Player Matchup

Achilles
Achilles
AGG_myr
Achilles
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 38L
1,500 Elo+
Solo
Mercury
Mercury
GIMMIEAHELLYEH
Mercury
Level 106
God Stats
18W - 11L
1,612 SR
Queue Stats
157W - 152L
1,469 Elo+
Party 1
Cerberus
Cerberus
GLG-Prometheus
Cerberus
Level 13
God Stats
4W - 1L
1,715 SR
Queue Stats
10W - 13L
1,420 Elo+
Party 1
Jing Wei
Jing Wei
o_o-Intelligence
Jing Wei
Level 121
God Stats
3W - 1L
1,771 SR
Queue Stats
115W - 114L
1,506 Elo+
Party 1
Anubis
Anubis
theWOWfactor15
Anubis
Level 127
God Stats
5W - 3L
1,500 SR
Queue Stats
164W - 172L
1,453 Elo+
Party 1
Team Averages
Level 91
1,620 SR
1,470 Elo+

VS

Team Averages
Level 101
1,395 SR
1,463 Elo+
Scylla
Scylla
JUSTIN_PR_24
Scylla
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,573 Elo+
Solo
Susano
Susano
Sleepy Rit
Susano
Level 86
God Stats
0W - 3L
1,196 SR
Queue Stats
105W - 94L
1,449 Elo+
Solo
Jing Wei
Jing Wei
catkottx
Jing Wei
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 134L
1,399 Elo+
Party 2
Fenrir
Fenrir
grave_25
Fenrir
Level 119
God Stats
8W - 13L
1,338 SR
Queue Stats
341W - 340L
1,494 Elo+
Solo
Maui
Maui
lll Moon lll551
Maui
Level 107
God Stats
25W - 31L
1,440 SR
Queue Stats
128W - 136L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AGG_myr
Achilles
8
3 / 0 / 0
4,723
675
2,987
4,790
3,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
1 / 1 / 1
4,239
606
2,037
3,445
910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cerberus
5
0 / 0 / 0
3,762
537
673
1,821
997
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

6
0 / 0 / 0
3,700
529
1,379
1,321
335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 0 / 1
5,202
743
2,891
3,912
1,720

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
8
0 / 1 / 0
3,897
557
1,792
3,032
675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
Sleepy Rit
Susano
7
0 / 3 / 0
3,988
570
2,162
5,261
1,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
catkottx
Jing Wei
6
0 / 0 / 0
3,728
533
1,016
2,818
742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
grave_25
Fenrir
5
1 / 3 / 0
3,718
531
1,834
4,770
1,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 0 / 0
3,793
542
193
3,198
1,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
7
Kills
1
1
Deaths
7
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
AGG_myr
Achilles
3
0
0
3
W
1
1
1
1.5
W
Cerberus
0
0
0
0
L
Scylla
0
1
0
0
L
Susano
Sleepy Rit
Susano
0
3
0
0
L
Jing Wei
catkottx
Jing Wei
0
0
0
0
L
Fenrir
grave_25
Fenrir
1
3
0
0.33
L
0
0
0
0
W
0
0
0
0
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,967
Damage
6,997
15,289
Taken
19,079
7,486
Mitigated
5,705
5,692
Healing
4,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AGG_myr
Achilles
2,987
625
0
1,820
4,790
3,524
0
0
4,790
0
20,920
W
2,037
1,095
0
0
3,445
910
0
0
3,445
0
21,603
W
Cerberus
673
0
0
590
1,821
997
0
193
1,628
6,001
0
L
Scylla
1,792
256
0
375
3,032
675
0
1,288
1,744
21,912
0
L
Susano
Sleepy Rit
Susano
2,162
302
0
1,740
5,261
1,573
0
0
4,736
0
16,336
L
Jing Wei
catkottx
Jing Wei
1,016
894
0
840
2,818
742
0
89
2,729
0
19,136
L
Fenrir
grave_25
Fenrir
1,834
799
0
954
4,770
1,149
0
1,603
3,167
0
12,021
L
193
25
87
703
3,198
1,566
0
584
2,614
7,903
0
W
1,379
585
0
891
1,321
335
0
0
1,321
0
21,427
W
2,891
174
0
2,391
3,912
1,720
0
1,792
2,120
33,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,626
Gold Earned
19,124
187
Minions Killed
146
0
Camps Cleared
0
702,513
Distance Traveled
615,655
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,723
675
36
5
0
143,631
0
W
Mercury
4,239
606
49
7
0
169,488
0
W
Cerberus
3,762
537
10
1
0
149,400
0
L
Scylla
3,897
557
39
6
0
132,184
0
L
Susano
3,988
570
23
3
0
142,811
0
L
Jing Wei
3,728
533
38
5
0
120,163
0
L
Fenrir
3,718
531
27
4
0
89,372
0
L
Maui
3,793
542
19
3
0
131,125
1
W
Jing Wei
3,700
529
29
4
0
123,713
0
W
Anubis
5,202
743
63
9
0
116,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role