Player Matchup

Martichoras
Martichoras
Gold II
Chem-123
Martichoras
Gold II
Level 155
God Stats
10W - 5L
1,609 SR
Queue Stats
398W - 396L
1,439 MMR
Party 1
Ravana
Ravana
Gold III
NotKayJay
Ravana
Gold III
Level 159
God Stats
3W - 3L
1,779 SR
Queue Stats
339W - 333L
1,473 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold IV
RyukUnreal
Kumbhakarna
Gold IV
Level 164
God Stats
1W - 1L
1,500 SR
Queue Stats
510W - 522L
1,463 MMR
Solo
Amaterasu
Amaterasu
Silver III
ZardiNogre
Amaterasu
Silver III
Level 129
God Stats
24W - 23L
1,645 SR
Queue Stats
126W - 140L
1,468 MMR
Solo
Agni
Agni
Gold III
xFurySmash
Agni
Gold III
Level 146
God Stats
44W - 32L
1,541 SR
Queue Stats
416W - 416L
1,496 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,615 SR
1,468 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 113
1,476 SR
1,473 MMR
He Bo
He Bo
Bronze III
 
He Bo
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze V
JoeHuck Ruck
Sun Wukong
Bronze V
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,461 MMR
Party 2
Merlin
Merlin
Bronze III
LordShaftington
Merlin
Bronze III
Level 157
God Stats
0W - 2L
1,576 SR
Queue Stats
0W - 5L
1,474 MMR
Solo
Anhur
Anhur
Bronze III
Madurosss
Anhur
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,461 MMR
Party 2
Bacchus
Bacchus
Silver II
nmezero
Bacchus
Silver II
Level 55
God Stats
4W - 3L
1,304 SR
Queue Stats
23W - 22L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Chem-123
Martichoras
14
3 / 0 / 2
8,362
597
5,905
6,077
2,562
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ravana
NotKayJay
Ravana
13
7 / 2 / 4
8,152
582
9,117
9,095
4,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
RyukUnreal
Kumbhakarna
11
0 / 0 / 5
7,106
508
2,867
13,091
10,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amaterasu
ZardiNogre
Amaterasu
15
0 / 0 / 1
8,836
631
4,987
10,692
7,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 2 / 7
7,492
535
10,396
7,983
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
RamaAnubisSusanoBakasura

VS

Bans
BellonaAo KuangThorMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
2 / 4 / 1
6,805
486
10,400
10,393
3,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
JoeHuck Ruck
Sun Wukong
12
0 / 1 / 0
6,452
461
4,681
9,008
7,787
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 1
6,168
441
6,362
8,231
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
Madurosss
Anhur
12
0 / 2 / 1
6,291
449
1,050
7,449
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
nmezero
Bacchus
8
0 / 3 / 3
5,979
427
4,086
11,901
11,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
3
4
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
4
1
0.63
W
Martichoras
Chem-123
Martichoras
3
0
2
4
L
Sun Wukong
JoeHuck Ruck
Sun Wukong
0
1
0
0
L
1
2
1
0.75
L
Anhur
Madurosss
Anhur
0
2
1
0.25
W
Ravana
NotKayJay
Ravana
7
2
4
4.5
W
Kumbhakarna
RyukUnreal
Kumbhakarna
0
0
5
2.5
W
Amaterasu
ZardiNogre
Amaterasu
0
0
1
0.5
L
Bacchus
nmezero
Bacchus
0
3
3
0.5
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,272
Damage
26,579
46,938
Taken
46,982
27,806
Mitigated
28,396
18,841
Healing
12,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
10,400
793
0
2,466
10,393
3,363
0
2,023
8,370
49,877
0
W
Martichoras
Chem-123
Martichoras
5,905
2,400
0
3,424
6,077
2,562
2,240
3,068
2,995
0
70,607
L
Sun Wukong
JoeHuck Ruck
Sun Wukong
4,681
1,283
0
2,237
9,008
7,787
0
0
9,008
0
49,998
L
6,362
324
0
1,748
8,231
2,927
0
3,948
4,283
36,387
0
L
Anhur
Madurosss
Anhur
1,050
598
0
2,300
7,449
2,736
0
797
6,652
0
38,024
W
Ravana
NotKayJay
Ravana
9,117
1,921
0
1,550
9,095
4,563
0
4,244
4,791
0
61,555
W
Kumbhakarna
RyukUnreal
Kumbhakarna
2,867
524
192
5,055
13,091
10,488
220
7,368
5,335
16,482
0
W
Amaterasu
ZardiNogre
Amaterasu
4,987
3,119
0
6,502
10,692
7,163
0
1,088
9,604
0
80,707
L
Bacchus
nmezero
Bacchus
4,086
376
1,281
2,201
11,901
11,583
0
6,495
5,406
13,153
0
W
10,396
449
0
2,118
7,983
3,030
831
4,432
3,365
59,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,948
Gold Earned
31,695
480
Minions Killed
312
0
Camps Cleared
0
1,390,625
Distance Traveled
1,280,813
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,805
486
70
5
0
260,300
0
W
Martichoras
8,362
597
121
9
0
264,694
1
L
Sun Wukong
6,452
461
85
6
0
264,209
0
L
Merlin
6,168
441
77
6
0
232,559
3
L
Anhur
6,291
449
67
5
0
250,164
2
W
Ravana
8,152
582
82
6
0
309,378
3
W
Kumbhakarna
7,106
508
24
2
0
266,405
0
W
Amaterasu
8,836
631
146
10
0
259,718
4
L
Bacchus
5,979
427
13
1
0
273,581
5
W
Agni
7,492
535
107
8
0
290,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role