Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 261
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Krispy8993
Athena
Level 158
God Stats
135W - 105L
1,665 SR
Queue Stats
179W - 148L
1,608 Elo+
Party 2
Hun Batz
Hun Batz
andrew3641
Hun Batz
Level 155
God Stats
4W - 4L
1,844 SR
Queue Stats
276W - 262L
1,599 Elo+
Party 2
Ymir
Ymir
destroller818
Ymir
Level 154
God Stats
8W - 9L
1,642 SR
Queue Stats
330W - 341L
1,521 Elo+
Party 3
Tsukuyomi
Tsukuyomi
wjlsonn
Tsukuyomi
Level 153
God Stats
4W - 7L
1,652 SR
Queue Stats
238W - 247L
1,524 Elo+
Party 3
Team Averages
Level 176
1,661 SR
1,551 Elo+

VS

Team Averages
Level 139
1,597 SR
1,609 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
FreddyPimpstone
Hercules
Level 137
God Stats
3W - 7L
1,360 SR
Queue Stats
120W - 102L
1,614 Elo+
Party 1
Guan Yu
Guan Yu
TheTrueMaui
Guan Yu
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 182L
1,571 Elo+
Solo
Rama
Rama
Zelluh
Rama
Level 158
God Stats
6W - 5L
1,716 SR
Queue Stats
133W - 69L
1,724 Elo+
Party 1
Fenrir
Fenrir
sad ymir
Fenrir
Level 91
God Stats
4W - 0L
1,908 SR
Queue Stats
68W - 46L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 2 / 3
7,034
541
7,684
8,329
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Krispy8993
Athena
11
1 / 4 / 6
6,989
538
3,566
12,016
11,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
andrew3641
Hun Batz
13
3 / 2 / 1
7,273
559
4,315
12,142
6,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 3 / 0
7,598
584
5,568
11,306
9,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
wjlsonn
Tsukuyomi
11
1 / 7 / 0
6,554
504
3,643
11,514
4,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 1 / 2
7,603
585
6,628
8,973
6,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
14
3 / 1 / 0
8,082
622
6,699
11,417
8,957
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Guan Yu
TheTrueMaui
Guan Yu
11
1 / 3 / 9
7,471
575
4,649
10,526
8,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Zelluh
Rama
16
9 / 0 / 4
9,672
744
15,451
6,806
3,048
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
sad ymir
Fenrir
12
3 / 4 / 3
7,587
584
6,664
11,914
5,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
9
Kills
18
18
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
2
3
1.75
W
Zhong Kui
 
Zhong Kui
2
1
2
3
W
Hercules
3
1
0
3
L
Athena
Krispy8993
Athena
1
4
6
1
W
Guan Yu
TheTrueMaui
Guan Yu
1
3
9
1.83
W
Rama
Zelluh
Rama
9
0
4
11
L
Hun Batz
andrew3641
Hun Batz
3
2
1
1.75
L
2
3
0
0.67
W
Fenrir
sad ymir
Fenrir
3
4
3
1.13
L
Tsukuyomi
wjlsonn
Tsukuyomi
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,776
Damage
40,091
55,307
Taken
49,636
36,001
Mitigated
32,422
10,123
Healing
18,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,684
861
0
2,829
8,329
4,383
0
3,094
5,008
63,314
0
W
Zhong Kui
 
Zhong Kui
6,628
401
0
2,581
8,973
6,842
0
4,819
4,154
57,893
0
W
Hercules
6,699
2,737
0
4,814
11,417
8,957
0
5,082
6,051
0
63,247
L
Athena
Krispy8993
Athena
3,566
1,537
0
3,270
12,016
11,181
0
2,453
9,409
14,461
0
W
Guan Yu
TheTrueMaui
Guan Yu
4,649
884
545
2,535
10,526
8,559
0
3,566
6,950
0
18,875
W
Rama
Zelluh
Rama
15,451
13,758
0
4,649
6,806
3,048
201
1,006
5,800
0
93,458
L
Hun Batz
andrew3641
Hun Batz
4,315
1,654
0
370
12,142
6,110
0
237
11,897
0
65,228
L
5,568
1,740
0
2,082
11,306
9,695
0
0
11,306
55,107
0
W
Fenrir
sad ymir
Fenrir
6,664
1,314
0
3,008
11,914
5,016
0
2,321
9,555
0
58,828
L
Tsukuyomi
wjlsonn
Tsukuyomi
3,643
489
0
1,572
11,514
4,632
0
424
11,059
0
49,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,448
Gold Earned
40,415
439
Minions Killed
452
0
Camps Cleared
0
1,426,804
Distance Traveled
1,445,180
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,034
541
121
9
0
282,706
3
W
Zhong Kui
7,603
585
100
8
0
283,424
4
W
Hercules
8,082
622
104
8
0
288,276
4
L
Athena
6,989
538
29
2
0
280,659
0
W
Guan Yu
7,471
575
27
2
0
287,046
4
W
Rama
9,672
744
135
10
0
278,958
3
L
Hun Batz
7,273
559
99
8
0
328,519
0
L
Ymir
7,598
584
104
8
0
245,158
0
W
Fenrir
7,587
584
86
7
0
307,476
0
L
Tsukuyomi
6,554
504
86
7
0
289,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role