Player Matchup

Atlas
Atlas
 
Atlas
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
Manservice
Discordia
Level 125
God Stats
0W - 1L
1,557 SR
Queue Stats
12W - 9L
1,717 Elo+
Party 3
Izanami
Izanami
NosoyOne
Izanami
Level 33
God Stats
3W - 12L
1,500 SR
Queue Stats
644W - 606L
1,522 Elo+
Solo
Set
Set
Xgnghostjames
Set
Level 96
God Stats
0W - 1L
1,721 SR
Queue Stats
99W - 69L
1,590 Elo+
Party 2
Sun Wukong
Sun Wukong
fallenskies3240
Sun Wukong
Level 99
God Stats
71W - 45L
1,637 SR
Queue Stats
239W - 211L
1,589 Elo+
Party 2
Team Averages
Level 80
1,583 SR
1,584 Elo+

VS

Team Averages
Level 70
1,614 SR
1,505 Elo+
Bakasura
Bakasura
DeathByNPC
Bakasura
Level 23
God Stats
3W - 1L
1,577 SR
Queue Stats
149W - 124L
1,580 Elo+
Party 1
Agni
Agni
Drewskitor
Agni
Level 127
God Stats
6W - 6L
1,706 SR
Queue Stats
481W - 399L
1,534 Elo+
Party 1
Bellona
Bellona
ItsWitcha
Bellona
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
322W - 266L
1,563 Elo+
Party 1
Neith
Neith
KyFTW
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,308 Elo+
Party 1
Geb
Geb
RGBrem02
Geb
Level 64
God Stats
4W - 1L
1,789 SR
Queue Stats
33W - 26L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
0 / 1 / 0
5,726
477
1,999
7,906
5,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Manservice
Discordia
11
0 / 3 / 0
6,174
515
4,089
8,424
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
NosoyOne
Izanami
13
1 / 2 / 1
7,472
623
2,619
8,046
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
1 / 1 / 0
6,163
514
3,230
7,842
3,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
fallenskies3240
Sun Wukong
12
0 / 2 / 0
7,148
596
5,777
10,088
5,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DeathByNPC
Bakasura
12
5 / 1 / 2
7,262
605
6,826
11,296
5,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 0 / 1
7,456
621
7,178
5,883
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
ItsWitcha
Bellona
13
1 / 0 / 1
7,817
651
6,260
8,784
10,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
KyFTW
Neith
10
0 / 1 / 1
5,869
489
3,007
5,001
1,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

10
1 / 0 / 3
5,993
499
2,820
6,983
4,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
9
9
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
1
0
0
W
Bakasura
DeathByNPC
Bakasura
5
1
2
6
W
2
0
1
2.5
W
Bellona
ItsWitcha
Bellona
1
0
1
1.5
W
Neith
KyFTW
Neith
0
1
1
0.5
L
Discordia
Manservice
Discordia
0
3
0
0
L
Izanami
NosoyOne
Izanami
1
2
1
0.75
W
1
0
3
2.5
L
1
1
0
1
L
Sun Wukong
fallenskies3240
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,714
Damage
26,091
42,306
Taken
37,947
20,476
Mitigated
24,036
10,192
Healing
14,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
1,999
546
0
2,715
7,906
5,670
0
2,987
4,709
11,771
0
W
Bakasura
DeathByNPC
Bakasura
6,826
4,893
0
3,870
11,296
5,187
260
1,253
10,043
0
41,778
W
7,178
884
91
3,034
5,883
2,258
0
2,809
3,074
64,006
0
W
Bellona
ItsWitcha
Bellona
6,260
2,388
0
3,165
8,784
10,595
0
46
8,738
320
62,023
W
Neith
KyFTW
Neith
3,007
473
0
737
5,001
1,581
725
138
4,863
0
41,393
L
Discordia
Manservice
Discordia
4,089
96
0
1,250
8,424
2,971
0
4,467
3,565
50,230
0
L
Izanami
NosoyOne
Izanami
2,619
1,354
0
2,728
8,046
2,827
145
724
6,742
0
74,551
W
2,820
93
0
3,682
6,983
4,415
0
1,842
5,141
11,210
0
L
3,230
1,452
0
275
7,842
3,613
0
1,631
5,966
0
42,298
L
Sun Wukong
fallenskies3240
Sun Wukong
5,777
1,784
0
3,224
10,088
5,395
0
420
9,498
0
58,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,683
Gold Earned
34,397
446
Minions Killed
386
0
Camps Cleared
0
1,259,036
Distance Traveled
1,271,741
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,726
477
14
1
0
258,838
2
W
Bakasura
7,262
605
90
8
0
311,437
0
W
Agni
7,456
621
105
9
0
236,784
4
W
Bellona
7,817
651
112
9
0
226,016
4
W
Neith
5,869
489
68
6
0
243,048
0
L
Discordia
6,174
515
94
8
0
224,065
0
L
Izanami
7,472
623
144
12
0
229,556
4
W
Geb
5,993
499
11
1
0
254,456
0
L
Set
6,163
514
74
6
0
295,803
0
L
Sun Wukong
7,148
596
120
10
0
250,774
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role