Player Matchup

Artemis
Artemis
AquaxSnake
Artemis
Level 102
God Stats
5W - 4L
1,518 SR
Queue Stats
137W - 160L
1,483 Elo+
Party 1
Ymir
Ymir
Biomunkey
Ymir
Level 118
God Stats
3W - 1L
1,721 SR
Queue Stats
316W - 313L
1,535 Elo+
Party 1
Guan Yu
Guan Yu
Forchex
Guan Yu
Level 110
God Stats
3W - 8L
1,375 SR
Queue Stats
331W - 322L
1,532 Elo+
Party 1
Freya
Freya
Shacoox
Freya
Level 52
God Stats
0W - 4L
1,110 SR
Queue Stats
83W - 71L
1,530 Elo+
Party 1
Thanatos
Thanatos
zerszz
Thanatos
Level 107
God Stats
7W - 7L
1,541 SR
Queue Stats
291W - 278L
1,545 Elo+
Party 1
Team Averages
Level 98
1,453 SR
1,525 Elo+

VS

Team Averages
Level 113
1,644 SR
1,444 Elo+
Hera
Hera
AlextremoooUwU
Hera
Level 137
God Stats
2W - 0L
1,688 SR
Queue Stats
50W - 43L
1,453 Elo+
Party 2
Kumbhakarna
Kumbhakarna
KKwuiet
Kumbhakarna
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 114L
1,416 Elo+
Party 3
Sun Wukong
Sun Wukong
Perfect Heist
Sun Wukong
Level 127
God Stats
4W - 1L
1,715 SR
Queue Stats
291W - 290L
1,502 Elo+
Solo
Skadi
Skadi
ROBERTOOCHOA
Skadi
Level 43
God Stats
1W - 1L
1,797 SR
Queue Stats
43W - 43L
1,447 Elo+
Party 2
Sylvanus
Sylvanus
Zwxtch
Sylvanus
Level 117
God Stats
5W - 1L
1,520 SR
Queue Stats
100W - 111L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AquaxSnake
Artemis
5
0 / 0 / 0
6,264
522
0
0
0
Ymir
17
2 / 8 / 7
9,684
807
16,198
22,005
26,473
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Forchex
Guan Yu
15
2 / 6 / 4
9,025
752
7,359
24,179
25,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Freya
Shacoox
Freya
17
3 / 6 / 5
9,097
758
11,871
16,985
9,363
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
zerszz
Thanatos
17
5 / 7 / 4
9,575
798
17,080
16,962
9,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 14
10,596
883
14,521
9,702
5,172
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
KKwuiet
Kumbhakarna
16
1 / 2 / 21
10,420
868
4,616
15,779
15,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Perfect Heist
Sun Wukong
19
5 / 3 / 16
11,139
928
20,474
16,937
10,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

17
9 / 3 / 15
11,189
932
23,600
10,857
5,308
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Zwxtch
Sylvanus
17
5 / 2 / 14
10,217
851
7,986
12,261
11,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
107
12
Kills
27
27
Deaths
12
20
Assists
80
Player
Kills
Deaths
Assists
KDA
W
7
2
14
7
L
Artemis
AquaxSnake
Artemis
0
0
0
0
L
Ymir
2
8
7
0.69
L
Guan Yu
Forchex
Guan Yu
2
6
4
0.67
W
Kumbhakarna
KKwuiet
Kumbhakarna
1
2
21
5.75
W
Sun Wukong
Perfect Heist
Sun Wukong
5
3
16
4.33
W
9
3
15
5.5
L
Freya
Shacoox
Freya
3
6
5
0.92
W
Sylvanus
Zwxtch
Sylvanus
5
2
14
6
L
Thanatos
zerszz
Thanatos
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,508
Damage
71,197
80,131
Taken
65,536
70,674
Mitigated
48,063
26,817
Healing
24,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,521
4,958
2,508
1,334
9,702
5,172
1,666
3,981
5,721
25,842
0
L
Artemis
AquaxSnake
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
16,198
1,352
602
926
22,005
26,473
0
7,332
14,673
36,619
0
L
Guan Yu
Forchex
Guan Yu
7,359
392
6,517
8,544
24,179
25,225
0
7,139
17,040
0
14,217
W
Kumbhakarna
KKwuiet
Kumbhakarna
4,616
880
952
3,010
15,779
15,143
666
6,954
8,825
8,218
0
W
Sun Wukong
Perfect Heist
Sun Wukong
20,474
3,048
517
4,292
16,937
10,963
1,436
5,595
11,342
0
36,609
W
23,600
11,786
1,140
1,901
10,857
5,308
3,055
5,594
5,263
0
41,445
L
Freya
Shacoox
Freya
11,871
3,332
513
4,285
16,985
9,363
0
5,446
11,539
26,986
0
W
Sylvanus
Zwxtch
Sylvanus
7,986
2,034
5,479
3,381
12,261
11,477
1,968
5,945
6,316
15,243
1,997
L
Thanatos
zerszz
Thanatos
17,080
3,460
0
5,430
16,962
9,613
0
6,844
10,118
0
24,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,645
Gold Earned
53,561
98
Minions Killed
134
0
Camps Cleared
0
803,793
Distance Traveled
1,046,784
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,596
883
28
2
0
214,583
0
L
Artemis
6,264
522
0
0
0
0
0
L
Ymir
9,684
807
40
3
0
175,655
0
L
Guan Yu
9,025
752
8
1
0
227,731
0
W
Kumbhakarna
10,420
868
8
1
0
206,311
1
W
Sun Wukong
11,139
928
40
3
0
229,014
0
W
Skadi
11,189
932
46
4
0
231,907
0
L
Freya
9,097
758
34
3
0
188,618
0
W
Sylvanus
10,217
851
12
1
0
164,969
0
L
Thanatos
9,575
798
16
1
0
211,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role