Player Matchup

Izanami
Izanami
Fiber6296
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,484 Elo+
Party 2
Chiron
Chiron
Fiddleman74
Chiron
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,484 Elo+
Party 2
Cthulhu
Cthulhu
Glurcraig
Cthulhu
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 19L
1,484 Elo+
Party 2
Bacchus
Bacchus
Inneram
Bacchus
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
103W - 88L
1,515 Elo+
Solo
Zeus
Zeus
Saimuala
Zeus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,484 Elo+
Party 2
Team Averages
Level 55
1,500 SR
1,490 Elo+

VS

Team Averages
Level 83
1,463 SR
1,488 Elo+
Ao Kuang
Ao Kuang
J0H3N50Pro
Ao Kuang
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,645 Elo+
Party 1
Da Ji
Da Ji
Nenenenoso
Da Ji
Level 102
God Stats
0W - 2L
1,298 SR
Queue Stats
86W - 97L
1,396 Elo+
Party 1
Cupid
Cupid
PandaxDaddy
Cupid
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
194W - 178L
1,691 Elo+
Solo
Arachne
Arachne
doomyfadel7
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,311 Elo+
Party 3
Merlin
Merlin
temp-794743
Merlin
Level 69
God Stats
1W - 2L
1,518 SR
Queue Stats
200W - 200L
1,394 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fiber6296
Izanami
18
11 / 2 / 12
11,486
1,044
11,450
9,652
4,820
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
16
5 / 4 / 14
10,014
910
12,452
9,892
4,962
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Glurcraig
Cthulhu
17
4 / 5 / 17
10,025
911
6,669
14,571
12,637
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Inneram
Bacchus
15
2 / 5 / 17
9,114
829
11,373
15,121
22,085
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
15
6 / 5 / 14
9,651
877
14,543
9,285
3,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
J0H3N50Pro
Ao Kuang
14
4 / 6 / 11
8,973
816
7,756
13,466
7,108
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
14
3 / 6 / 9
8,580
780
4,014
11,470
5,863
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
2 / 5 / 12
8,993
818
8,442
12,205
5,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
doomyfadel7
Arachne
13
1 / 6 / 7
7,941
722
3,380
15,334
10,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
18
10 / 6 / 9
11,374
1,034
17,818
10,483
5,040
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
68
28
Kills
20
21
Deaths
29
74
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Izanami
Fiber6296
Izanami
11
2
12
8.5
W
Chiron
5
4
14
3
W
Cthulhu
Glurcraig
Cthulhu
4
5
17
2.5
W
Bacchus
Inneram
Bacchus
2
5
17
2.1
L
Ao Kuang
J0H3N50Pro
Ao Kuang
4
6
11
1.58
L
Da Ji
3
6
9
1.25
L
2
5
12
1.6
W
Zeus
6
5
14
2.6
L
Arachne
doomyfadel7
Arachne
1
6
7
0.75
L
Merlin
10
6
9
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,487
Damage
41,410
58,521
Taken
62,958
48,469
Mitigated
33,988
15,326
Healing
13,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Fiber6296
Izanami
11,450
6,873
1,299
2,488
9,652
4,820
2,800
6,350
3,264
0
30,904
W
Chiron
12,452
4,392
1,655
1,657
9,892
4,962
3,801
6,561
3,331
0
24,378
W
Cthulhu
Glurcraig
Cthulhu
6,669
237
2,153
1,660
14,571
12,637
778
3,642
10,757
15,669
0
W
Bacchus
Inneram
Bacchus
11,373
396
1,089
2,221
15,121
22,085
264
3,755
11,282
20,559
0
L
Ao Kuang
J0H3N50Pro
Ao Kuang
7,756
1,577
861
2,246
13,466
7,108
744
7,029
6,437
16,281
0
L
Da Ji
4,014
280
714
1,202
11,470
5,863
0
6,084
5,386
0
8,451
L
8,442
4,300
3,051
3,587
12,205
5,538
464
5,994
6,211
0
23,340
W
Zeus
14,543
1,165
442
662
9,285
3,965
721
5,266
4,019
26,563
0
L
Arachne
doomyfadel7
Arachne
3,380
1,740
0
749
15,334
10,439
566
7,786
7,548
0
4,668
L
Merlin
17,818
487
437
877
10,483
5,040
508
5,692
4,791
38,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,290
Gold Earned
45,861
134
Minions Killed
109
0
Camps Cleared
0
1,044,077
Distance Traveled
953,932
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,486
1,044
58
5
0
194,017
0
W
Chiron
10,014
910
23
2
0
226,816
0
W
Cthulhu
10,025
911
16
1
0
221,477
0
W
Bacchus
9,114
829
19
2
0
208,320
0
L
Ao Kuang
8,973
816
18
2
0
204,483
0
L
Da Ji
8,580
780
10
1
0
191,089
0
L
Cupid
8,993
818
37
3
0
225,562
0
W
Zeus
9,651
877
18
2
0
193,447
0
L
Arachne
7,941
722
1
0
0
149,127
0
L
Merlin
11,374
1,034
43
4
0
183,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role