Player Matchup

Hera
Hera
Brruno1
Hera
Level 126
God Stats
5W - 2L
1,380 SR
Queue Stats
170W - 178L
1,426 Elo+
Solo
Skadi
Skadi
PumpDaddy_C_
Skadi
Level 104
God Stats
47W - 29L
1,597 SR
Queue Stats
438W - 455L
1,428 Elo+
Party 1
Surtr
Surtr
cowboycory35
Surtr
Level 68
God Stats
24W - 16L
1,527 SR
Queue Stats
169W - 179L
1,385 Elo+
Party 1
Team Averages
Level 99
1,501 SR
1,413 Elo+

VS

Team Averages
Level 76
1,500 SR
1,291 Elo+
Tyr
Tyr
GFsh Seany
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,287 Elo+
Party 2
Freya
Freya
HankNasty14
Freya
Level 92
God Stats
0W - 3L
1,500 SR
Queue Stats
116W - 137L
1,470 Elo+
Solo
Fenrir
Fenrir
Jamarru
Fenrir
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,117 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Brruno1
Hera
16
7 / 3 / 6
10,587
882
12,446
6,772
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 3 / 5
9,434
786
10,151
7,186
2,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 1 / 10
9,415
785
8,327
7,073
7,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,733
644
3,521
16,272
14,282
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 2
8,208
684
4,012
11,281
5,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Jamarru
Fenrir
14
3 / 5 / 4
8,717
726
5,079
12,614
7,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
14
Kills
7
7
Deaths
14
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hera
Brruno1
Hera
7
3
6
3.33
L
2
5
2
0.6
L
2
4
2
0.75
L
Fenrir
Jamarru
Fenrir
3
5
4
1
W
4
3
5
2.17
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,924
Damage
12,612
21,031
Taken
40,167
12,797
Mitigated
26,804
3,460
Healing
5,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Brruno1
Hera
12,446
3,480
80
1,163
6,772
2,566
1,335
1,042
5,576
48,640
0
L
3,521
552
0
1,577
16,272
14,282
0
6,855
9,125
0
12,734
L
4,012
1,192
0
2,431
11,281
5,112
0
2,779
8,330
31,683
0
L
Fenrir
Jamarru
Fenrir
5,079
1,027
0
1,407
12,614
7,410
0
3,072
9,153
0
19,811
W
10,151
4,732
0
0
7,186
2,902
587
1,199
5,845
0
41,511
W
8,327
1,844
230
1,987
7,073
7,329
593
1,813
5,126
166
19,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,436
Gold Earned
24,658
161
Minions Killed
115
0
Camps Cleared
0
653,673
Distance Traveled
541,285
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,587
882
83
7
0
209,915
0
L
Tyr
7,733
644
18
2
0
167,622
0
L
Freya
8,208
684
65
5
0
177,861
0
L
Fenrir
8,717
726
32
3
0
195,802
0
W
Skadi
9,434
786
57
5
0
220,837
3
W
Surtr
9,415
785
21
2
0
222,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role