Player Matchup

Nox
Nox
Silver I
Quit Acid
Nox
Silver I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,396 MMR
Party 1
Chaac
Chaac
Silver II
badhab3ts
Chaac
Silver II
Level 144
God Stats
79W - 72L
1,508 SR
Queue Stats
177W - 217L
1,112 MMR
Party 1
Atlas
Atlas
Silver I
thirdskink99
Atlas
Silver I
Level 145
God Stats
18W - 13L
1,193 SR
Queue Stats
650W - 637L
1,033 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,400 SR
1,180 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 157
1,684 SR
1,445 MMR
Artemis
Artemis
Gold II
FrontDaisy4
Artemis
Gold II
Level 151
God Stats
2W - 0L
1,845 SR
Queue Stats
51W - 41L
1,591 MMR
Party 2
Chang'e
Chang'e
Gold III
GuacaDragon
Chang'e
Gold III
Level 147
God Stats
8W - 5L
1,722 SR
Queue Stats
75W - 68L
1,547 MMR
Party 2
Xing Tian
Xing Tian
Bronze III
WILDCHILD_MX
Xing Tian
Bronze III
Level 174
God Stats
14W - 20L
1,484 SR
Queue Stats
101W - 139L
1,196 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 3
11,388
670
12,293
12,321
5,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chaac
badhab3ts
Chaac
15
1 / 6 / 3
10,031
590
15,696
35,304
35,995
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 7 / 2
10,320
607
11,768
24,039
29,487
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SurtrAchillesNe ZhaAresAphrodite

VS

Bans
Baron SamediBacchusHelCerberusPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FrontDaisy4
Artemis
18
7 / 1 / 8
12,907
759
31,483
19,321
9,015
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
GuacaDragon
Chang'e
19
8 / 1 / 5
13,655
803
21,795
17,241
8,216
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
WILDCHILD_MX
Xing Tian
16
0 / 3 / 9
10,761
633
9,690
19,203
23,233
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
4
Kills
15
15
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Artemis
FrontDaisy4
Artemis
7
1
8
11
W
Chang'e
GuacaDragon
Chang'e
8
1
5
10.5
L
2
2
3
1.75
W
Xing Tian
WILDCHILD_MX
Xing Tian
0
3
9
1.5
L
Chaac
badhab3ts
Chaac
1
6
3
0.42
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,757
Damage
62,968
71,664
Taken
55,765
70,725
Mitigated
40,464
13,325
Healing
25,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
FrontDaisy4
Artemis
31,483
20,770
0
8,154
19,321
9,015
1,947
11,548
7,773
0
87,879
W
Chang'e
GuacaDragon
Chang'e
21,795
3,351
5,889
9,351
17,241
8,216
723
5,590
11,651
87,848
0
L
12,293
1,096
0
500
12,321
5,243
0
6,363
5,956
54,318
0
W
Xing Tian
WILDCHILD_MX
Xing Tian
9,690
567
766
1,705
19,203
23,233
0
7,878
11,325
31,441
0
L
Chaac
badhab3ts
Chaac
15,696
1,115
0
12,373
35,304
35,995
320
14,575
20,725
900
44,224
L
11,768
4,244
0
452
24,039
29,487
0
10,584
13,444
30,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,739
Gold Earned
37,323
159
Minions Killed
243
0
Camps Cleared
0
850,297
Distance Traveled
905,610
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,907
759
96
6
0
298,627
0
W
Chang'e
13,655
803
121
7
0
290,327
0
L
Nox
11,388
670
90
5
0
289,928
0
W
Xing Tian
10,761
633
26
2
0
316,656
1
L
Chaac
10,031
590
48
3
0
282,955
1
L
Atlas
10,320
607
21
1
0
277,414
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role