Player Matchup

Mulan
Mulan
ChrxsVD
Mulan
Level 85
God Stats
12W - 8L
1,673 SR
Queue Stats
192W - 182L
1,488 Elo+
Party 2
Thor
Thor
Nario242
Thor
Level 64
God Stats
3W - 3L
1,235 SR
Queue Stats
215W - 232L
1,348 Elo+
Solo
Ne Zha
Ne Zha
Txny VoD
Ne Zha
Level 89
God Stats
2W - 6L
1,596 SR
Queue Stats
62W - 71L
1,472 Elo+
Party 2
Anubis
Anubis
datavius
Anubis
Level 67
God Stats
37W - 31L
1,624 SR
Queue Stats
385W - 353L
1,475 Elo+
Party 2
Izanami
Izanami
gronkbandz
Izanami
Level 46
God Stats
3W - 4L
1,124 SR
Queue Stats
153W - 144L
1,475 Elo+
Party 2
Team Averages
Level 70
1,450 SR
1,452 Elo+

VS

Team Averages
Level 30
1,500 SR
1,382 Elo+
Yemoja
Yemoja
 
Yemoja
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CatBurgler29
Ra
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 64L
1,194 Elo+
Party 1
Izanami
Izanami
GlizzyGobbler21
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,500 Elo+
Party 1
Mercury
Mercury
L1LUz1
Mercury
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 92L
1,214 Elo+
Party 1
Amaterasu
Amaterasu
TheGlizzyGlad
Amaterasu
Level 8
God Stats
0W - 7L
1,500 SR
Queue Stats
25W - 62L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ChrxsVD
Mulan
18
21 / 1 / 14
14,262
713
31,037
23,509
32,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thor
15
4 / 1 / 11
10,563
528
8,501
15,135
7,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Txny VoD
Ne Zha
15
8 / 0 / 22
11,697
585
10,318
17,928
18,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
datavius
Anubis
17
13 / 0 / 11
12,061
603
25,456
10,383
5,928
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
gronkbandz
Izanami
18
8 / 0 / 11
12,109
605
12,467
9,934
5,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
0 / 2 / 0
7,894
395
5,616
16,557
14,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 8 / 0
8,018
401
6,826
17,041
5,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 13 / 0
7,151
358
2,813
20,549
6,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
L1LUz1
Mercury
13
0 / 11 / 0
8,246
412
5,606
20,094
7,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
TheGlizzyGlad
Amaterasu
10
1 / 20 / 0
7,726
386
6,071
32,482
13,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
1
54
Kills
1
2
Deaths
54
69
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
0
0
L
0
8
0
0
W
Mulan
ChrxsVD
Mulan
21
1
14
28
L
0
13
0
0
L
Mercury
L1LUz1
Mercury
0
11
0
0
W
Thor
4
1
11
9.5
L
Amaterasu
TheGlizzyGlad
Amaterasu
1
20
0
0.05
W
Ne Zha
Txny VoD
Ne Zha
8
0
22
19
W
Anubis
datavius
Anubis
13
0
11
18.5
W
Izanami
gronkbandz
Izanami
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,779
Damage
26,932
76,889
Taken
106,723
69,739
Mitigated
47,789
29,654
Healing
8,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,616
463
533
2,523
16,557
14,555
0
6,103
10,454
32,103
0
L
6,826
685
396
2,103
17,041
5,920
88
7,279
9,762
59,387
0
W
Mulan
ChrxsVD
Mulan
31,037
7,265
0
11,488
23,509
32,639
1,420
3,207
19,908
2,774
105,619
L
2,813
1,463
0
681
20,549
6,165
0
5,501
15,048
0
20,121
L
Mercury
L1LUz1
Mercury
5,606
4,471
0
0
20,094
7,511
0
4,156
15,938
0
66,126
W
Thor
8,501
480
0
1,587
15,135
7,185
3,672
2,716
12,326
0
84,993
L
Amaterasu
TheGlizzyGlad
Amaterasu
6,071
2,729
0
2,297
32,482
13,638
0
3,718
28,764
0
24,160
W
Ne Zha
Txny VoD
Ne Zha
10,318
1,645
0
4,138
17,928
18,717
173
4,637
11,693
0
44,500
W
Anubis
datavius
Anubis
25,456
461
0
7,375
10,383
5,928
2,193
2,547
7,777
99,904
0
W
Izanami
gronkbandz
Izanami
12,467
8,331
0
5,066
9,934
5,270
7,632
1,914
8,020
0
104,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,692
Gold Earned
39,035
532
Minions Killed
329
0
Camps Cleared
0
1,971,043
Distance Traveled
1,677,590
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,894
395
54
3
0
331,723
4
L
Ra
8,018
401
98
5
0
314,076
0
W
Mulan
14,262
713
123
6
0
371,743
0
L
Izanami
7,151
358
33
2
0
299,954
0
L
Mercury
8,246
412
112
6
0
406,192
0
W
Thor
10,563
528
99
5
0
392,345
2
L
Amaterasu
7,726
386
32
2
0
325,645
0
W
Ne Zha
11,697
585
46
2
0
403,992
0
W
Anubis
12,061
603
128
6
0
403,444
3
W
Izanami
12,109
605
136
7
0
399,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role