Player Matchup

Hachiman
Hachiman
ItzSurprise
Hachiman
Level 158
God Stats
0W - 2L
1,326 SR
Queue Stats
84W - 60L
1,530 Elo+
Solo
Nu Wa
Nu Wa
Phoxyte
Nu Wa
Level 123
God Stats
76W - 48L
1,669 SR
Queue Stats
356W - 322L
1,550 Elo+
Party 2
Surtr
Surtr
iDontLikeGermans
Surtr
Level 115
God Stats
3W - 12L
1,199 SR
Queue Stats
185W - 177L
1,514 Elo+
Party 2
Mercury
Mercury
iDontLikePutin
Mercury
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,487 Elo+
Party 2
Xing Tian
Xing Tian
joxe10
Xing Tian
Level 142
God Stats
5W - 4L
1,812 SR
Queue Stats
299W - 235L
1,582 Elo+
Solo
Team Averages
Level 109
1,501 SR
1,533 Elo+

VS

Team Averages
Level 147
1,538 SR
1,600 Elo+
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
DutchProtector
Ra
Level 145
God Stats
6W - 9L
1,436 SR
Queue Stats
61W - 65L
1,535 Elo+
Solo
Mulan
Mulan
Jorbatron
Mulan
Level 183
God Stats
11W - 7L
1,505 SR
Queue Stats
74W - 55L
1,751 Elo+
Solo
Athena
Athena
Kritz
Athena
Level 108
God Stats
4W - 1L
1,735 SR
Queue Stats
207W - 201L
1,600 Elo+
Party 1
Ullr
Ullr
nepokist
Ullr
Level 155
God Stats
2W - 1L
1,512 SR
Queue Stats
172W - 155L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ItzSurprise
Hachiman
15
3 / 3 / 1
8,689
621
11,447
12,444
5,197
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Phoxyte
Nu Wa
13
2 / 5 / 1
7,740
553
4,853
8,483
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 1
7,400
529
8,948
13,338
6,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 8 / 0
7,749
554
4,889
15,470
5,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
joxe10
Xing Tian
9
1 / 2 / 1
6,554
468
4,950
10,193
6,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 2 / 7
7,929
566
3,381
10,320
6,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
8 / 0 / 3
9,736
695
11,674
8,180
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mulan
Jorbatron
Mulan
16
3 / 1 / 4
9,274
662
10,582
14,738
12,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
Kritz
Athena
15
6 / 1 / 10
8,966
640
9,883
14,881
7,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
13
2 / 3 / 0
7,948
568
6,029
11,783
6,030
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
7
Kills
21
21
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
2
7
2.75
W
8
0
3
9.5
L
Hachiman
ItzSurprise
Hachiman
3
3
1
1.17
W
Mulan
Jorbatron
Mulan
3
1
4
5
W
Athena
Kritz
Athena
6
1
10
11
L
Nu Wa
Phoxyte
Nu Wa
2
5
1
0.5
L
0
3
1
0.17
L
1
8
0
0.13
L
Xing Tian
joxe10
Xing Tian
1
2
1
0.75
W
Ullr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,087
Damage
41,549
59,928
Taken
59,902
27,634
Mitigated
37,371
13,540
Healing
25,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,381
1,050
0
2,604
10,320
6,972
300
3,917
6,403
0
17,922
W
11,674
1,227
2,122
4,554
8,180
4,031
514
3,757
4,423
86,494
0
L
Hachiman
ItzSurprise
Hachiman
11,447
8,170
0
4,791
12,444
5,197
106
2,659
9,639
0
83,805
W
Mulan
Jorbatron
Mulan
10,582
1,677
0
8,306
14,738
12,902
1,157
1,314
13,424
0
70,582
W
Athena
Kritz
Athena
9,883
3,327
0
3,151
14,881
7,436
293
3,079
11,802
71,780
0
L
Nu Wa
Phoxyte
Nu Wa
4,853
1,345
0
578
8,483
2,949
0
5,454
2,802
49,142
0
L
8,948
3,813
0
4,500
13,338
6,924
0
1,514
11,232
882
59,702
L
4,889
2,380
0
818
15,470
5,762
0
6,785
8,540
0
71,363
L
Xing Tian
joxe10
Xing Tian
4,950
437
1,091
1,762
10,193
6,802
0
4,811
5,180
14,682
0
W
Ullr
6,029
3,963
0
4,325
11,783
6,030
694
1,267
10,516
0
59,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,132
Gold Earned
43,853
438
Minions Killed
476
0
Camps Cleared
0
1,366,761
Distance Traveled
1,503,916
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,929
566
18
1
0
285,265
1
W
Ra
9,736
695
141
10
0
323,604
5
L
Hachiman
8,689
621
147
11
0
270,722
4
W
Mulan
9,274
662
131
9
0
289,769
4
W
Athena
8,966
640
86
6
0
335,250
0
L
Nu Wa
7,740
553
79
6
0
247,500
3
L
Surtr
7,400
529
89
6
0
295,218
0
L
Mercury
7,749
554
107
8
0
335,758
1
L
Xing Tian
6,554
468
16
1
0
217,563
4
W
Ullr
7,948
568
100
7
0
270,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role