Player Matchup

Pele
Pele
Cortez Bot
Pele
Level 158
God Stats
2W - 2L
1,269 SR
Queue Stats
182W - 175L
1,565 Elo+
Party 1
Yemoja
Yemoja
Hose Cruz
Yemoja
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 16L
1,860 Elo+
Party 1
Skadi
Skadi
MikeDuntinFC
Skadi
Level 108
God Stats
2W - 1L
1,755 SR
Queue Stats
62W - 57L
1,597 Elo+
Party 1
Medusa
Medusa
Pepper5640
Medusa
Level 108
God Stats
1W - 1L
1,724 SR
Queue Stats
7W - 10L
1,506 Elo+
Party 1
Sol
Sol
Snorlạx
Sol
Level 157
God Stats
1W - 3L
1,644 SR
Queue Stats
89W - 82L
1,576 Elo+
Party 1
Team Averages
Level 110
1,578 SR
1,621 Elo+

VS

Team Averages
Level 135
1,447 SR
1,492 Elo+
He Bo
He Bo
RRRREEEEEEE
He Bo
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 69L
1,506 Elo+
Party 2
Hel
Hel
SirGodric
Hel
Level 170
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 27L
1,872 Elo+
Solo
Cabrakan
Cabrakan
TheOceanSlosh
Cabrakan
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 94L
1,483 Elo+
Party 2
Mulan
Mulan
TheOceanStorm
Mulan
Level 146
God Stats
1W - 1L
1,235 SR
Queue Stats
34W - 57L
1,174 Elo+
Party 2
Osiris
Osiris
WhyMur
Osiris
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 40L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 5 / 5
9,965
830
17,728
15,833
8,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
Hose Cruz
Yemoja
15
0 / 4 / 13
8,916
743
3,924
19,403
19,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 5 / 16
8,813
734
15,533
15,545
7,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Pepper5640
Medusa
14
1 / 8 / 13
8,431
703
14,319
17,006
7,415
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 4 / 13
9,492
791
21,382
14,652
7,291
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 3 / 13
11,895
991
24,917
13,504
6,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 2 / 18
11,267
939
19,589
20,463
17,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
TheOceanSlosh
Cabrakan
17
4 / 5 / 12
10,329
861
13,588
18,121
14,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
6 / 5 / 13
10,190
849
12,292
17,095
18,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Osiris
WhyMur
Osiris
14
1 / 6 / 15
9,019
752
6,229
18,498
18,727
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
97
21
Kills
26
26
Deaths
21
60
Assists
71
Player
Kills
Deaths
Assists
KDA
L
11
5
5
2.7
L
Yemoja
Hose Cruz
Yemoja
0
4
13
1.63
L
2
5
16
2
L
Medusa
Pepper5640
Medusa
1
8
13
0.94
W
11
3
13
5.83
W
4
2
18
6.5
L
7
4
13
3.38
W
Cabrakan
TheOceanSlosh
Cabrakan
4
5
12
2
W
6
5
13
2.5
W
Osiris
WhyMur
Osiris
1
6
15
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,886
Damage
76,615
82,439
Taken
87,681
49,135
Mitigated
74,987
23,922
Healing
42,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,728
3,042
345
2,850
15,833
8,193
0
10,180
5,472
0
26,322
L
Yemoja
Hose Cruz
Yemoja
3,924
1,087
8,173
4,235
19,403
19,126
178
14,169
5,007
6,903
0
L
15,533
4,437
1,104
983
15,545
7,110
238
11,571
3,929
0
29,660
L
Medusa
Pepper5640
Medusa
14,319
5,121
621
1,283
17,006
7,415
0
12,965
3,956
0
29,224
W
24,917
1,528
1,184
2,689
13,504
6,196
1,761
4,565
8,939
48,966
0
W
19,589
436
17,310
15,199
20,463
17,291
1,447
4,561
15,902
43,045
0
L
21,382
6,936
980
3,348
14,652
7,291
225
9,209
5,220
35,066
0
W
Cabrakan
TheOceanSlosh
Cabrakan
13,588
950
838
1,888
18,121
14,000
2,347
4,668
13,453
23,493
0
W
12,292
1,562
468
1,242
17,095
18,773
603
6,416
10,679
0
18,160
W
Osiris
WhyMur
Osiris
6,229
2,042
648
1,166
18,498
18,727
932
5,096
13,402
0
11,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,617
Gold Earned
52,700
116
Minions Killed
142
0
Camps Cleared
0
1,024,575
Distance Traveled
1,208,884
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,965
830
17
1
0
213,417
0
L
Yemoja
8,916
743
7
1
0
205,598
0
L
Skadi
8,813
734
32
3
0
208,157
0
L
Medusa
8,431
703
30
3
0
203,388
0
W
He Bo
11,895
991
45
4
0
255,919
0
W
Hel
11,267
939
55
5
0
304,436
0
L
Sol
9,492
791
30
3
0
194,015
0
W
Cabrakan
10,329
861
23
2
0
239,184
0
W
Mulan
10,190
849
13
1
0
183,365
0
W
Osiris
9,019
752
6
1
0
225,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role