Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Darknofx
Hachiman
Level 129
God Stats
4W - 1L
1,252 SR
Queue Stats
70W - 65L
1,463 Elo+
Party 2
Agni
Agni
Hoagiebear417
Agni
Level 125
God Stats
5W - 0L
1,721 SR
Queue Stats
40W - 37L
1,472 Elo+
Party 2
Cupid
Cupid
TimmayTripod
Cupid
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,487 Elo+
Solo
Kukulkan
Kukulkan
safsfasdf
Kukulkan
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 37L
1,465 Elo+
Solo
Team Averages
Level 123
1,495 SR
1,478 Elo+

VS

Team Averages
Level 106
1,471 SR
1,472 Elo+
Scylla
Scylla
DonQHoly
Scylla
Level 156
God Stats
4W - 6L
1,376 SR
Queue Stats
273W - 255L
1,514 Elo+
Solo
Baba Yaga
Baba Yaga
Sacrificiallamb2
Baba Yaga
Level 27
God Stats
1W - 10L
1,461 SR
Queue Stats
159W - 178L
1,236 Elo+
Party 1
Janus
Janus
ScaryJoey964389
Janus
Level 124
God Stats
1W - 1L
1,520 SR
Queue Stats
108W - 90L
1,622 Elo+
Party 3
Artemis
Artemis
ShadowOfAzreal
Artemis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 12L
1,666 Elo+
Party 3
Cthulhu
Cthulhu
dragonshadow03
Cthulhu
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 85L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
3 / 3 / 18
8,894
809
7,662
13,207
5,470
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Darknofx
Hachiman
16
13 / 5 / 13
10,730
975
18,216
11,908
5,781
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 3 / 21
9,369
852
11,938
8,475
3,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 2 / 19
9,316
847
9,023
8,578
4,051
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
safsfasdf
Kukulkan
18
4 / 2 / 24
10,487
953
14,112
5,796
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DonQHoly
Scylla
14
1 / 5 / 8
8,119
738
5,749
11,335
6,361
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baba Yaga
12
1 / 6 / 5
7,329
666
7,227
11,649
6,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 5 / 7
10,061
915
10,891
10,619
5,311
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
4 / 7 / 4
8,312
756
9,368
13,368
7,166
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 8 / 6
7,927
721
6,329
19,055
26,736
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
44
31
Kills
14
15
Deaths
31
95
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
3
18
4
W
Hachiman
Darknofx
Hachiman
13
5
13
3.9
L
Scylla
DonQHoly
Scylla
1
5
8
1
W
5
3
21
5.17
L
Baba Yaga
1
6
5
0.58
L
6
5
7
1.9
L
4
7
4
0.86
W
6
2
19
7.75
L
2
8
6
0.63
W
Kukulkan
safsfasdf
Kukulkan
4
2
24
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,951
Damage
39,564
47,964
Taken
66,026
21,416
Mitigated
51,809
19,195
Healing
11,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
7,662
2,872
1,152
3,397
13,207
5,470
883
7,422
5,579
0
19,270
W
Hachiman
Darknofx
Hachiman
18,216
12,232
1,468
2,067
11,908
5,781
2,876
8,818
2,934
0
24,009
L
Scylla
DonQHoly
Scylla
5,749
279
252
638
11,335
6,361
150
3,426
7,909
16,889
0
W
11,938
331
1,907
1,742
8,475
3,540
1,263
4,153
4,156
24,424
0
L
Baba Yaga
7,227
49
267
2,018
11,649
6,235
0
6,343
5,306
9,573
0
L
10,891
499
879
2,326
10,619
5,311
0
3,641
6,978
25,303
0
L
9,368
4,005
305
2,008
13,368
7,166
0
5,281
8,087
0
16,510
W
9,023
4,255
3,639
1,904
8,578
4,051
1,871
5,774
2,680
0
18,592
L
6,329
363
867
1,512
19,055
26,736
0
7,359
11,696
11,600
0
W
Kukulkan
safsfasdf
Kukulkan
14,112
798
1,055
864
5,796
2,574
1,311
3,275
2,419
33,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,796
Gold Earned
41,748
114
Minions Killed
104
0
Camps Cleared
0
1,055,183
Distance Traveled
882,582
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,894
809
21
2
0
226,290
0
W
Hachiman
10,730
975
22
2
0
184,601
0
L
Scylla
8,119
738
24
2
0
172,617
0
W
Agni
9,369
852
16
1
0
205,334
0
L
Baba Yaga
7,329
666
11
1
0
181,439
0
L
Janus
10,061
915
35
3
0
191,661
0
L
Artemis
8,312
756
26
2
0
157,480
0
W
Cupid
9,316
847
12
1
0
211,366
0
L
Cthulhu
7,927
721
8
1
0
179,385
0
W
Kukulkan
10,487
953
43
4
0
227,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role