Player Matchup

Skadi
Skadi
NezukoAlvp
Skadi
Level 64
God Stats
16W - 23L
1,455 SR
Queue Stats
306W - 297L
1,479 Elo+
Solo
Merlin
Merlin
RendelHunter
Merlin
Level 43
God Stats
2W - 4L
1,143 SR
Queue Stats
46W - 61L
1,320 Elo+
Party 4
Hades
Hades
aASSASIN-PR0
Hades
Level 86
God Stats
81W - 49L
1,631 SR
Queue Stats
128W - 115L
1,420 Elo+
Party 2
Loki
Loki
incognitus19
Loki
Level 80
God Stats
15W - 15L
1,356 SR
Queue Stats
52W - 73L
1,319 Elo+
Party 4
Cerberus
Cerberus
iposhkimbir23
Cerberus
Level 18
God Stats
32W - 32L
1,456 SR
Queue Stats
49W - 66L
1,318 Elo+
Party 2
Team Averages
Level 58
1,408 SR
1,371 Elo+

VS

Team Averages
Level 58
1,540 SR
1,450 Elo+
Vamana
Vamana
BlubberBernd1965
Vamana
Level 28
God Stats
0W - 1L
1,491 SR
Queue Stats
2W - 3L
1,335 Elo+
Party 3
Loki
Loki
Jarillo_6
Loki
Level 59
God Stats
14W - 15L
1,605 SR
Queue Stats
378W - 394L
1,461 Elo+
Party 1
Anubis
Anubis
Schwabelnacken
Anubis
Level 68
God Stats
11W - 19L
1,604 SR
Queue Stats
190W - 174L
1,537 Elo+
Party 3
Jormungandr
Jormungandr
Tubsam2396
Jormungandr
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 106L
1,451 Elo+
Solo
Medusa
Medusa
cholete_78
Medusa
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
272W - 270L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
2 / 0 / 1
5,490
549
3,722
8,247
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
10
1 / 2 / 2
5,656
566
3,391
5,386
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
4 / 0 / 1
7,194
719
4,488
4,074
2,407
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
3 / 1 / 0
5,734
573
1,832
6,478
1,887
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
iposhkimbir23
Cerberus
9
2 / 2 / 2
5,770
577
2,863
8,364
4,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
4,692
469
1,790
6,057
3,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
10
3 / 3 / 0
5,554
555
2,890
7,185
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 1 / 2
5,893
589
2,301
6,121
2,651
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Tubsam2396
Jormungandr
9
0 / 2 / 2
5,262
526
4,741
7,118
3,191
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
cholete_78
Medusa
9
1 / 2 / 1
5,488
549
5,147
7,012
2,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
12
Kills
5
5
Deaths
12
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Loki
3
3
0
1
W
Skadi
2
0
1
2.5
W
Merlin
1
2
2
1
L
1
1
2
2
L
Jormungandr
Tubsam2396
Jormungandr
0
2
2
0.5
W
4
0
1
4.5
L
Medusa
cholete_78
Medusa
1
2
1
0.75
W
3
1
0
3
W
Cerberus
iposhkimbir23
Cerberus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,296
Damage
16,869
32,549
Taken
33,493
12,155
Mitigated
13,711
9,708
Healing
9,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,790
681
0
396
6,057
3,317
0
3,148
2,909
0
22,986
L
Loki
2,890
431
0
1,951
7,185
2,311
109
954
6,231
0
26,117
W
Skadi
3,722
1,587
0
2,285
8,247
2,718
0
2,364
5,883
0
38,816
W
Merlin
3,391
72
0
1,310
5,386
1,131
703
1,057
4,329
33,497
0
L
2,301
167
0
2,937
6,121
2,651
0
3,777
2,344
48,987
0
L
Jormungandr
Tubsam2396
Jormungandr
4,741
1,353
145
897
7,118
3,191
39
1,411
5,707
37,375
0
W
4,488
598
0
2,808
4,074
2,407
736
543
3,531
49,854
0
L
Medusa
cholete_78
Medusa
5,147
2,010
0
2,797
7,012
2,241
282
1,452
5,560
0
29,886
W
1,832
392
0
0
6,478
1,887
0
701
5,777
0
35,130
W
Cerberus
iposhkimbir23
Cerberus
2,863
167
1,199
2,106
8,364
4,012
0
2,377
5,987
12,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,844
Gold Earned
26,889
277
Minions Killed
253
0
Camps Cleared
0
956,102
Distance Traveled
1,019,975
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,692
469
32
3
0
210,310
0
L
Loki
5,554
555
43
4
0
229,734
0
W
Skadi
5,490
549
55
6
0
185,693
3
W
Merlin
5,656
566
50
5
0
179,712
0
L
Anubis
5,893
589
75
8
0
194,985
0
L
Jormungandr
5,262
526
45
5
0
185,531
0
W
Hades
7,194
719
91
9
0
143,432
3
L
Medusa
5,488
549
58
6
0
199,415
0
W
Loki
5,734
573
57
6
0
237,430
3
W
Cerberus
5,770
577
24
2
0
209,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role