Player Matchup

Cernunnos
Cernunnos
Ageusia
Cernunnos
Level 157
God Stats
1W - 4L
1,312 SR
Queue Stats
152W - 142L
1,490 Elo+
Solo
Rama
Rama
AverageJoe316
Rama
Level 149
God Stats
1W - 3L
1,479 SR
Queue Stats
73W - 66L
1,454 Elo+
Solo
Agni
Agni
MistahNastee
Agni
Level 206
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 61L
1,632 Elo+
Party 1
Neith
Neith
errccc
Neith
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,824 Elo+
Party 1
Ra
Ra
spudmckeegan
Ra
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 14L
1,581 Elo+
Party 1
Team Averages
Level 136
1,458 SR
1,596 Elo+

VS

Team Averages
Level 139
1,624 SR
1,478 Elo+
Nike
Nike
 
Nike
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Das_Gefahr
Scylla
Level 125
God Stats
4W - 0L
1,500 SR
Queue Stats
100W - 114L
1,415 Elo+
Solo
Sylvanus
Sylvanus
Slashklaudio
Sylvanus
Level 127
God Stats
9W - 3L
1,716 SR
Queue Stats
522W - 527L
1,472 Elo+
Solo
Mulan
Mulan
monroy14
Mulan
Level 153
God Stats
3W - 1L
1,631 SR
Queue Stats
140W - 131L
1,523 Elo+
Solo
He Bo
He Bo
xX7HARRIS7Xx
He Bo
Level 144
God Stats
2W - 0L
1,770 SR
Queue Stats
209W - 194L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ageusia
Cernunnos
15
1 / 4 / 4
8,121
625
8,344
10,852
5,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 4 / 4
8,893
684
8,787
13,636
5,907
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
4 / 4 / 5
9,373
721
10,685
9,692
4,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
errccc
Neith
16
2 / 3 / 6
8,765
674
13,291
12,804
5,930
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 3 / 8
8,866
682
7,738
14,487
11,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
2 / 2 / 11
9,024
694
13,386
15,655
17,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Das_Gefahr
Scylla
18
8 / 3 / 7
10,943
842
13,574
11,554
5,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Slashklaudio
Sylvanus
17
3 / 2 / 10
10,503
808
4,655
17,727
22,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
monroy14
Mulan
17
3 / 2 / 12
9,772
752
12,467
11,037
10,022
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 1 / 10
10,079
775
14,065
8,713
4,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
68
10
Kills
18
18
Deaths
10
27
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
2
11
3.75
L
Cernunnos
Ageusia
Cernunnos
1
4
4
0.75
L
2
4
4
1
W
Scylla
Das_Gefahr
Scylla
8
3
7
3.83
L
4
4
5
1.63
W
Sylvanus
Slashklaudio
Sylvanus
3
2
10
4
L
Neith
errccc
Neith
2
3
6
1.67
W
Mulan
monroy14
Mulan
3
2
12
4.5
L
1
3
8
1.67
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,845
Damage
58,147
61,471
Taken
64,686
32,902
Mitigated
60,595
26,638
Healing
31,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
13,386
159
1,331
1,742
15,655
17,616
122
3,004
12,571
0
22,450
L
Cernunnos
Ageusia
Cernunnos
8,344
2,432
1,058
1,357
10,852
5,599
0
3,587
7,265
0
18,846
L
8,787
5,527
409
2,363
13,636
5,907
102
7,218
6,418
0
22,015
W
Scylla
Das_Gefahr
Scylla
13,574
1,252
1,466
1,741
11,554
5,973
1,065
4,217
7,142
35,913
0
L
10,685
57
1,458
823
9,692
4,366
0
5,184
4,508
18,238
0
W
Sylvanus
Slashklaudio
Sylvanus
4,655
301
9,169
6,634
17,727
22,764
279
4,784
12,820
5,211
0
L
Neith
errccc
Neith
13,291
7,595
131
1,669
12,804
5,930
0
6,922
5,882
0
22,342
W
Mulan
monroy14
Mulan
12,467
723
1,412
3,126
11,037
10,022
0
3,737
7,300
0
22,959
L
7,738
651
10,102
7,268
14,487
11,100
0
9,383
5,104
29,283
0
W
14,065
0
2,196
2,554
8,713
4,220
0
2,283
6,430
39,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,018
Gold Earned
50,321
154
Minions Killed
145
0
Camps Cleared
0
1,163,066
Distance Traveled
1,209,446
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,024
694
10
1
0
230,735
0
L
Cernunnos
8,121
625
19
1
0
225,446
2
L
Rama
8,893
684
42
3
0
228,956
0
W
Scylla
10,943
842
53
4
0
219,754
0
L
Agni
9,373
721
22
2
0
231,792
0
W
Sylvanus
10,503
808
5
0
0
232,669
0
L
Neith
8,765
674
31
2
0
228,463
4
W
Mulan
9,772
752
18
1
0
255,339
0
L
Ra
8,866
682
40
3
0
248,409
0
W
He Bo
10,079
775
59
5
0
270,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role