Player Matchup

Raijin
Raijin
MatixRainbow
Raijin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 28L
1,120 Elo+
Party 1
Loki
Loki
gnxalo
Loki
Level 109
God Stats
4W - 9L
1,286 SR
Queue Stats
32W - 77L
1,253 Elo+
Party 1
Surtr
Surtr
maticho07-
Surtr
Level 27
God Stats
0W - 6L
1,083 SR
Queue Stats
7W - 29L
1,201 Elo+
Party 1
Ares
Ares
paulonplay
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 56L
1,222 Elo+
Party 1
Chiron
Chiron
samuraimirabile-
Chiron
Level 57
God Stats
1W - 7L
1,296 SR
Queue Stats
39W - 89L
1,268 Elo+
Party 1
Team Averages
Level 50
1,333 SR
1,213 Elo+

VS

Team Averages
Level 83
1,507 SR
1,420 Elo+
Anubis
Anubis
EIite is sad
Anubis
Level 42
God Stats
17W - 16L
1,432 SR
Queue Stats
72W - 70L
1,355 Elo+
Party 2
Aphrodite
Aphrodite
Gvcci Hucci
Aphrodite
Level 126
God Stats
103W - 76L
1,524 SR
Queue Stats
741W - 730L
1,486 Elo+
Solo
Artemis
Artemis
Kcougars4
Artemis
Level 47
God Stats
5W - 2L
1,280 SR
Queue Stats
130W - 131L
1,333 Elo+
Party 2
Hachiman
Hachiman
River-rat13
Hachiman
Level 81
God Stats
18W - 3L
1,949 SR
Queue Stats
93W - 83L
1,469 Elo+
Solo
Mercury
Mercury
Vision vF
Mercury
Level 121
God Stats
6W - 8L
1,350 SR
Queue Stats
126W - 120L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
1 / 12 / 0
8,605
410
6,286
17,050
6,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
gnxalo
Loki
16
3 / 7 / 3
10,102
481
10,516
21,559
8,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Surtr
14
0 / 6 / 3
8,861
422
5,484
25,961
22,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
0 / 6 / 1
8,394
400
2,605
23,407
22,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 5 / 0
8,587
409
3,403
14,489
6,157
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
15 / 4 / 9
13,143
626
29,701
15,123
8,449
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Gvcci Hucci
Aphrodite
17
1 / 0 / 12
10,082
480
6,274
14,313
14,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Kcougars4
Artemis
20
5 / 1 / 8
13,400
638
18,049
12,431
6,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
River-rat13
Hachiman
18
6 / 0 / 6
12,099
576
17,412
10,395
6,023
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Vision vF
Mercury
19
9 / 1 / 4
12,969
618
13,665
16,645
7,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
75
5
Kills
36
36
Deaths
6
7
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Anubis
15
4
9
4.88
W
Aphrodite
Gvcci Hucci
Aphrodite
1
0
12
7
W
Artemis
Kcougars4
Artemis
5
1
8
9
L
Raijin
1
12
0
0.08
W
Hachiman
River-rat13
Hachiman
6
0
6
9
W
Mercury
Vision vF
Mercury
9
1
4
11
L
Loki
gnxalo
Loki
3
7
3
0.64
L
Surtr
0
6
3
0.25
L
0
6
1
0.08
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,294
Damage
85,101
102,466
Taken
68,907
64,960
Mitigated
43,309
9,903
Healing
34,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
29,701
1,591
0
6,283
15,123
8,449
2,477
2,143
12,980
93,036
0
W
Aphrodite
Gvcci Hucci
Aphrodite
6,274
1,010
4,764
10,614
14,313
14,795
1,138
2,773
11,540
43,202
0
W
Artemis
Kcougars4
Artemis
18,049
10,223
0
6,955
12,431
6,164
8,168
183
12,248
0
123,355
L
Raijin
6,286
464
0
360
17,050
6,030
0
9,838
7,212
46,237
0
W
Hachiman
River-rat13
Hachiman
17,412
11,175
0
5,469
10,395
6,023
7,827
2,890
7,505
0
124,253
W
Mercury
Vision vF
Mercury
13,665
6,576
0
470
16,645
7,878
182
1,853
14,792
0
123,179
L
Loki
gnxalo
Loki
10,516
2,048
0
650
21,559
8,246
0
5,892
15,667
0
73,733
L
Surtr
5,484
1,614
0
4,784
25,961
22,300
422
5,032
20,929
431
59,176
L
2,605
32
0
1,341
23,407
22,227
0
10,567
12,840
23,163
0
L
3,403
990
492
2,276
14,489
6,157
0
4,646
9,778
0
47,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,549
Gold Earned
61,693
385
Minions Killed
689
0
Camps Cleared
0
1,785,480
Distance Traveled
1,971,842
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,143
626
113
5
0
373,193
0
W
Aphrodite
10,082
480
60
3
0
361,570
3
W
Artemis
13,400
638
179
9
0
330,418
0
L
Raijin
8,605
410
58
3
0
290,726
1
W
Hachiman
12,099
576
169
8
0
404,355
3
W
Mercury
12,969
618
168
8
0
502,306
0
L
Loki
10,102
481
113
5
0
397,617
0
L
Surtr
8,861
422
93
4
0
335,700
0
L
Ares
8,394
400
38
2
0
398,148
0
L
Chiron
8,587
409
83
4
0
363,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role