Player Matchup

Loki
Loki
 
Loki
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DarK J35T3R
Anubis
Level 116
God Stats
18W - 27L
1,488 SR
Queue Stats
354W - 338L
1,517 Elo+
Party 1
Jormungandr
Jormungandr
Fury of Narfi
Jormungandr
Level 104
God Stats
12W - 5L
1,531 SR
Queue Stats
262W - 260L
1,487 Elo+
Party 1
Guan Yu
Guan Yu
thecruser1
Guan Yu
Level 127
God Stats
2W - 1L
1,324 SR
Queue Stats
94W - 77L
1,493 Elo+
Solo
Team Averages
Level 101
1,469 SR
1,499 Elo+

VS

Team Averages
Level 83
1,512 SR
1,513 Elo+
Anubis
Anubis
ChiefGatorguy
Anubis
Level 69
God Stats
38W - 27L
1,647 SR
Queue Stats
63W - 67L
1,541 Elo+
Party 2
Martichoras
Martichoras
Gamr_Virgo
Martichoras
Level 97
God Stats
2W - 3L
1,498 SR
Queue Stats
4W - 10L
1,483 Elo+
Solo
Ymir
Ymir
HanGoneViral
Ymir
Level 65
God Stats
5W - 8L
1,471 SR
Queue Stats
36W - 27L
1,537 Elo+
Party 2
Arachne
Arachne
OkayJonesy
Arachne
Level 93
God Stats
14W - 8L
1,517 SR
Queue Stats
66W - 63L
1,519 Elo+
Party 2
Guan Yu
Guan Yu
ZandyZico
Guan Yu
Level 92
God Stats
0W - 3L
1,428 SR
Queue Stats
123W - 105L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
7 / 0 / 4
8,312
693
5,238
6,840
2,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sol
 
Sol
11
2 / 0 / 4
6,732
561
6,111
6,170
2,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
12
4 / 1 / 6
7,632
636
10,705
6,382
2,830
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Fury of Narfi
Jormungandr
12
2 / 1 / 2
7,573
631
7,286
9,657
10,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
thecruser1
Guan Yu
10
1 / 1 / 5
6,556
546
2,669
10,776
6,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,424
535
3,552
8,719
2,356
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Martichoras
Gamr_Virgo
Martichoras
9
0 / 2 / 1
5,716
476
4,825
7,448
2,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 0
5,379
448
3,976
12,792
6,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
OkayJonesy
Arachne
10
2 / 2 / 1
6,052
504
3,966
7,465
2,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Guan Yu
ZandyZico
Guan Yu
11
1 / 3 / 0
6,219
518
6,191
10,331
9,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
16
Kills
3
3
Deaths
16
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
4
9
W
Sol
 
Sol
2
0
4
4
L
0
5
1
0.1
W
Anubis
4
1
6
7
W
Jormungandr
Fury of Narfi
Jormungandr
2
1
2
3
L
Martichoras
Gamr_Virgo
Martichoras
0
2
1
0.25
L
0
4
0
0
L
Arachne
OkayJonesy
Arachne
2
2
1
1.25
L
Guan Yu
ZandyZico
Guan Yu
1
3
0
0.33
W
Guan Yu
thecruser1
Guan Yu
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,009
Damage
22,510
39,825
Taken
46,755
24,206
Mitigated
23,375
16,762
Healing
9,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,238
1,950
0
660
6,840
2,482
0
846
5,994
0
67,174
W
Sol
 
Sol
6,111
3,558
0
2,324
6,170
2,112
1,039
977
5,193
53,498
0
L
3,552
177
0
2,266
8,719
2,356
0
5,384
3,335
53,398
0
W
Anubis
10,705
477
0
3,835
6,382
2,830
104
3,778
2,604
62,027
0
W
Jormungandr
Fury of Narfi
Jormungandr
7,286
2,926
0
2,049
9,657
10,114
98
0
9,657
59,151
0
L
Martichoras
Gamr_Virgo
Martichoras
4,825
1,188
0
1,217
7,448
2,413
0
3,684
3,764
0
43,118
L
3,976
1,239
107
1,707
12,792
6,969
0
6,957
5,835
13,473
0
L
Arachne
OkayJonesy
Arachne
3,966
2,792
0
1,140
7,465
2,380
48
1,510
5,955
0
35,737
L
Guan Yu
ZandyZico
Guan Yu
6,191
665
81
2,885
10,331
9,257
0
6,567
3,764
0
40,948
W
Guan Yu
thecruser1
Guan Yu
2,669
198
3,247
4,647
10,776
6,668
313
2,473
8,303
0
13,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,805
Gold Earned
29,790
400
Minions Killed
322
0
Camps Cleared
0
1,139,338
Distance Traveled
1,189,236
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,312
693
109
9
0
290,367
1
W
Sol
6,732
561
99
8
0
204,303
0
L
Anubis
6,424
535
92
8
0
198,132
0
W
Anubis
7,632
636
86
7
0
221,272
0
W
Jormungandr
7,573
631
95
8
0
193,208
0
L
Martichoras
5,716
476
67
6
0
222,277
1
L
Ymir
5,379
448
24
2
0
232,379
0
L
Arachne
6,052
504
61
5
0
275,038
0
L
Guan Yu
6,219
518
78
7
0
261,410
0
W
Guan Yu
6,556
546
11
1
0
230,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role