Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Bamata
Thoth
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 49L
1,537 Elo+
Party 1
Neith
Neith
Darksalve
Neith
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
33W - 35L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
Megicke
Cthulhu
Level 46
God Stats
1W - 2L
1,286 SR
Queue Stats
26W - 32L
1,500 Elo+
Party 1
Team Averages
Level 97
1,457 SR
1,499 Elo+

VS

Team Averages
Level 113
1,600 SR
1,542 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Arceus111
Danzaburou
Level 43
God Stats
4W - 5L
1,556 SR
Queue Stats
275W - 268L
1,497 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Svenerater
Morgan Le Fay
Level 129
God Stats
3W - 1L
1,957 SR
Queue Stats
18W - 9L
1,695 Elo+
Solo
Da Ji
Da Ji
Viktorija
Da Ji
Level 122
God Stats
1W - 9L
1,489 SR
Queue Stats
138W - 170L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
4 / 1 / 3
5,524
921
5,591
5,077
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
 
Thanatos
11
1 / 2 / 1
5,216
869
2,528
6,109
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
Bamata
Thoth
10
1 / 0 / 3
4,973
829
3,767
2,592
695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Darksalve
Neith
10
2 / 0 / 4
5,061
844
3,689
2,861
943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Megicke
Cthulhu
9
0 / 0 / 3
4,587
765
4,342
4,458
2,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 3 / 0
5,183
864
4,163
6,167
2,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
 
Cthulhu
9
0 / 1 / 1
4,513
752
2,979
7,124
5,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Arceus111
Danzaburou
10
2 / 2 / 1
5,090
848
4,374
4,936
1,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Svenerater
Morgan Le Fay
10
0 / 0 / 2
4,676
779
3,820
3,800
1,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
Viktorija
Da Ji
8
0 / 2 / 2
4,379
730
665
2,680
1,001
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
8
Kills
3
3
Deaths
8
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
1
3
5.5
W
Thanatos
 
Thanatos
1
2
1
0.75
L
Ne Zha
 
Ne Zha
1
3
0
0.33
L
Cthulhu
 
Cthulhu
0
1
1
0.5
L
Danzaburou
Arceus111
Danzaburou
2
2
1
1.25
W
Thoth
Bamata
Thoth
1
0
3
2.5
W
Neith
Darksalve
Neith
2
0
4
4
W
Cthulhu
Megicke
Cthulhu
0
0
3
1.5
L
Morgan Le Fay
Svenerater
Morgan Le Fay
0
0
2
1
L
Da Ji
Viktorija
Da Ji
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,917
Damage
16,001
21,097
Taken
24,707
10,652
Mitigated
11,989
5,567
Healing
4,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,591
1,130
0
1,110
5,077
3,316
166
1,935
3,071
12,794
0
W
Thanatos
 
Thanatos
2,528
732
0
2,975
6,109
2,705
0
1,732
4,265
0
16,444
L
Ne Zha
 
Ne Zha
4,163
189
0
971
6,167
2,530
0
2,581
3,278
0
17,086
L
Cthulhu
 
Cthulhu
2,979
195
0
775
7,124
5,297
0
3,202
3,764
10,212
0
L
Danzaburou
Arceus111
Danzaburou
4,374
1,581
0
1,230
4,936
1,800
0
3,467
1,117
0
15,215
W
Thoth
Bamata
Thoth
3,767
266
0
500
2,592
695
0
798
1,667
12,908
0
W
Neith
Darksalve
Neith
3,689
571
0
246
2,861
943
0
1,008
1,782
0
14,333
W
Cthulhu
Megicke
Cthulhu
4,342
91
176
560
4,458
2,993
0
820
3,513
10,027
0
L
Morgan Le Fay
Svenerater
Morgan Le Fay
3,820
426
0
1,298
3,800
1,361
0
2,289
1,373
13,936
0
L
Da Ji
Viktorija
Da Ji
665
56
0
330
2,680
1,001
0
1,118
1,475
0
3,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,361
Gold Earned
23,841
131
Minions Killed
119
0
Camps Cleared
0
679,476
Distance Traveled
594,176
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,524
921
27
5
0
130,519
0
W
Thanatos
5,216
869
35
6
0
133,897
0
L
Ne Zha
5,183
864
32
5
0
119,370
2
L
Cthulhu
4,513
752
22
4
0
129,948
0
L
Danzaburou
5,090
848
28
5
0
131,523
1
W
Thoth
4,973
829
34
6
0
137,028
0
W
Neith
5,061
844
21
4
0
138,287
0
W
Cthulhu
4,587
765
14
2
0
139,745
0
L
Morgan Le Fay
4,676
779
27
5
0
132,900
0
L
Da Ji
4,379
730
10
2
0
80,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role