Player Matchup

Ares
Ares
Darkstaralt4089
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,282 Elo+
Party 2
Neith
Neith
Dont Hard Reset
Neith
Level 212
God Stats
33W - 42L
1,777 SR
Queue Stats
1,891W - 1,783L
1,485 Elo+
Solo
Ne Zha
Ne Zha
IGotChipotle
Ne Zha
Level 155
God Stats
14W - 14L
1,492 SR
Queue Stats
322W - 419L
1,463 Elo+
Party 2
Fenrir
Fenrir
SpawnTc
Fenrir
Level 59
God Stats
0W - 1L
1,455 SR
Queue Stats
57W - 114L
1,455 Elo+
Party 2
Ra
Ra
llIMilesIll
Ra
Level 120
God Stats
5W - 13L
1,506 SR
Queue Stats
109W - 138L
1,437 Elo+
Party 2
Team Averages
Level 111
1,546 SR
1,425 Elo+

VS

Team Averages
Level 159
1,625 SR
1,523 Elo+
Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Kj_inarea
Mulan
Level 165
God Stats
15W - 20L
1,496 SR
Queue Stats
110W - 103L
1,540 Elo+
Party 1
Bakasura
Bakasura
RootZepplin
Bakasura
Level 154
God Stats
6W - 7L
1,762 SR
Queue Stats
56W - 64L
1,494 Elo+
Party 1
Cerberus
Cerberus
Spellweaver14
Cerberus
Level 159
God Stats
9W - 2L
1,796 SR
Queue Stats
166W - 162L
1,522 Elo+
Party 1
Chiron
Chiron
thtoneguychris
Chiron
Level 157
God Stats
30W - 22L
1,570 SR
Queue Stats
341W - 295L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,659
404
2,093
11,373
6,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 0
6,106
436
3,851
7,389
2,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
13
3 / 1 / 1
7,666
548
8,092
14,462
14,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
SpawnTc
Fenrir
10
1 / 3 / 1
6,279
449
3,513
10,491
4,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 3 / 1
7,407
529
5,769
7,138
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 1 / 1
8,290
592
2,830
5,063
3,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
Kj_inarea
Mulan
13
3 / 2 / 1
8,269
591
7,203
12,333
7,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
RootZepplin
Bakasura
14
1 / 2 / 6
8,291
592
9,226
13,843
6,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Spellweaver14
Cerberus
11
2 / 0 / 6
7,731
552
4,966
10,126
8,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
3 / 0 / 8
7,739
553
8,916
7,082
2,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
13
13
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
1
1
4.5
L
0
4
0
0
L
0
2
0
0
L
Ne Zha
3
1
1
3.5
W
Mulan
Kj_inarea
Mulan
3
2
1
1.75
W
Bakasura
RootZepplin
Bakasura
1
2
6
2
L
Fenrir
SpawnTc
Fenrir
1
3
1
0.5
W
Cerberus
Spellweaver14
Cerberus
2
0
6
5
L
1
3
1
0.5
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,318
Damage
33,141
50,853
Taken
48,447
30,407
Mitigated
27,633
10,130
Healing
17,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
2,830
50
0
2,118
5,063
3,000
406
1,368
3,574
54,222
0
L
2,093
251
0
799
11,373
6,266
0
3,059
7,754
12,363
0
L
3,851
1,021
0
1,682
7,389
2,768
0
2,517
4,872
0
41,694
L
Ne Zha
8,092
3,643
0
5,338
14,462
14,338
0
1,321
12,621
1,420
58,711
W
Mulan
Kj_inarea
Mulan
7,203
1,732
66
4,726
12,333
7,537
268
1,346
10,853
0
55,723
W
Bakasura
RootZepplin
Bakasura
9,226
6,450
0
5,460
13,843
6,153
684
3,298
10,209
0
73,094
L
Fenrir
SpawnTc
Fenrir
3,513
297
0
456
10,491
4,175
0
384
9,617
0
39,328
W
Cerberus
Spellweaver14
Cerberus
4,966
216
307
2,712
10,126
8,424
27
1,336
8,764
30,275
0
L
5,769
183
231
1,624
7,138
2,860
0
515
6,381
55,409
0
W
8,916
2,979
460
1,923
7,082
2,519
553
724
6,294
0
48,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,117
Gold Earned
40,320
365
Minions Killed
454
0
Camps Cleared
0
1,258,676
Distance Traveled
1,214,172
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,290
592
101
7
0
144,626
0
L
Ares
5,659
404
17
1
0
272,633
0
L
Neith
6,106
436
66
5
0
194,226
0
L
Ne Zha
7,666
548
89
6
0
282,336
0
W
Mulan
8,269
591
79
6
0
238,785
0
W
Bakasura
8,291
592
137
10
0
317,150
0
L
Fenrir
6,279
449
69
5
0
306,355
0
W
Cerberus
7,731
552
62
4
0
261,762
2
L
Ra
7,407
529
124
9
0
203,126
0
W
Chiron
7,739
553
75
5
0
251,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role