Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Kishin 0
Artio
Level 157
God Stats
5W - 0L
1,626 SR
Queue Stats
183W - 201L
1,461 Elo+
Party 2
Ah Puch
Ah Puch
cocosweetie001
Ah Puch
Level 132
God Stats
72W - 78L
1,544 SR
Queue Stats
150W - 167L
1,450 Elo+
Party 2
Team Averages
Level 118
1,557 SR
1,470 Elo+

VS

Team Averages
Level 128
1,507 SR
1,443 Elo+
Janus
Janus
KenPachi1303
Janus
Level 123
God Stats
4W - 13L
1,248 SR
Queue Stats
63W - 69L
1,404 Elo+
Solo
Neith
Neith
W01 MEGATRON
Neith
Level 148
God Stats
7W - 7L
1,412 SR
Queue Stats
234W - 235L
1,444 Elo+
Party 1
Aphrodite
Aphrodite
w02soundwave
Aphrodite
Level 112
God Stats
4W - 1L
1,861 SR
Queue Stats
62W - 62L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
3 / 4 / 6
9,650
804
14,809
12,831
5,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artio
Kishin 0
Artio
14
2 / 0 / 6
9,330
778
8,629
17,202
14,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
4 / 3 / 5
9,686
807
13,309
9,366
4,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 5
8,375
698
9,146
12,208
6,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 4 / 0
9,848
821
14,181
14,645
7,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
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Aphrodite
12
0 / 3 / 4
8,414
701
7,041
15,512
12,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
9
Kills
7
7
Deaths
11
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
4
6
1.5
L
0
4
5
0.63
W
Artio
Kishin 0
Artio
2
0
6
5
L
7
4
0
1.75
W
4
3
5
2.17
L
Aphrodite
w02soundwave
Aphrodite
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,747
Damage
30,368
39,399
Taken
42,365
23,789
Mitigated
26,492
9,881
Healing
16,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
14,809
6,373
76
3,073
12,831
5,164
585
3,558
9,273
0
51,342
L
9,146
290
0
0
12,208
6,487
280
8,054
4,154
27,496
0
W
Artio
Kishin 0
Artio
8,629
870
642
4,355
17,202
14,588
340
9,998
7,204
13,959
1,549
L
14,181
6,329
0
2,616
14,645
7,568
803
6,402
8,243
0
37,933
W
13,309
248
212
1,523
9,366
4,037
834
2,662
6,704
48,569
0
L
Aphrodite
w02soundwave
Aphrodite
7,041
925
4,856
8,819
15,512
12,437
235
5,959
9,553
22,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,666
Gold Earned
26,637
152
Minions Killed
134
0
Camps Cleared
0
646,534
Distance Traveled
679,356
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,650
804
57
5
0
201,330
0
L
Janus
8,375
698
50
4
0
239,053
0
W
Artio
9,330
778
11
1
0
237,490
0
L
Neith
9,848
821
50
4
0
216,202
0
W
Ah Puch
9,686
807
84
7
0
207,714
3
L
Aphrodite
8,414
701
34
3
0
224,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role