Player Matchup

Ne Zha
Ne Zha
Monjicus
Ne Zha
Level 102
God Stats
22W - 11L
1,651 SR
Queue Stats
209W - 184L
1,582 Elo+
Party 3
Amaterasu
Amaterasu
Muokip
Amaterasu
Level 140
God Stats
11W - 9L
1,378 SR
Queue Stats
113W - 142L
1,468 Elo+
Party 2
Danzaburou
Danzaburou
RiderlessSpore9
Danzaburou
Level 126
God Stats
6W - 5L
1,460 SR
Queue Stats
100W - 118L
1,571 Elo+
Party 2
Chang'e
Chang'e
RubyDaCherry21
Chang'e
Level 138
God Stats
6W - 6L
1,432 SR
Queue Stats
193W - 228L
1,570 Elo+
Party 2
Maui
Maui
TH3pulsatingD1ll
Maui
Level 115
God Stats
62W - 73L
1,496 SR
Queue Stats
283W - 259L
1,542 Elo+
Party 3
Team Averages
Level 124
1,483 SR
1,547 Elo+

VS

Team Averages
Level 114
1,668 SR
1,545 Elo+
Anubis
Anubis
Gamerix7Pr
Anubis
Level 111
God Stats
14W - 8L
1,725 SR
Queue Stats
321W - 314L
1,523 Elo+
Solo
Nike
Nike
Mystogan
Nike
Level 126
God Stats
8W - 4L
1,886 SR
Queue Stats
13W - 18L
1,461 Elo+
Party 4
Atlas
Atlas
Samordorak
Atlas
Level 96
God Stats
2W - 2L
1,635 SR
Queue Stats
45W - 43L
1,513 Elo+
Party 4
Agni
Agni
WittleBussy
Agni
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 143L
1,668 Elo+
Party 1
Bakasura
Bakasura
zachdeezy
Bakasura
Level 128
God Stats
2W - 1L
1,595 SR
Queue Stats
67W - 68L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Monjicus
Ne Zha
18
3 / 2 / 11
10,661
820
13,635
13,417
7,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Muokip
Amaterasu
18
6 / 2 / 14
10,620
817
9,879
22,813
25,019
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
RiderlessSpore9
Danzaburou
17
4 / 1 / 10
10,159
781
16,240
11,815
5,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 1 / 8
10,199
785
8,935
10,049
4,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

17
4 / 2 / 11
10,622
817
6,351
13,255
10,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Gamerix7Pr
Anubis
17
2 / 4 / 1
9,924
763
9,070
10,730
6,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
16
2 / 4 / 4
9,204
708
13,251
12,983
16,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
15
1 / 5 / 3
8,541
657
9,553
18,589
20,716
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
0 / 4 / 5
8,607
662
12,468
11,264
5,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
zachdeezy
Bakasura
15
2 / 5 / 3
8,879
683
4,297
13,647
8,958
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
23
22
Kills
7
8
Deaths
22
54
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anubis
Gamerix7Pr
Anubis
2
4
1
0.63
W
Ne Zha
Monjicus
Ne Zha
3
2
11
4.25
W
Amaterasu
Muokip
Amaterasu
6
2
14
6.5
L
Nike
2
4
4
1
W
Danzaburou
RiderlessSpore9
Danzaburou
4
1
10
9
W
5
1
8
9
L
Atlas
1
5
3
0.5
W
4
2
11
4.75
L
0
4
5
0.63
L
Bakasura
zachdeezy
Bakasura
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,040
Damage
48,639
71,349
Taken
67,213
53,520
Mitigated
57,914
27,553
Healing
6,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Gamerix7Pr
Anubis
9,070
66
0
2,370
10,730
6,569
68
2,537
8,193
45,212
0
W
Ne Zha
Monjicus
Ne Zha
13,635
2,147
0
1,638
13,417
7,724
84
4,095
9,052
0
57,362
W
Amaterasu
Muokip
Amaterasu
9,879
3,855
0
7,078
22,813
25,019
98
8,842
13,010
0
28,278
L
Nike
13,251
1,102
0
864
12,983
16,143
0
2,280
10,703
0
29,532
W
Danzaburou
RiderlessSpore9
Danzaburou
16,240
8,837
0
4,022
11,815
5,655
5,241
5,959
5,562
0
41,621
W
8,935
1,483
5,032
3,268
10,049
4,552
849
5,055
4,941
29,606
0
L
Atlas
9,553
2,839
0
94
18,589
20,716
0
3,997
14,586
23,802
0
W
6,351
614
3,579
2,936
13,255
10,570
342
7,065
5,905
14,935
0
L
12,468
705
0
734
11,264
5,528
406
3,711
7,553
30,908
0
L
Bakasura
zachdeezy
Bakasura
4,297
2,561
0
1,992
13,647
8,958
396
2,752
10,892
0
15,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,261
Gold Earned
45,155
268
Minions Killed
258
0
Camps Cleared
0
1,413,040
Distance Traveled
1,320,687
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,924
763
110
8
0
256,675
0
W
Ne Zha
10,661
820
90
7
0
316,232
0
W
Amaterasu
10,620
817
38
3
0
302,051
0
L
Nike
9,204
708
39
3
0
279,691
0
W
Danzaburou
10,159
781
42
3
0
266,446
0
W
Chang'e
10,199
785
75
6
0
236,280
0
L
Atlas
8,541
657
20
2
0
253,284
0
W
Maui
10,622
817
23
2
0
292,031
0
L
Agni
8,607
662
42
3
0
245,756
0
L
Bakasura
8,879
683
47
4
0
285,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role