106
0
37,349
W
Amaterasu
VoltVisioNZz
Amaterasu
3,792
1,715
0
2,177
6,910
3,370
0
3,397
3,490
0
31,540
L
Merlin
iDopey
Merlin
1,659
64
0
1,486
6,852
2,145
0
2,543
4,002
40,444
0
L
4,065
866
0
1,494
7,384
3,809
0
0
7,215
32,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,664
Gold Earned
26,438
306
Minions Killed
277
0
Camps Cleared
0
1,124,123
Distance Traveled
1,014,165
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,992
699
71
7
0
195,647
0
L
Bakasura
4,880
488
39
4
0
212,701
0
W
Tiamat
7,045
705
101
10
0
213,783
4
L
Bacchus
4,818
482
24
2
0
226,889
0
L
Sol
5,093
509
81
8
0
210,324
0
W
Bacchus
6,513
651
17
2
0
214,803
0
W
Serqet
5,986
599
68
7
0
260,408
0
W
Amaterasu
6,128
613
49
5
0
239,482
0
L
Merlin
5,868
587
85
9
0
190,465
3
L
Hades
5,779
578
48
5
0
173,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role