Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
DaffodilOwl5650
King Arthur
Level 129
God Stats
1W - 6L
1,602 SR
Queue Stats
394W - 387L
1,547 Elo+
Party 2
Rama
Rama
FrogMilker04
Rama
Level 37
God Stats
30W - 22L
1,681 SR
Queue Stats
161W - 174L
1,475 Elo+
Party 2
Maui
Maui
zerite
Maui
Level 89
God Stats
1W - 5L
1,313 SR
Queue Stats
90W - 88L
1,499 Elo+
Party 3
Team Averages
Level 102
1,519 SR
1,504 Elo+

VS

Team Averages
Level 97
1,611 SR
1,523 Elo+
Sun Wukong
Sun Wukong
MKNoCherry
Sun Wukong
Level 27
God Stats
4W - 9L
1,813 SR
Queue Stats
21W - 17L
1,549 Elo+
Party 1
Rama
Rama
Sconosciuto
Rama
Level 147
God Stats
13W - 13L
1,782 SR
Queue Stats
208W - 180L
1,550 Elo+
Party 1
Hera
Hera
Solanarius
Hera
Level 69
God Stats
12W - 4L
1,657 SR
Queue Stats
165W - 143L
1,577 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Unbekaant
Tsukuyomi
Level 119
God Stats
3W - 3L
1,483 SR
Queue Stats
158W - 141L
1,511 Elo+
Party 1
Aphrodite
Aphrodite
timidswine43
Aphrodite
Level 121
God Stats
2W - 2L
1,321 SR
Queue Stats
137W - 122L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 2 / 2
5,828
583
3,571
9,254
3,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
 
Sol
10
1 / 4 / 0
5,520
552
4,226
8,322
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
DaffodilOwl5650
King Arthur
12
1 / 0 / 0
6,430
643
5,167
7,107
6,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 4 / 1
5,279
528
2,243
8,390
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maui
zerite
Maui
8
1 / 3 / 2
5,320
532
1,734
8,990
6,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MKNoCherry
Sun Wukong
10
0 / 1 / 0
5,393
539
2,653
8,071
5,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 2 / 1
6,861
686
8,924
6,867
2,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 0 / 4
6,891
689
9,330
4,292
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
Unbekaant
Tsukuyomi
9
2 / 1 / 4
5,947
595
3,000
9,145
3,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
timidswine43
Aphrodite
10
1 / 0 / 7
6,333
633
2,443
6,271
3,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
13
13
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
2
2
1
L
Sol
 
Sol
1
4
0
0.25
L
King Arthur
DaffodilOwl5650
King Arthur
1
0
0
1
L
0
4
1
0.13
W
Sun Wukong
MKNoCherry
Sun Wukong
0
1
0
0
W
5
2
1
2.75
W
5
0
4
7
W
Tsukuyomi
Unbekaant
Tsukuyomi
2
1
4
4
W
Aphrodite
timidswine43
Aphrodite
1
0
7
4.5
L
Maui
zerite
Maui
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,941
Damage
26,350
42,063
Taken
34,646
22,265
Mitigated
16,251
13,232
Healing
14,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,571
884
0
5,699
9,254
3,586
0
2,279
6,885
0
34,480
L
Sol
 
Sol
4,226
1,228
0
2,613
8,322
2,879
0
4,692
3,376
41,534
0
L
King Arthur
DaffodilOwl5650
King Arthur
5,167
607
0
1,500
7,107
6,208
0
0
7,107
255
52,825
L
2,243
2,007
0
1,648
8,390
2,811
0
678
7,712
0
30,978
W
Sun Wukong
MKNoCherry
Sun Wukong
2,653
300
0
1,482
8,071
5,040
0
102
7,969
0
31,337
W
8,924
7,944
0
1,946
6,867
2,369
1,285
634
6,233
0
47,920
W
9,330
2,105
0
1,378
4,292
1,547
192
1,725
2,567
50,692
0
W
Tsukuyomi
Unbekaant
Tsukuyomi
3,000
1,231
0
1,912
9,145
3,305
0
1,920
7,225
0
26,589
W
Aphrodite
timidswine43
Aphrodite
2,443
740
3,791
4,329
6,271
3,990
0
1,783
4,488
16,852
0
L
Maui
zerite
Maui
1,734
418
0
1,772
8,990
6,781
0
3,648
5,210
16,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,377
Gold Earned
31,425
290
Minions Killed
291
0
Camps Cleared
0
1,066,882
Distance Traveled
1,065,708
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,828
583
61
6
0
230,902
0
L
Sol
5,520
552
65
7
0
205,149
3
L
King Arthur
6,430
643
83
8
0
222,397
0
L
Rama
5,279
528
55
6
0
192,616
0
W
Sun Wukong
5,393
539
54
5
0
181,263
0
W
Rama
6,861
686
72
7
0
211,577
2
W
Hera
6,891
689
97
10
0
218,794
0
W
Tsukuyomi
5,947
595
44
4
0
248,844
2
W
Aphrodite
6,333
633
24
2
0
205,230
2
L
Maui
5,320
532
26
3
0
215,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role