Player Matchup

Thor
Thor
Jerry7heMouse
Thor
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 34L
1,433 Elo+
Solo
Cthulhu
Cthulhu
Puretarantula19
Cthulhu
Level 66
God Stats
11W - 20L
1,356 SR
Queue Stats
201W - 221L
1,400 Elo+
Solo
Izanami
Izanami
ZeoWolfbain
Izanami
Level 63
God Stats
49W - 47L
1,552 SR
Queue Stats
340W - 334L
1,503 Elo+
Solo
Merlin
Merlin
ewolf_20
Merlin
Level 143
God Stats
14W - 25L
1,366 SR
Queue Stats
474W - 526L
1,440 Elo+
Solo
Guan Yu
Guan Yu
robis_song
Guan Yu
Level 107
God Stats
23W - 18L
1,646 SR
Queue Stats
349W - 355L
1,472 Elo+
Solo
Team Averages
Level 90
1,484 SR
1,449 Elo+

VS

Team Averages
Level 120
1,421 SR
1,473 Elo+
Cupid
Cupid
Bradleythequeen
Cupid
Level 54
God Stats
2W - 1L
1,402 SR
Queue Stats
2W - 1L
1,473 Elo+
Solo
Nike
Nike
IAmThor23
Nike
Level 141
God Stats
1W - 3L
1,253 SR
Queue Stats
98W - 94L
1,491 Elo+
Solo
Mercury
Mercury
Sv Jodie
Mercury
Level 108
God Stats
69W - 67L
1,460 SR
Queue Stats
419W - 418L
1,495 Elo+
Solo
Baron Samedi
Baron Samedi
cloford
Baron Samedi
Level 146
God Stats
31W - 17L
1,556 SR
Queue Stats
131W - 129L
1,450 Elo+
Solo
Janus
Janus
kinflamer
Janus
Level 152
God Stats
18W - 15L
1,433 SR
Queue Stats
260W - 278L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 3
9,600
960
7,225
12,396
5,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 4 / 5
9,872
987
11,362
14,605
11,160
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
ZeoWolfbain
Izanami
16
2 / 2 / 4
10,940
1,094
9,666
9,624
4,026
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
ewolf_20
Merlin
16
3 / 4 / 3
10,835
1,084
10,016
11,566
4,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
robis_song
Guan Yu
15
1 / 1 / 4
10,764
1,076
4,901
7,996
9,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

160

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 8
10,591
1,059
5,391
13,395
6,820
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
17
1 / 0 / 11
10,723
1,072
6,233
7,392
9,353
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mercury
Sv Jodie
Mercury
16
8 / 0 / 4
11,870
1,187
10,414
11,567
5,251
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
cloford
Baron Samedi
16
1 / 1 / 4
10,547
1,055
9,107
6,572
3,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Janus
kinflamer
Janus
17
3 / 1 / 10
11,326
1,133
19,633
10,119
4,470
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
7
Kills
16
16
Deaths
7
19
Assists
37
Player
Kills
Deaths
Assists
KDA
W
3
5
8
1.4
W
Nike
1
0
11
6.5
L
1
5
3
0.5
L
0
4
5
0.63
W
Mercury
Sv Jodie
Mercury
8
0
4
10
L
Izanami
ZeoWolfbain
Izanami
2
2
4
2
W
Baron Samedi
cloford
Baron Samedi
1
1
4
3
L
Merlin
ewolf_20
Merlin
3
4
3
1.13
W
Janus
kinflamer
Janus
3
1
10
8
L
Guan Yu
robis_song
Guan Yu
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,170
Damage
50,778
56,187
Taken
49,045
34,785
Mitigated
29,658
7,922
Healing
7,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,391
3,077
348
1,748
13,395
6,820
0
5,678
7,717
0
16,848
W
Nike
6,233
202
0
0
7,392
9,353
0
3,564
3,828
0
23,877
L
7,225
65
0
0
12,396
5,614
0
4,188
8,208
0
11,704
L
11,362
2,052
419
0
14,605
11,160
0
6,945
7,660
24,469
0
W
Mercury
Sv Jodie
Mercury
10,414
6,086
0
1,026
11,567
5,251
0
4,151
7,416
0
22,767
L
Izanami
ZeoWolfbain
Izanami
9,666
6,664
0
0
9,624
4,026
0
5,970
3,654
0
31,099
W
Baron Samedi
cloford
Baron Samedi
9,107
128
1,450
1,177
6,572
3,764
0
2,561
4,011
36,052
0
L
Merlin
ewolf_20
Merlin
10,016
133
0
1,557
11,566
4,690
0
8,181
3,385
47,922
0
W
Janus
kinflamer
Janus
19,633
410
0
2,210
10,119
4,470
0
5,537
4,582
41,000
0
L
Guan Yu
robis_song
Guan Yu
4,901
516
1,906
4,040
7,996
9,295
0
3,456
4,540
113
11,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,011
Gold Earned
55,057
198
Minions Killed
228
5
Camps Cleared
8
967,509
Distance Traveled
1,035,155
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,591
1,059
37
4
1
161,633
0
W
Nike
10,723
1,072
30
3
1
223,970
0
L
Thor
9,600
960
4
0
0
162,031
0
L
Cthulhu
9,872
987
24
2
1
224,373
0
W
Mercury
11,870
1,187
19
2
6
243,158
0
L
Izanami
10,940
1,094
72
7
0
183,833
4
W
Baron Samedi
10,547
1,055
75
8
0
212,535
0
L
Merlin
10,835
1,084
82
8
0
183,438
0
W
Janus
11,326
1,133
67
7
0
193,859
0
L
Guan Yu
10,764
1,076
16
2
4
213,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role