Player Matchup

Chiron
Chiron
Frosty180
Chiron
Level 88
God Stats
3W - 2L
1,721 SR
Queue Stats
140W - 117L
1,551 Elo+
Party 3
Yemoja
Yemoja
GamingAsparagus
Yemoja
Level 140
God Stats
3W - 5L
1,331 SR
Queue Stats
481W - 515L
1,560 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MeatPotter
Tsukuyomi
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 165L
1,553 Elo+
Party 2
Hun Batz
Hun Batz
Qahnaarin7Souls
Hun Batz
Level 147
God Stats
2W - 1L
1,454 SR
Queue Stats
216W - 220L
1,537 Elo+
Solo
Bacchus
Bacchus
SakuraHaruna7
Bacchus
Level 88
God Stats
3W - 1L
1,491 SR
Queue Stats
128W - 90L
1,539 Elo+
Party 3
Team Averages
Level 121
1,499 SR
1,548 Elo+

VS

Team Averages
Level 124
1,383 SR
1,503 Elo+
Yemoja
Yemoja
Lalaithe
Yemoja
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 188L
1,551 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheLongRain
Tsukuyomi
Level 141
God Stats
4W - 3L
1,500 SR
Queue Stats
227W - 204L
1,533 Elo+
Solo
Kuzenbo
Kuzenbo
Zachary C 1996
Kuzenbo
Level 76
God Stats
1W - 1L
1,281 SR
Queue Stats
18W - 17L
1,483 Elo+
Party 1
Set
Set
molpo2
Set
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,483 Elo+
Party 1
Nemesis
Nemesis
xLUCIFERx8324
Nemesis
Level 154
God Stats
2W - 5L
1,134 SR
Queue Stats
424W - 422L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Frosty180
Chiron
15
8 / 2 / 7
8,891
889
15,261
10,559
4,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 2 / 13
8,228
823
3,247
9,892
11,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
MeatPotter
Tsukuyomi
15
5 / 2 / 7
8,460
846
17,072
12,145
5,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
14
3 / 2 / 12
8,207
821
11,087
12,722
5,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
14
1 / 1 / 13
8,581
858
5,433
12,784
20,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Lalaithe
Yemoja
16
1 / 1 / 3
8,135
814
3,655
5,948
7,115
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tsukuyomi
TheLongRain
Tsukuyomi
16
3 / 2 / 2
8,221
822
16,748
11,566
6,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 3 / 3
7,331
733
5,461
15,049
20,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Set
molpo2
Set
13
1 / 6 / 3
7,597
760
6,561
12,278
8,308
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
13
1 / 5 / 4
6,951
695
12,572
13,971
7,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
22
17
Kills
7
9
Deaths
17
52
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chiron
Frosty180
Chiron
8
2
7
5.75
W
0
2
13
3.25
L
Yemoja
Lalaithe
Yemoja
1
1
3
2.5
W
Tsukuyomi
MeatPotter
Tsukuyomi
5
2
7
4.25
W
Hun Batz
3
2
12
4.5
W
Bacchus
1
1
13
7.5
L
Tsukuyomi
TheLongRain
Tsukuyomi
3
2
2
2
L
1
3
3
0.83
L
Set
molpo2
Set
1
6
3
0.42
L
Nemesis
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,100
Damage
44,997
58,102
Taken
58,812
46,762
Mitigated
49,701
27,818
Healing
16,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Frosty180
Chiron
15,261
4,349
2,570
2,206
10,559
4,669
5
1,585
8,974
0
31,207
W
3,247
868
7,689
2,760
9,892
11,047
441
2,311
7,581
9,668
0
L
Yemoja
Lalaithe
Yemoja
3,655
625
7,448
1,558
5,948
7,115
252
1,029
4,919
11,860
0
W
Tsukuyomi
MeatPotter
Tsukuyomi
17,072
3,313
1,860
1,217
12,145
5,288
0
1,719
10,426
0
26,972
W
Hun Batz
11,087
1,172
3,253
1,757
12,722
5,321
44
2,138
10,584
0
23,786
W
Bacchus
5,433
324
825
3,681
12,784
20,437
493
1,363
11,421
10,069
0
L
Tsukuyomi
TheLongRain
Tsukuyomi
16,748
3,348
529
604
11,566
6,358
0
929
10,637
0
34,629
L
5,461
2,181
0
1,827
15,049
20,585
0
3,355
11,694
8,839
0
L
Set
molpo2
Set
6,561
2,222
829
1,088
12,278
8,308
0
1,583
10,695
0
16,137
L
Nemesis
12,572
1,003
495
2,072
13,971
7,335
0
1,784
12,187
0
18,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,367
Gold Earned
38,235
114
Minions Killed
98
0
Camps Cleared
0
1,084,169
Distance Traveled
1,013,199
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,891
889
46
5
0
186,029
0
W
Yemoja
8,228
823
7
1
0
184,490
0
L
Yemoja
8,135
814
20
2
0
187,954
0
W
Tsukuyomi
8,460
846
16
2
0
245,100
0
W
Hun Batz
8,207
821
31
3
0
227,959
0
W
Bacchus
8,581
858
14
1
0
240,591
0
L
Tsukuyomi
8,221
822
38
4
0
234,893
0
L
Kuzenbo
7,331
733
7
1
0
192,709
0
L
Set
7,597
760
25
3
0
197,105
0
L
Nemesis
6,951
695
8
1
0
200,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role